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I thoguth SH2 was great, because I got to blow (scripted) stuff up. I thought SH3 was great, because I got to blow stuff up and it looked better than SH2. I then moved to SH4 and thought it was great because I got to blow stuff up and it looked better than SH3.
Will I be able to blow stuff up in SH5? Even if I'm not meant to blow stuff up, if they give me orders to proceed with caution into a powderkeg situation, in which the slightest spark could cause a war... Powderkeg you say :hmm:? No shooting? OK, that's the mission for me, absolutely no blowing stuff up ;). I promise! |
Sounds like Ubisoft have made their decision, have you made yours?
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Even if SH5 had a full compliment of fully functioning compartments, where you could go to the officer's mess, sit down and have a detailed discussion about your last attack, using your microphone, getting their AI view of the attack in perfect synthesised speech about how things could be improved, whilst playing a game of chess with the Captain. You could give them the outline of what you want to try next time and they'd respond to and remember what you said. People would say:
1. Why is the Captain in the officer's mess all the time, he should be in the conning tower. He'd be courts martialled IRL. 2. *I* want to be the captain! 3. Why is there no food to eat, it's the officer's mess. I should be able to eat things when I'm there. Actually, there should be a menu. No, I should be setting the menu. It's very unrealistic and an immersion killer. 4. I was depth charged last night and NONE of the chess pieces fell over. They should have all fallen on the floor. We all (constructively) criticise because we love the game. Unless when you open the box for SH5, there is a glowing portal that takes you back in time to the 1940s, people will always want more. :). |
I just hope the next generation of Naval Sims incorporate the Submarines versus surface forces all human manned so we can have real challenging naval combats like we had with Silent Hunter II and Destroyer Command or the ones avalaible in dangerous Waters.
Just another nice graphics sub human controlled only would be just nice but not enough. :ping: |
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Whuh? Being a modern day fighter pilot is not exciting? When the enemy is trying to kill you, any time period is full of tension and action. Your sonarman tells you there is a possible Akula class out there:ping:, but he now lost contact. Tell me you wouldn't be sweatin... |
WWI - The Great War at Sea.
It's gotta be. It's the only thing that makes sense.
Doing WWII again would be overkill after SH 3 and 4. However, the "comfort zone" for this dev team is squarely in that line-of-sight era of mechanized naval warfare. Post WWII - far enough forward that it would actually feel like something more than a WWII sub sim in a fantasy setting - introduces a whole new paradigm for technology and tactics that they would have to learn, design and build from scratch. Anything beyond precision optics, mechanical computers and tube electronics would most likely take far longer to develop than the 12 - 18 months we're talking here. WWI, on the other hand, is just a code tweak and re-skin job for them... relatively speaking. JD |
I would like to see another WWII sub/DC sim.
But instead.............. It will be a global thing. You can play ANY and all sides. All theaters. Surface and sub-surface. Unit control. (own ship) Group control. (mulitple ships) High command control. (play the 'general') Multiplayer ability without having to pay a monthly fee. |
There is poll in Ubi's german website (the official one) about new U-BOAT simulation features... Wonder how long that has been there?
http://silenthunter4.de.ubi.com/ "Kein Bugs" :o ... a feature? :o ...ok, but.... :o ... a joke :hmm: well.....:o |
Wolfpacks would be great. Hope it is the atlantic again as there is unfinished business from SH3.
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I can still remember ending a two circles fight with a well placed burst of gunfire. Oh yes, I flew through a fireball and lost something in the process :) |
All new code gives me hope that Ubisoft has finally decided to try their hand at post-WW2 era submarine simulation.
Dangerous waters is on life support with Mods. And does not accurately simulate 50's 60's sub tech. We can have the whole ring around about if Cold War is a good idea or not.. However, it matters little as they have Obviously made their decision. I just hope it is not yet another one sided WW2 simulation. for there is still PLENTY of mod room left in SH4 for that. If they are going for WW2 again. Then in my view they need to get everything together and upgrade the hell out of it with emphasis on a new destroyer command afterwards. |
well, they're too late for the I-Boats :rotfl:
A korea war thing would be cool, but did they really sink anything ? it's also a small theater.. give us Nuke torpedoes !!!!!!:sunny: keltos |
I really hope they don't go Cold War... Bernard would have a field day!
http://i268.photobucket.com/albums/j.../sublaunch.jpg BERNARD! No seriously, if they're gonna do nuclear subs, at least let it be a (fictious) hot war. Imagine searching the entire Pacific for that 1 boomer... and if you do find it you're only allowed to stalk it. :shifty: There should still be plenty of merchants to sink, or the oceans will seem truly empty. Even now you hear such complaints from people playing RSRD. Heck, sometimes even from people running the stock campaign. And I don't want to spend an entire campaign only taking pictures either. :down: |
give me back my full playable multiplayer Tin Can destroyer or at least a FFG (if it will be a modern scenario) and I will be happy:D
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SH4 is still wet behind the ears and already SH5 is being dreamed up.:o
Whatever theatre or medium is used in this latest incarnation just please make it unique! That's all I ask. I'll be honest and say that you have beaten the WWII era to death. Move on please. |
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But no, they see no difference between us and players of Ratchet and Clank. http://i196.photobucket.com/albums/a...tingsmilie.gif |
Please do not confuse various assumptions made "here and there" by the public with official plans and policy of Ubisoft.
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