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http://www.subsim.com/radioroom/pict...pictureid=1620 |
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Ive reinstalled several times and never had to reactivate |
I couldn't re-activate because I couldn't connect to the Ubi servers. Finally reconnected and re-activated. With my tools all setup on new system I was ready to do some modding work again.
With the limited time I had today (didn't get connected till after 5pm central time) I started rework on the officer's bar. Main goal was to fix the right click bug and to add highlight around selected officer when you select them. I'm happy to say that the right click bug is now history :yeah: and the selected officer has a highlight around his border: http://www.subsim.com/radioroom/pict...pictureid=1621 is red ok for the highlight when selected? I also want to have the officer's highlight their border when you mouse over them...thinking yellow for this color. Anyone? Buehler? Going to do the same for the order's categories (the small white buttons above the officers in the screenie) Added 'space' for the officers to account for different situations (wounded, dead, ??) that way when I figure out how to 'read' an officer's health I can make the appropriate picture show for him. |
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A-Z of the alphabet (Capitalized!) Tab, Enter, Shift, Ctrl, Alt, Escape, PageUp, PageDown, End, Home, Left, Up, Right, Down, Insert, Delete, numbers 0-9 (which are Keyx - i.e. 4 would be Key4), F1-F11 functions keys. Since the backslash isn't a defined key it will cause errors (in the script files - the game exe recognizes more keys). Only the keys listed above will work. I'll have to update my text file in the mod with this. |
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Is anyone else having this issue? coz it's getting a bit annoying :shifty: |
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what version of the mod? What UI Style? |
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I just saw the same thing using SH5E. I pressed control, moved my mouse over the green speed ribbon till the tooltip said 10 then let go. It said "speed set to 10kts" and I ended up going 12kts.
I have 1 box awarded to my Motor Officer for the "extra speed" thing, might that be causing this? Like how the torpedo special passive abilities aren't counted in the TDC, perhaps the motor officers aren't counted into the speed setting? They just add on? |
I've just installed newUIs 1.1.0 and maybe i have a noob question: how can i choose the three differents UI (sh3,sh4,sh5) ? I'd like to play with sh4 ui but i can't switch...:oops:
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does the new version allow course change at a higher tc. i noticed you are able to dive and change speed at high tc. but have to drop to 16x to turn with the compass. i haven't tried with the rudder keys.but all that aside this mod makes it much more bearable thanks
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Open the downloaded as if you see below, NewUIs_TDC_1_1_0_TheDarkWraith\NewUIs_TDC_1_1_0_By TheDarkWraith\MODS\NewUIs_TDC_1_1_0_ByTheDarkWrait h\data\Scripts\Menu search this file below te menu folder TheDarkWraithUserOptions.py Open with Notepad and change the # the current UI Style from this # the current UI Style UIStyle = SH5Enhanced into this # the current UI Style UIStyle = SH3Style after the change don`t forget to save. Hey presto you`ll now have SH3. |
TDW, more observations:
- the red selection for an officer is way too strong. make a white border (in tone with the oder icons), or not at all (as it was) - sometimes when I was on the advanced depth gauge, the tooltip still showed me the normal gauge depth numbers for that position of the mouse (like in, I was at 30 something meters deep, with the depth gauge showing 10/20/30/40/50 but the tooltip over the 30 showed 12.5 or something). dunno if it's a bug from original SH5 interface, or from your mod - while paused or in the save/load screens, the interface would still work (tooltips while while mouseover buttons, etc). - i did a fix with the deck and flack gun order groups being accessible on the watch officer while submerged (see a few posts above) keep up with the good work, SH5 simply can't be played without this mod |
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bingo. The motor officers passive abilities screw up setting an exact speed, much like the torpedo officer's passive abilities screwing up the TDC. If you have the motor officer max'd out you have to actually click a few knots less than you want to get th correct speed, as his ability adds a certain percentage to the speed you selected. If you choose 8 knots it adds +25% so you get 10 knots. If you choose 12 knots.. it adds +25% so you get 15knots. etc. etc. |
Thank You Dark,SHV was unplayable until this mod,Great Work!!!:up:
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Gutted and Kylania might be right about this abilities thingie. But I simply can't set any speed between 8 and 14 kts; meaning that when I click 8 it sets the speed to 8 and when I set it to 14 it sets it to 14, just like it should. In between those two numbers I can click what I want but it will not do those speeds. I will do some testing tonight with default abilities to see if it persists. |
You are great!!!! very thanks for the job
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