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-   -   [REL] Solution Solver 1.3 (https://www.subsim.com/radioroom/showthread.php?t=156698)

gutted 12-03-09 04:09 PM

Quote:

Originally Posted by I'm goin' down (Post 1212649)
I use your Solution Solver for 90 degree attacks. I was wondering if you can use it for attacks at odd angles. For example the Cromwell attack is at a 45 degrees angle to the target's course. Can and how do you use the Solution Solver to set up an attack at 45 degrees? Also, if can be set up to work at that angle, I assume it can be used for a night attack at distance so long as the radar man is following the target and giving you its bearings.

Once I solve this solution (pun intended), I hope to employ the Solution Solver for attacks at a variety of angles.


As long as both ship's courses are set correctly on the dials, and the target and torpedo speeds are entered correctly as well, the angle doesn't matter.

The shoot bearing will be correct as long as nothing changes between the time of firing and the time of impact.


Range plays a big factor here though. The further away you are, the more accurate the data needs to be. So dont curse me if you miss, as it's never a "sure thing".

Use this in addition to your methods, not as a replacement.

gutted 12-04-09 12:13 AM

forgot to mention this:

in the ship length browser you double click the ship you want to send its length to the speed solver.

reaper7 02-15-10 02:41 PM

Hi gutted, only got around to trying out solution software.
Its very impressive, love the way you have the dials linked to other function like the scope. Think I may have to stop using the built Wiz-wheel for this on a second screen.
By the way any chance of a reupload of your vids (Gone before I could download them - have been a way from SH4 for almost 6mths due to a new House build).
:yeah:

Nico71 02-24-10 02:55 PM

Can't get it to run on my notebook. All I get is the message "Error initializing dials". It works fine on my desktop system (Win7). The notebook has XP SP3 with DirectX9 and NET 2.0 installed via online update, the files are, as far as I can see, the same as on my DT system. Does anyone have an idea what I can do?

gutted 02-26-10 08:51 AM

Quote:

Originally Posted by Nico71 (Post 1279493)
Can't get it to run on my notebook. All I get is the message "Error initializing dials". It works fine on my desktop system (Win7). The notebook has XP SP3 with DirectX9 and NET 2.0 installed via online update, the files are, as far as I can see, the same as on my DT system. Does anyone have an idea what I can do?

It's likely the loading of the dial graphics onto directx device textures. What are the graphics capabilities of your notebook? what chipset? how much video memory? do you have any problems running directx games on it?

Anyway.. not sure how much help i'll be in the matter, because im no longer working on the program. I dont even have the programming environment installed right now. I reformatted some time back and as of yet, had no need to reinstall that stuff yet. Probably wont do that until i have a need for it.

but...

I've released the source code for the program for others to add, fix, update if they choose:
http://www.subsim.com/radioroom/showthread.php?t=162478

^ accidently posted it to the SH5 forums instead of SHIV. whoops.

Nico71 02-26-10 04:04 PM

Hello and thank you for your response! The notebook is a modified FIC A550 with PIII 1 GHz with 256 megs RAM and is quite old. GPU is an ATI Rage Mobility AGP (I think). DXDiag test works fine, including those spinning cubes. MoBo and the Attack Disc (Flash) run fine on the system as well. Can't say anything about its 3D performance because I didn't even think about trying it (apart from DXDiag). It can barely handle 2D! LOL! Really, when I've tried to load a sectional chart for FSX the system broke down! LOL! It's my GFs PC anyway, I plan to buy a better one in a couple of months.

It's too bad if it doesn't work, but chances are that you have a good idea! :up:

gutted 02-26-10 04:17 PM

Mobo and attack disk working has nothing to do with the problem, as i doubt they use directX and hardware rendering.

The dial graphics are loaded as textures and rendered as hardware sprites for speed. Rotating large images in real-time is not something you want to do with stock windows functions. The early versions of this program were using C#'s built in GDI+ and it was abit sluggish rotating the dials when the window was maximized. Which is why i switched.

The problem may very well be your graphics card not supporting "Non" Power of 2 texture sizes (.ie dimensions other than 8, 16, 32, 64, 128, 256, 512 etc. etc.). It's not a problem on most cards, but old cards didn't like that.

Initially the program didn't use DirectX, so the power of 2 issue was not a problem. When I switched to DirectX, it was on my mind but I never payed it much attention.. and never saw the problem on any machine i tested it with. I just figured cards these days just dont have that issue anymore.

If i get some free time, i'll fix it for you. But it wont be as easy as just resizing the graphics. There's some lines of code that figure out the radius of the dial by looking at the texture's width. For the smaller dials, they likely wont fill the whole texture anymore.. due to the fact that they all need to be of the same scale in their initial state.

Nico71 02-26-10 04:37 PM

Yes, the gfx card has only very limited capabilities. I mean, the notebook was sold at a discount supermarket chain some 10 years ago! LOL! It can barely handle any kind of texture, no matter what size or ratio. The system was meant for office apps.

