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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Castout 01-29-10 01:48 AM

Quote:

Originally Posted by flakmonkey (Post 1250660)
Im not sure, which files does the widescreen mod alter??

Well it's NSS_Uboat2_CR.cam under data/interior
and cameras.dat under library.

Please at least try to make the mod compatible for widescreen mod so that those who play it on wide screeen monitor would be able to take advantage of the mod to the fullest.

From the mod readme
FAQ

How it works?
What make it work is the parameter "Right" at Viewport section on Cameraparams controller, Cameras.dat file. The value range for 16:9 is 1.4 to 1.45. To 16:10 is 1.35 to 1.4. I put them all on 1.4, this way it will work for both 16:9 or 16:10. (original values are set at 1.0)
I also made small cameras' angles adjusts just to fit the new "zoom"aspect of the wide screen mode.

Will work with the HighResolution mod?
Yes, at any resolution!

...

urfisch 01-29-10 03:11 AM

great!!!

Reece 01-29-10 04:01 AM

@ flakmonkey: If you have an ATI card the widescreen mod doesn't work, only with nvidia cards.:-?

java`s revenge 01-29-10 04:34 AM

My goodness.......i am stunned.....:rock:

DivingDuck 01-29-10 05:46 AM

Moin,

the video is amazing. This will be one of the few mods I´m going to have installed on my rig.

As for the widescreen mod, there is nothing you can do to make it not compatible. ;) The viewport alterations only affect the 2D views (periscope, uzo, binocs). Whether the 3d structure appears stretched or well proportioned depends on the cameras aperture angle (cameras.dat). So, those who are able to run WS now (ATI vs Nvidia) will be able to run it with your mod enabled too.

Regards,
DD

urfisch 01-29-10 07:21 AM

DD, what about your current mods in progress?

=FI=Ghost 01-29-10 08:01 AM

Flakmonkey, you are simply brilliant!!!

verte 01-29-10 08:19 AM

What hurts me is the unreal flying-ghost camera without vertical restriction

Grizzly 01-29-10 08:21 AM

Hey Flakmonkey, any chance for a release date

"Or maybe a Beta version to download?"

Can`t wait for it:salute:

pierreandre 01-29-10 08:32 AM

:o Amazing work!


I am so happy, i must dance........


http://www.stadtmuseum-abensberg.de/...tmitFreude.gif

Uber Gruber 01-29-10 09:18 AM

@Flakmonkey

Will we be able to use this mod without being connected to the internet ?:hmmm:

johan_d 01-30-10 07:34 AM

Here, its yours, earned it!

EDIT: Please post smaller images, otherwise the thread takes a lot for users on slow connections to load...

Thanks - Hitman

verte 01-30-10 08:09 AM

Please, don't post such a large pictures...

Phoenix3000 01-30-10 11:28 AM

One word - WOW!!!!! :yeah:

That walkthrough video is amazing! I agree with lots of others here, this could be a keeper over SH5 for sure! Very impressive.

What 'supermods' will this be compatible with?

Keep up the great work!

Px3000

Rapt0r56 01-30-10 11:37 AM

Quote:

One word - WOW!!!!! :yeah:
Agreed!
As i seen this Vid, i jumped out of my chair! :rock::woot::yeah:

Pistitom 01-30-10 11:43 AM

You are trurly an artist, it's just amazing....Two questions ( suggestions maybe ? )
will there be any water pouring in when damaged as in control room ?
Second : You are very talented, so I thought maybe You could try to get some flooding effect inside all comps.-increasing water level ...( don't know if it's possible ) , of course, finish this, take a rest , it's just an idea....But You're the man for it:D:D
Congratulations again
Marvellous:salute:

=FI=Ghost 01-30-10 12:23 PM

Quote:

Originally Posted by Phoenix3000 (Post 1252693)

What 'supermods' will this be compatible with?

Px3000

I see no reason why it shouldn't be compatible with any super mod.

vergol 01-31-10 06:45 AM

All that SH5 fuss distracted me from this thread.

Great stuff! I can't wait to see it in action. :yeah:

Freakwave 01-31-10 10:37 AM

Looks awesome! :up:

Castout 01-31-10 06:21 PM

Quote:

Originally Posted by Reece (Post 1250785)
@ flakmonkey: If you have an ATI card the widescreen mod doesn't work, only with nvidia cards.:-?

didn't know that thanks for pointing it out Reece


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