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-   -   GWX for SH4 (https://www.subsim.com/radioroom/showthread.php?t=135246)

Gezoes 04-19-08 09:15 AM

I think it's way too early to say what GWX will be like in SH4... give 'em time. They do this for us, the submarine nuts :up:

Hell, they just finished GWX 2.1! I love their work!

I'm starting to feel that if some people don't get their head out of their *** they might scrap it altogether :huh:

Onkel Neal 04-19-08 09:20 AM

I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim

CaptainHaplo 04-19-08 09:24 AM

SH4 with GWX = fun. SH4 with TMO or RFB = fun, SH4 with RSRD = fun

Just different flavors in different areas. Lots of great modders doing what they feel is best - end result - community wins. Everyone has their own thing, whether its structured and intelligence controlled development - or not.

It doesn't matter how these things come about other than saying thanks to the folks that provide em.

So all of ya hush and load your games and go back to havin some fun!

Jimbuna 04-19-08 09:47 AM

Quote:

Originally Posted by Neal Stevens
I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim

Precisely http://www.psionguild.org/forums/ima...s/thumbsup.gif

Now if only just..... http://img98.imageshack.us/img98/9425/praydl5rp5.gif

Rockin Robbins 04-19-08 09:52 AM

The fun
 
The fun will be when the mods are released. Can we avoid a MultiSH4 setup? Can we find a way to coordinate the creations of different groups so that they will be able to coexist in the same SH4 installation?

That could be a daunting challenge. Because of the design of the game itself and its unfortunate incomplete separation of U-Boat and Fleet Boat parameters, it may end up being impossible to enjoy all the benefits of whatever GW comes up with and whatever the Fleet Boaters build.

This will not be a reflection on any modders, but a reflection of bad choices in game design, forcing a choice between U-Boat or Fleet Boat emphasis. For instance, all radio messages currently come from COMSUBPAC, even if you are in a U-Boat. I'm not saying Lockwood is a bad guy, but that is just plain inappropriate. Making the change to BdU results in Fleet Boats receiving their orders from Admiral Donitz! How many more snafus like that wait to be found? Can we make up a startup script that asks if you are going to play as U-Boat or Fleet Boat and then JSGMEs in the appropriate goodies, including loading screen? If not, can installation programs be built that automate a dual Fleet Boat/U-Boat installation of SH4, including patching to current levels?

We can leave all that for later. Now, let's just sit back on this beach with an appropriate adult beverage and see what the UBers and FBers come up with! DJFL, rustle up some of those Caribbean drinks. Here you go Onkel Neal! Where the hell is that reggae band?

Bewolf 04-19-08 09:56 AM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Bewolf
I still wonder, are there already some visions floating around the GWX team has where to lead the development? Can we expect most of the features from GWX2.1 beeing reproduced in the SHIV? Or is there a different scope alltogether? Any tinkering of ideas what to do with the new features SHIV offers over SHIII, or is this too early a time to ask for that, or at all given the private nature of GWX development? Some unbinding comments would be nice just to calm down the little exited child in us for this huge endeavor =)

I must return to my refrain. GW does business in a quality way. They do not recreate the wheel. I predict that we will be surprised by what they release, especially if we're looking for a port of SH3/GWX2. GW is better than that. For some reason this observation is divisive.

The second part of my refrain: GW is committed to releasing a finished product. We won't hear much about what they're up to before it is almost ready for release. It would be limiting their ability to research and produce new stuff for them to announce ahead of time what they will discover. In the process of building, easy stuff will manifest difficult side effects and become impossible. Things not dreamed of will be discovered that change the entire flavor of the project. Raising false hopes by premature chest beating destroys trust. GW will not do that. They are too committed to exceeding the expectations of their users.

Conclusions drawn from my second part include "divisive and abusive" things I have said in this thread. In order not to prematurely spill the beans and build false hopes based on the current state of their project, they will not be sharing goodies with outside modders at that time. The reasoning will be that it will start a discussion of "What is GW going to do" among the more open society of modders that are presently in SH4. This would create expectation of certain things players will expect from their release, raising the false hopes that would damage GW's reputation.

If they ask for outside help it will be in a black box manner so no false rumors can result. If you are an SH4 modder and are approached like that, I would suggest you give serious thought toward helping them. We have two choices in life: either we owe others or they owe us. Better that they owe us. Don't be the bad guy.

So Bewolf, I can't speak for GW. I know some of the people involved. I have been to the GW inner sanctum and had a long and fruitful conversation with Kapt Lehmann. I saw no monsters there, just a lot of hard work being done, even while we had our mostly recreational conversation, there were constant interruptions from team members consulting about one thing or another. No monsters. A consistent workmanlike, well organized factory feel built around the personality of Kapt Lehmann. He said himself above that tinkering with the underlying organizational zietgeist would destroy GW. I concur. They have much to lose by adopting the methods of SH4 modders.

