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Sure some people will complain "I was 250 meters below being depth charged and I heard that with the DIESEL engine and I think it's ridiculous and blablabla..." But you gotta think this way... It's not possible to have a different ambient sound for when submerged or surfaced, or when in silent running... It would be perfect if this were possible, but it's not... so we gotta work out with what we have... I think we are most of the time sailing from one place to another, and a very little time being depth charged or in a situation of silence... So I'm sticking with my sound pack and with my ambient stereo chatting sound. I reckon some people disagree with me, that's why there's another ambient sound included in the sound pack, for those who don't want chattering in the back. I don't think I've mentined this before, but the sounds are in the same folder, to activate them you have to rename them. The game will only load "ambient_submarineInterior.wav", so the other files have a number in the end "... interior1.wav" or "...interior2.wav"... you just have to rename the one you want, removing that number in the end. I'll update this in the first post as well... |
Hi Thomsen!
Today I want to try your mod! :rock: but when I try to enable it JSGME gives me these warnings: "Commands_en.cfg" has already been altered by the "OLC GUI 1.2.5 Core Files" mod "en_menu.txt" has already been altered by the OLC GUI 1.2.5 Core Files" mod Can I ignore these warnings? cheers! |
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Great awaited mod mate!:up:
I will look at it ASAP...i just need to finish the LB mod first!:D |
Hi!
I just tried the mod and I must say that I enjoy it very much! The new periscope hydraulic sound is badass.... it makes my U-Boat sound more agressive, like a high tech destroyer buster! :D there is only one point which I would have to critique, I thought the creaking and cranking sounds were very loud and also too frequent. They come every five seconds or so... even if I'm not changing depth. Is there any way you can change the creaking sounds so there are longer breaks in between them? But this is just my opinion... thank you for your hard work and dedictaion! :rock: |
Just got caught in a thick fog on the surface by a convoys lead destroyer. Most fun I`ve had in years, as I got up close, and personal with your destroyer sounds. I crash dived, and was at 19 meters when the bastage came roaring over me. He dropped his dc`s right on top of me, most exploded well below my depth, I went silent, and deep. His next run was right on, and I took damage, all the associated sounds were great, and gave so much immersion to the scene.
I had set SHIII Commander to random crush depth, and was shocked when I found myself at 258 meters with a badly damaged boat, the creaks, and moans certainly fitted the situation to a "T", as well as the flooding sounds, great work there. Long story made short, I evaded the destroyer, and was able to finally surface the boat, and limp back to base. Thanks for your hard work PT, this versions a keeper. Puts :up: :up: |
"same old sounds since you start playing SH3, while all the other parts of the game are updated by mods in a daily basis". to quote!
It appears that this Sound Pack is for SH3! Is that correct? I have d/l anyway as I can always install Sh3 as well. If it will run on SH4, I have installed, will it run with these? PE 3.3+patch NSM RFB 1.5+patch RSDRC Thanks Anyway steinbeck....:hmm: |
A sound pack first timer Skivy Rat here...
Looking forward in rocking my ears with this.. :up: |
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I dub thee Sir Philipp Thomsen.
Not played it as yet but i am sure from your previous work it will rock. Thank You for all your hard work and again Thank You for sticking with the GWX. Danny :up: |
Thanks !! Thomsen - MASTER -!! Work:up:
...http://www.1a-gifs.de/gifs/silvester/fe_we_19.gif.....http://www.1a-gifs.de/gifs/silvester/fe_we_18.gif.http://www.1a-gifs.de/gifs/garfield/odin.gifhttp://www.1a-gifs.de/gifs/silvester/fe_we_18.gif |
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Thank you Thomsen for this great sound mod! :up: I agree with Schwuppes, the creaks appear too loud and too frequent. But it's nice to hear they are more varied than before. I think in real life these sounds were very rare or at least not very loud, else I think a destroyer would not have had a hard time to discover the submerged boat. In "Das Boot" Buchheim writes while under attack by a destroyer, that for minutes he did hear nothing except the water drops falling into the bilge and some of the crew whispering. Don't get me wrong compared to the rest of your work this is just a very minor issue and I was never on a submerged boat, so I may be wrong. Cheers! Mr. Fleck |
Hi PT, thanks a lot!! it's a very nice improvment from your previous version. I like very much the destroyer sound when it comes over me.... And finally we have a long interior ambient sound!:up:
anyway i noticed what other people did, maybe the crackling sounds are too frequent..:hmm: I was attacked by DDs, and in silent running i was creaking a lot!:-? anyway... GREAT JOB again!! s |
Ok... I know what is happening... I've made a lot of changes, but my game is not working, my computer sucks, so I don't know how they sound like ingame. That's why I need feedback.
I'll be posting a fix for that, more space between creak sounds and tweak each one to half of the volume. Will be uploading it in some hours! :up: |
New Version!
Thomsen's Sound Pack V3.1 is online at my FileFront page!
The new version have very important corrections on the creak sounds: 1 - They now aren't so frequent, have a delay between items and plus a random delay over that. 2 - Their volume was cut down to half of the original amplitude, all 47 files. Enable it via JSGME as the original sound pack. THIS IS A COMPLEMENT TO THE SOUND PACK V3, NOT THE WHOLE FILE! For now I'll keep this as a complement, when I reach a acceptable point on this, I'll put together with the sound pack and upload as one single file. It's pretty large, 6 hours of upload, so doesn't makes sense to keep uploading all again each time I change something. First enable the sound pack, then this on top of it, or replace the files into the original sound pack and enable it again. I'll update post #1 with this aswell... :up: Now you guys must test it and report back to BDU, as my game is not working, so I can't test it myself. I found that the reason that the creaks were so loud is that my volume was very low when I was producing them. Now I've set my volume to the normal I used to play the game, and it sounds more acceptable, but still if you're not satisfied, it can be changed again, that's why feedback is so important! |
I just want to thanks everybody here, I'm getting a lot of support, after only two days, almost 400 downloads, people are saying kind words and voting 5 stars for the thread rating.... This is much more then what I've expected... It's so good to see your hard work appreciated by the comunity, thank you all! :rock:
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Thank You
P. T., As always you have produced another GREAT sound mod, only had a chance to play it yesterday for maybe 2 hours and I know I didn't hear everything. When the engine room door opened while I was submerged didn't bother me a bit cause that gave me a chance to get rid of Benard for a while. I told him to go back to the engine room and tell the mechanics to work on the batteries cause they where making to much noise while running:huh: Thanks again for another GREAT sound mod.:rock:
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:lol: You have to agree with me... there's no way to please both submerged and surfaced ambient sound to perfection... this is as good as it gets! :up: |
ok you talked me into it I'll give you 5 stars hehehe.;) Thanks for the update. I originally didn't find anything wrong with the noise?
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