SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

keltos01 10-11-08 03:32 PM

ingame
 
http://img505.imageshack.us/img505/2...wtower2iv8.jpg
http://img505.imageshack.us/img505/n...pg/1/w1024.png

keltos01 10-11-08 04:10 PM

New tower
 
Here's the new sub with basic textures :


http://img224.imageshack.us/img224/7...nsenb27nt6.jpg
http://img224.imageshack.us/img224/j...pg/1/w1024.png


her new tower :

http://img406.imageshack.us/img406/8414/tower27zy5.jpg

another view of the tower :

http://img146.imageshack.us/img146/7840/tower27bxy1.jpg


the bridge view front :

http://img171.imageshack.us/img171/3...dgeviewnc2.jpg


same view, towards stern :

http://img72.imageshack.us/img72/468...geview2ei0.jpg



thanks to Sledgehammer for the new hull textures too :)

keltos

keltos01 10-11-08 05:04 PM

I changed the outside texture and put the one from the hull :

http://img391.imageshack.us/img391/7...nsenb27mh0.jpg


I know the hangar is a bit light in color but now you can see some of its holes.

the height at which the crew is placed has been fixed as well.

keltos

I-25 10-11-08 05:35 PM

i saw earlier keltos01 and Sledgehammer427 were talking about holes on the hanger and i could not quite figure what you two were talking about but now i know.

Those "holes" you see are Bolts or rivets or something likewise, but not holes they stick outward;)

Ill have pics up with this later

Sledgehammer427 10-11-08 07:00 PM

well, i just figured out how to retexture the CT, and i have just a regular grey. however, on the free-flood holes. i see the deck texture...jeez, its like a hydra, one problem down, two more pop up

EDIT:my hull is a darker grey. keltos, can you set your tower retexture to me somehow? like PM me, and i will give you my Email addy?
also, i noticed once, and a couple times after that when i surface, my entiretexture flickers, and its downright horrible

keltos01 10-12-08 07:41 AM

I pm'ed you Sledghammer427, you'll get all the files on my Filefront page. We will release later on when (hopefully) you have made us a beatiful skin ;)

Keltos

ps I'm usually inside when I surface/submerge and don't see the texture :rotfl:

I-25 10-13-08 11:30 AM

Full size 300 DPI scans anyone?:hmm:

http://files.filefront.com/B1zip/;12055224;/filein

Edit: will have more new pics up tonight

Sledgehammer427 10-13-08 02:08 PM

beautiful shots I-25, what book is that?

keltos01 10-13-08 02:22 PM

Quote:

Originally Posted by I-25
Full size 300 DPI scans anyone?:hmm:

http://files.filefront.com/B1zip/;12055224;/filein

Edit: will have more new pics up tonight

YEAH !!! thanks, downloading now !:up:

Sledgehammer427 10-13-08 02:35 PM

looking at the first page of this thread...i saw a sen toku. i think that would be a seriously interesting sub to drive, even if (i believe thats is what i read) it did nothing but run supplies. if its hard to run from DDs in a type IX...imagine the trouble doing that in I-400:hmm:

I-25 10-13-08 02:48 PM

Ill scan the covers of the books, its all in Japanese so no idea hehe.

only the I-402 was used to carry supplys (tanker)

the I-400 and I-401 were only used on 1 sortie with the I-14 to ulithi and the war ended before they got there;)

But yes it wold have been pretty dammed interesting to evade DDs in a I-400

Nisgeis 10-13-08 03:35 PM

Quote:

Originally Posted by keltos01
I changed the outside texture and put the one from the hull :

http://img391.imageshack.us/img391/7...nsenb27mh0.jpg


I know the hangar is a bit light in color but now you can see some of its holes.

the height at which the crew is placed has been fixed as well.

keltos

That lookout looks as if he has a rocket launcher or anti tank weapon on his shoulder.