I'm not going into the incompatibility stuff that people thought was so hateful before, but I will repeat my best analogy: diesel fuel and fertilizer. They're both very beneficial, but when they are mixed you get a boom! Better to let the fertilizer grow food and the diesel fuel power the trucks to take that food to the market.

So my position that mixing the SH4 modders and GW group into one big happy family being impossible is not some hateful comment as some have characterized it. There is a good reason GW is the way it is and there is a good reason the SH4 modding community is the way it is. Let them work separately and cooperate when they can. And be prepared for wonderful things.

I think I've said all this before!

Oi. That is not quite what I expected as an answer, but pretty insightful nevertheless. Many thanks for taking your time =)

Penelope_Grey 04-19-08 09:57 AM

Quote:

Originally Posted by Neal Stevens
I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim

Thankyou Neal for not forgetting me :up:

Very good post too! Coolness is to be encouraged IMO

Bewolf 04-19-08 10:03 AM

Quote:

Originally Posted by Neal Stevens
I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim

Could we get that sticky as a single post somewhere, please?

melnibonian 04-19-08 12:13 PM

Quote:

Originally Posted by Bewolf
Quote:

Originally Posted by Neal Stevens
I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim

Could we get that sticky as a single post somewhere, please?

Amen to that :yep: :up:

jdkbph 04-19-08 01:07 PM

Hey, I'm sure we'd all prefer to join hands and sing Kumbaya...

...but from a practical point of view does it not make sense to split the Mods Workshop forum into two subforums? One for PTO/USN Sub Ops and one for ETO/U-boats?

From a mod USERS perspective, it was already getting crowded and complicated sorting through this mod and that looking for the perfect build. But now with all the U-boat stuff mixed in... well, I'm experiencing "option overload".

Doing so might also help reduce some of the "friction"...

JD

Jimbuna 04-19-08 01:14 PM

[quote=Rockin Robbins]
Quote:

Originally Posted by Bewolf
I have been to the GW inner sanctum and had a long and fruitful conversation with Kapt Lehmann. I saw no monsters there, just a lot of hard work being done, even while we had our mostly recreational conversation, there were constant interruptions from team members consulting about one thing or another. No monsters. A consistent workmanlike, well organized factory feel built around the personality of Kapt Lehmann.

I'm just going over this thread and in particular your post and I must say I'm glad I did because it's a really good read.

One question though http://img98.imageshack.us/img98/181...kbigsw1yo4.gif

I don't recall your visit, I must have been offline or at work, which is probably why you didn't see any monsters.....how did you get past the claymores and anti personnel mines....has lehmann been deactivating the force field without asking me first http://imgcash2.imageshack.us/img134/9742/angry8se2.gif

You should pop in again when you feel like it, we honestly don't bite. But I guess you already realise that. Hell, even Neal pops in from time to time.
If I'm around on your next visit I'll register you with the server if you like http://imgcash3.imageshack.us/img412...uplargeon1.gif

Bewolf 04-19-08 01:27 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Bewolf
I have been to the GW inner sanctum and had a long and fruitful conversation with Kapt Lehmann. I saw no monsters there, just a lot of hard work being done, even while we had our mostly recreational conversation, there were constant interruptions from team members consulting about one thing or another. No monsters. A consistent workmanlike, well organized factory feel built around the personality of Kapt Lehmann.

I'm just going over this thread and in particular your post and I must say I'm glad I did because it's a really good read.

One question though http://img98.imageshack.us/img98/181...kbigsw1yo4.gif

I don't recall your visit, I must have been offline or at work, which is probably why you didn't see any monsters.....how did you get past the claymores and anti personnel mines....has lehmann been deactivating the force field without asking me first http://imgcash2.imageshack.us/img134/9742/angry8se2.gif

You should pop in again when you feel like it, we honestly don't bite. But I guess you already realise that. Hell, even Neal pops in from time to time.
If I'm around on your next visit I'll register you with the server if you like http://imgcash3.imageshack.us/img412...uplargeon1.gif




*cough*

you may want to work on your quotation :cool:

Jimbuna 04-19-08 01:42 PM

It's actually more to do with personal vanity and the refusal to recognise the realisation I may be in need of glasses when typing and reading :lol:

AVGWarhawk 04-19-08 02:19 PM

CaptainHaplo:

Quote:

SH4 with GWX = fun. SH4 with TMO or RFB = fun, SH4 with RSRD = fun

This is the best equation I have seen all day. In fact, it is much more brilliant than E=MC2. Now, it I could balance my checkbook to look like this equation....all would be good.


Quote:

I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.

The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain.

Neal
Subsim
We all see EVERY reason for GWX to mod SH4:D .... lets face it...talented and imaginative. RFB/TMO/ROW/NSM/RSRD/OM/GUI(Sorry if I missed anyones mods)....also talented and imaginative. Let's be talented and imaginative together. Lay down the arms and pick up the mouse....get clicking!

