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a big critter? I hope you don't mean the Long Lance. That peice of work did like 50 kts and had a 1,217 lb warhead...your DD would be blown to Mars...pollsbly Jupiter...
that, or you can elaborate on "Big Critter" :lol: |
I meant I'd want to have a DD career, maybe in the Solomons and get to attack some CAs, BBs, etc with torpedoes.
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the solomons
why do you think its called "ironbottom sound"
but it would be nice to tangle with the Tokyo Express |
I'd like to play both sides ion the Solomons. IJN DDs are sexy, though, you have to admit. IJN CAs are also particularly pretty ships.
Course my fave plane is the F4F, so maybe I'm aestetically broken. :D |
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:rotfl:, I too like IJN CA's are nice looking ships! but I do not like the IJN DD's or the F4F |
Me personally, among ship nuts, regard pretty much anything IJN to be sexy...Kongo class especially...maybe that means i have an affinity for the brit ships too?:rotfl:
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Hmmm. i was thinking, maybe making a New Mexico class BB playable?
i always like those |
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I have not done any testing but thought I might throw out an idea. What if you used your numbers for drag, etc to slow acceleration but give it a false max speed. Don't increase the power on the engines just a higher max speed. For example lets just say max speed is 20 Knots and your drag numbers make it max out at 11knots. So if you set the max speed to 30 knots, without increasing engine power, could it be possible to decrease the acceleration but get the top speed back to 20 knots? Just an idea. Peabody |
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i dont know if someone answered your question but use : audacity use the secound sound plz it is better someone had ever tryed to make a better ai? like to make them to "cross the T" ? or other tactics...etc etc http://en.wikipedia.org/wiki/Crossing_the_T |
The AI don't do anything other than to follow waypoints, EXCEPT for Escorts (unit types 0-4).
It might be interesting to change surface units all to that type, and see if they will vary from their waypoints. |
yes, its what i think too,
make all surface units have an attack path /patrol it will take time but it will worth it. also, make the destroyers fear you, trying to approach you, zigzagging to avoid shells and then release a salvo of torps. make the collision model better, when you ram a DD at flank, the destroyer will break in two. good luck!! |
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My patrol with the HMS King George V:
Left Liverpool, got to Fremantle, was attacked by 3CL's, 5DD's, sunk. Thoughts: BB was a little weak to sink from the small force it was attacked by. |
that actually seems about right.
considering the force, even a human can die from so many beestings |
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Guess it were my fabulous tactics... Running away with ahead flank and attacking the enemy beyond the AIs engagement range :oops: |
i tryed a carreer with the North Carolina class ship and rammed a CL, the cruiser were destroyed and capsized ( i dont know if it is the appropriate term in english )
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[quote=Sledgehammer427]
add it to the scripted chunks of the campaign, the hardest part is the waypoints. Quote:
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not really, they approach you, and then RAMM'M you at flak speed. they think youre a sub and when they are at 10 meters of me BOOM, i relese a shell salvo and the DD explode. |
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