Sledgehammer427 10-13-08 03:37 PM

if i-25's info is correct (i'm 100% sure it is) that would be a direction/range finder

EDIT: ROTFL extended shore leave

keltos01 10-13-08 04:10 PM

i changed my mind on the way as someone else was working on the sen toku, so I made the I-14 class : IJN type AM submarine :


http://img293.imageshack.us/img293/7...edaheadqg3.jpg


http://www.subsim.com/radioroom/showthread.php?t=138889

I didn't work on it for a while , might include it in the 3 subs mod at a later time, it has no tubes, tubes doors or crew on deck yet, I left the deck gun although that class didn't have one.

version 1.3 is the latest, find it on my ff page :

http://files.filefront.com/IJN+Type+.../fileinfo.html

keltos01 10-14-08 01:06 AM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by keltos01
I changed the outside texture and put the one from the hull :

http://img391.imageshack.us/img391/7...nsenb27mh0.jpg


keltos

That lookout looks as if he has a rocket launcher or anti tank weapon on his shoulder.

It is the Type 97 1.5 m range finder, the lookout is standing on its base, missing the railing for now is all.

I also noticed I would have to work some more on the periscope base but.. (see next post)

keltos

keltos01 10-14-08 01:21 AM

I couldn't take it anymore :

Pre version of Jyunsen B , Kaidai 4 and Kaichu mod released , the next version will be with Sledgehammer427's new texture.

The tower has been modified adding the Type 97 range finder, a couple type 97 12 cm binocular stands, one more periscope base so that the first tube can host the antenna.

The hull now has two detailed access hatches fore and aft of the tower.

It includes the Type 22 radar mod version 1.1.

the real thing :

http://img128.imageshack.us/img128/9814/861b7c1fow6.jpg

found at:
http://images.google.ca/imgres?imgur...%3Den%26sa%3DN

ingame :

http://img391.imageshack.us/img391/7...nsenb27mh0.jpg


Enjoy !

Keltos


download link version 2.7 :

http://files.filefront.com/v+27+IJN+.../fileinfo.html

Sledgehammer427 10-14-08 06:32 AM

i believe the flickering on my new skin is caused by the caustics, because its only visible above water., and my radar texture flickers no matter what, and the hull flickers after high TC...:damn:

that, and for some strange reason my tower texture appears lighter in game than in my program. i'm just working on the proper colors before i start adding details.

Hull texture, too dark but done

tower texture, allllmost there.

I-25 10-14-08 11:00 AM

More pics anyone?:cool:




http://i4.photobucket.com/albums/y144/fritz641/27.jpg
http://i4.photobucket.com/albums/y144/fritz641/21.jpghttp://i4.photobucket.com/albums/y144/fritz641/26.jpg


http://i4.photobucket.com/albums/y144/fritz641/18.jpg
http://i4.photobucket.com/albums/y144/fritz641/16.jpg
http://i4.photobucket.com/albums/y144/fritz641/14.jpg
http://i4.photobucket.com/albums/y144/fritz641/13.jpg
http://i4.photobucket.com/albums/y144/fritz641/12.jpg
http://i4.photobucket.com/albums/y144/fritz641/10.jpg

Next time we want to make a japanese sub mod it might be a bit easier to just paint a japanese flag on a IX C:roll:

http://i4.photobucket.com/albums/y144/fritz641/15.jpg

300 DPI full files
http://files.filefront.com/27zip/;12060525;/filein

I-25 10-14-08 11:02 AM

A Bit more

http://i4.photobucket.com/albums/y144/fritz641/19.jpg
http://i4.photobucket.com/albums/y144/fritz641/20.jpg
http://i4.photobucket.com/albums/y144/fritz641/17.jpg
http://i4.photobucket.com/albums/y144/fritz641/25.jpg
http://i4.photobucket.com/albums/y144/fritz641/24.jpg

http://i4.photobucket.com/albums/y144/fritz641/23.jpg
http://i4.photobucket.com/albums/y144/fritz641/22.jpg

keltos01 10-14-08 01:58 PM

I made a thread with color pictures I-25, found on a nice jap web site, but I d'ont understand all !!!

nice pictures here, it will help !

keltos


All times are GMT -5. The time now is 12:15 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.