Thanks for listen lady and gentlemen.

jazman 04-19-08 02:46 PM

Any quality mods are welcome, as far as I am concerned. Why do people react so strongly to the GW team? Anywhere they show up in the SH4 side, flames start licking my monitor.

Dowly 04-19-08 03:23 PM

Quote:

Originally Posted by jazman
Any quality mods are welcome, as far as I am concerned. Why do people react so strongly to the GW team? Anywhere they show up in the SH4 side, flames start licking my monitor.

Because GWX de-magnetized their fridge magnets. :yep: (oh and they are the spawns of the devil and eat little children too. ;))

Jimbuna 04-19-08 03:42 PM

Quote:

Originally Posted by Bewolf
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Rockin Robbins
I have been to the GW inner sanctum and had a long and fruitful conversation with Kapt Lehmann. I saw no monsters there, just a lot of hard work being done, even while we had our mostly recreational conversation, there were constant interruptions from team members consulting about one thing or another. No monsters. A consistent workmanlike, well organized factory feel built around the personality of Kapt Lehmann.

I'm just going over this thread and in particular your post and I must say I'm glad I did because it's a really good read.

One question though http://img98.imageshack.us/img98/181...kbigsw1yo4.gif

I don't recall your visit, I must have been offline or at work, which is probably why you didn't see any monsters.....how did you get past the claymores and anti personnel mines....has lehmann been deactivating the force field without asking me first http://imgcash2.imageshack.us/img134/9742/angry8se2.gif

You should pop in again when you feel like it, we honestly don't bite. But I guess you already realise that. Hell, even Neal pops in from time to time.
If I'm around on your next visit I'll register you with the server if you like http://imgcash3.imageshack.us/img412...uplargeon1.gif




*cough*

you may want to work on your quotation :cool:


All sorted now......thanks for the heads up matey http://img291.imageshack.us/img291/4351/salutewe6.gif

AVGWarhawk 04-19-08 06:05 PM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by jazman
Any quality mods are welcome, as far as I am concerned. Why do people react so strongly to the GW team? Anywhere they show up in the SH4 side, flames start licking my monitor.

Because GWX de-magnetized their fridge magnets. :yep: (oh and they are the spawns of the devil and eat little children too. ;))

Quite the card Dowly...I see stand up comedy in your future.:D Did you finish that skin for the 109? Jazman, this thread is an attempt to stop the flaming between both. It has been witnessed in the past of a gauntlet being dropped in a thread and off on the galant steed goes the dropper leaving a dusty trail. The challenge is taken and off the blazing flames of glory we go. We are looking to extinguish the flames, move on and be productive to a point were we can stand it anymore. We have one game called SH4 and one modding section to create a masterpiece as SH3 is with the modders who worked over the files like boxer. There will be sharing of this space with the guys who like the fleet boats and the PTO. These guys have been boxing the rounds for over a year. To some it feels like a new roommate has shown up and taken over the place. The place is big enough for all. In the end, I truly believe both theaters will benefit from each.

jazman 04-19-08 06:14 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Dowly
Quote:

Originally Posted by jazman
Any quality mods are welcome, as far as I am concerned. Why do people react so strongly to the GW team? Anywhere they show up in the SH4 side, flames start licking my monitor.

Because GWX de-magnetized their fridge magnets. :yep: (oh and they are the spawns of the devil and eat little children too. ;))

Quite the card Dowly...I see stand up comedy in your future.:D Did you finish that skin for the 109? Jazman, this thread is an attempt to stop the flaming between both. It has been witnessed in the past of a gauntlet being dropped in a thread and off on the galant steed goes the dropper leaving a dusty trail. The challenge is taken and off the blazing flames of glory we go. We are looking to extinguish the flames, move on and be productive to a point were we can stand it anymore.

I agree, I'm fairly new to SH, so I guess I missed the history. Maybe you could create a "GW: Abuse and Defend" thread, and at least it's quarantined, you could call it subsim's "red light district".

Kpt. Lehmann 04-19-08 10:32 PM

Its good to see this thread calming down.

Returning to the OT for a bit here...

In a few days we will post a very general plan of what we intend to do using the SH4 platform.

Too tired to post anything meaningful tonight. My 12 hour shift on the rig today turned into 13 and a half instead... and tomorrow I've got 12 more hours on the rig... plus 12 hours clinical rotation in the ER as a student, immediately after I get off work.:doh:

My favorite trauma nurse is in charge tomorrow night though and said she'd take care of me. I wonder what that means.:hmm: (GOD she is soooo HOT! ... and a TOTAL sweetheart too.)

:arrgh!: :arrgh!: :arrgh!: :arrgh!: :arrgh!:

Full moon weekend again though... we've been blowing and going for days at that. I'm tapped out.

Sorry for the ramble.

See you in a couple of days.


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