If you really want to do it, it'd be great, but not just for me, please! :) That'd be too much hassle. However, if you need a tester, don't hesitate to ask me!

Ridgeback 03-04-10 01:02 AM

Gutted,

Are your Solution Solver vids available anywhere at the moment? They're no longer on YouTube and I can't find them anywhere else.

Just come back to SH4 after a long absence. Finished read 'Wahoo' and now reading 'Clear the Bridge' and am well and truly back in the Fleet Boat mood.

The Solution Solver looks like a tremendous bit of kit and the vids would be very helpful

Thanks

GTHammer 03-06-10 05:56 PM

I'm with Ridgeback. I looked for your tutorial vids following the links and they are no longer on youtube. Not that easily dissuaded I turned to the help/readme only to find it, empty?

No matter what I click on in the help section I get the message 'Navigation to webpage was canceled.'

So with no help data on its use or vids...I'm stuck trying to figure this from some of the many overly complicated posts here. I just need a simple introduction, for a layman. Any help would be much appreciated.

magic452 03-07-10 12:22 AM

You might try and send Gutted a PM as he is pretty busy on the SH5 forum.
I hope he won't mind me suggesting this.:)

Magic

gutted 03-10-10 08:12 PM

1.3.3 is up for download. see first post.

Was a minor update.

Haven't had a chance to look into your issue yet Nico71. But, now that i have the dev tools installed again, i'll see what i can do when i have more time.

gutted 03-10-10 08:19 PM

Quote:

Originally Posted by GTHammer (Post 1298494)
I'm with Ridgeback. I looked for your tutorial vids following the links and they are no longer on youtube. Not that easily dissuaded I turned to the help/readme only to find it, empty?

No matter what I click on in the help section I get the message 'Navigation to webpage was canceled.'

So with no help data on its use or vids...I'm stuck trying to figure this from some of the many overly complicated posts here. I just need a simple introduction, for a layman. Any help would be much appreciated.


Sorry bout that. I had taken the videos off that channel months after release, because it was supposed to be just an Air Combat video channel. Those videos didn't go with the overall theme of it. I forgot i had linked to them from the help file.. and didn't think about what that might do to people looking for them.

I'll see if i still have them on the HD, and setup a different youtube channel for them. Crosses Fingers.

As for the help file being empty. Thats very strange indeed. What windows version are you using? You should have no problems viewing compiled help files. Try to open it with a 3rd party .chm file viewer. Google one.

Let me know if that works for you.

If not, maybe try re-downloading the solution solver. I just re-uploaded it, so maybe the last upload had a corrupted help file.

*shrug*

Ridgeback 03-13-10 08:06 PM

Thanks Gutted,

If you've still got them, the vids would be very helpful in trying to wrap my head around how to use the Solution Solver properly.

It really is an excellent piece of work.

Cheers

gutted 03-23-10 10:35 AM

Quote:

Originally Posted by Ridgeback (Post 1313962)
Thanks Gutted,

If you've still got them, the vids would be very helpful in trying to wrap my head around how to use the Solution Solver properly.

It really is an excellent piece of work.

Cheers

Beta of version 2.0 is up in the SH5 forums:
http://www.subsim.com/radioroom/showthread.php?t=165922

As for the vids, sadly i dont have them anymore. I must have deleted them to free up space. But i'll be making some new ones for version 2.0 VERY soon.

Scape 05-20-10 02:46 PM

Any ETA for those vids?

I'm goin' down 05-24-10 11:45 AM

hey gutted
 
just rejoined the community. I was looking for your tutorials. They have bee deleted. They are an inidispensible tool for the Solution Solver insofar as I am concerned.

cptroyce 05-24-10 01:13 PM

I d/l this tool and it looks great and easy to understand..however, when you need it in sim, do you stop the campaign, go to desktop, activate and then go back into SH with the "numbers"? Or am I completely missing something obvious and there is a way to use this while on patrol??

Thanks,
Royce

I'm goin' down 05-24-10 03:06 PM

Quote:

Originally Posted by cptroyce (Post 1402025)
I d/l this tool and it looks great and easy to understand..however, when you need it in sim, do you stop the campaign, go to desktop, activate and then go back into SH with the "numbers"? Or am I completely missing something obvious and there is a way to use this while on patrol??

Thanks,
Royce

Answer to the first question: Yes.
Answer to second question, which is in the conjunctive, so it is actually two questons: First part: No, you are not missing something obvious. Second part: You may use the Solution Solver when playing only by pausing the game, campaign, or mission and activating it on the destop via Alt + Tab keys, using it, and resuming the game, campaign or mission and applying the "numbers" (I prefer the term "data, but who is counting?)

cptroyce 05-24-10 10:32 PM

IGD- Thanks for the reply..Uh, replies to my query..Uh queries.
Next time I'll need to be cognizant of my P's and Q's..literally..well, not literally, but "figuratively literally".:know:

Regards,
Royce


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