SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Requests for Upcoming LWAMI Patch (https://www.subsim.com/radioroom/showthread.php?t=121071)

Molon Labe 08-15-08 02:35 PM

Quote:

Originally Posted by SandyCaesar
While we're on the topic, might I suggest somehow tweaking the HARMs so that they disable radars? So far, all they've done to ships is some light hull damage. This way, HARM-equipped fighters can pose a threat, Wild Weasel style. Plus, any chance of adding Type 45s to the British fleet?:|\\

No, and get us a model, respectively. :D

Molon Labe 11-23-08 03:32 PM

Quote:

Originally Posted by SandyCeasar
Although, I'm sure ML said that so far he has readied a quick-fix for 3.08 (call it 3.09 or 3.08a?), that can't be called "LWAMI 4" yet. Molon Labe, is there any chance of the public getting those files to tide us over sometime before LWAMI 4 comes out?

I think you're the 2nd person to express interest in the fix. That's not a lot, but I guess it's something. Let me make a few calls and get back to you.

Hitman 11-24-08 08:35 AM

Hey I also would be interested and I guess a lot more people also, but we were respecting the "It will be ready when it's ready" policy :huh:

Now where's the download link to that 3.09? :D

Hitman 11-24-08 10:24 AM

Oh, and another thing I forgot to ask long ago:

Any chance for adding in LWAMI all the 3D models from SCX that are already in DW? I mean, using the improved and much better looking models from SCX to replace the equivalent low resolution one of stock DW. :hmm:

I see that this has already been done with some models (Typhoon, Delta IV, Victor III) but are there still some others in SCX that could work as direct-swap?

One last thing: Please before releasing it send me a PM so I can provide you the latest files of my Kilo scope and binocular mod, I have already improved ones :up:

Thanks

Molon Labe 11-24-08 01:17 PM

Quote:

Originally Posted by Hitman
Hey I also would be interested and I guess a lot more people also, but we were respecting the "It will be ready when it's ready" policy :huh:

Now where's the download link to that 3.09? :D

3.09 is what will be ready when it's ready, unless something changes.

Quote:

Any chance for adding in LWAMI all the 3D models from SCX that are already in DW? I mean, using the improved and much better looking models from SCX to replace the equivalent low resolution one of stock DW. :hmm:
Probably not. Adding regular models is easy, but with playable models you have to worry about mast positions and opening doors. There aren't many people who can do that. If such a model was available though, yeah, we'd love to have it.

Hitman 11-24-08 03:03 PM

Quote:

Probably not. Adding regular models is easy, but with playable models you have to worry about mast positions and opening doors. There aren't many people who can do that. If such a model was available though, yeah, we'd love to have it.
No, I was thinking mainly about the non-playables, like I said: Typhoon, Delta IV are already there, but I think there were more in SCX.

For player controllable platforms you could ask for permission to use the models from Alfa Tau 3, they have a lovely looking Kilo, and a beautiful Akula.

Molon Labe 11-24-08 03:07 PM

Quote:

Originally Posted by Hitman
Quote:

Probably not. Adding regular models is easy, but with playable models you have to worry about mast positions and opening doors. There aren't many people who can do that. If such a model was available though, yeah, we'd love to have it.
No, I was thinking mainly about the non-playables, like I said: Typhoon, Delta IV are already there, but I think there were more in SCX.

For player controllable platforms you could ask for permission to use the models from Alfa Tau 3, they have a lovely looking Kilo, and a beautiful Akula.

Oh, sorry I misunderstood. We've been given permission to use Xabba's and Deepsix's models, IIRC, and those have always been part of the scope of the project.

Hitman 11-25-08 02:52 PM

Browsing a bit through the USNI I found a unit that would very much wellcome a new 3D model from SCX: The Ohio :up:

I'll report if I find more, should be a rather easy change for the LWAMI patch.

Molon Labe 12-05-08 01:15 PM

Here is a hotfix for 3.08 that corrects the CIWS bug: http://www.commanders-academy.com/fo...2012#post32012

3.09 is now actively being worked on again, within the parameters discussed above (mostly adding SCX models, and the platforms that the models are for if they aren't already in the DB). I already had a database meltdown and lost a day of work, but I have since remembered the cardinal rule about backing up my work and that won't happen again. I think it'll take about a week in total, hopefully not more than two.

Hitman 12-05-08 03:41 PM

G-R-E-A-T

:up:

GrayOwl 12-05-08 05:01 PM

Quote:

Originally Posted by Molon Labe
Here is a hotfix for 3.08 that corrects the CIWS bug: http://www.commanders-academy.com/fo...2012#post32012

3.09 is now actively being worked on again, within the parameters discussed above (mostly adding SCX models, and the platforms that the models are for if they aren't already in the DB). I already had a database meltdown and lost a day of work, but I have since remembered the cardinal rule about backing up my work and that won't happen again. I think it'll take about a week in total, hopefully not more than two.

little bit needed requirements and still - do not forget about helicopters - they also bugs required correct work:p

Molon Labe 12-05-08 07:51 PM

Quote:

Originally Posted by GrayOwl
Quote:

Originally Posted by Molon Labe
Here is a hotfix for 3.08 that corrects the CIWS bug: http://www.commanders-academy.com/fo...2012#post32012

3.09 is now actively being worked on again, within the parameters discussed above (mostly adding SCX models, and the platforms that the models are for if they aren't already in the DB). I already had a database meltdown and lost a day of work, but I have since remembered the cardinal rule about backing up my work and that won't happen again. I think it'll take about a week in total, hopefully not more than two.

little bit needed requirements and still - do not forget about helicopters - they also bugs required correct work:p

Could you elaborate, please?

GrayOwl 12-06-08 03:32 AM

The helicopter throws torpedos not on the found out contact, simply at arrival less than 1500 meters from the nominated point [ WayPointReached variable Triggered] (when it started from the ship).

Even if a SUB already is not present in that point where the helicopter, it all the same will drop torpedos.

The helicopter at first should find a SUB and only then to drop torpedos.

GrayOwl 12-06-08 09:45 AM

Also one more bug - Seawolf a radar.

On depth 54 feet radiations of a radar do not give back a position Sub.

Only on depth of 53 ft and above, the radiation of a radar SSN21 can be counterdetected others AI platforms.

Molon Labe 12-06-08 10:41 AM

I guess I can look into the SW issue, but for any and all doctrine work you need to talk to LuftWolf.

Molon Labe 12-06-08 11:06 AM

I've just run a LAN test and the Seawolf's radar emissions were detectable at a depth of 54 feet.

GrayOwl 12-06-08 12:07 PM

I speak rather AI of platforms.

Make the trigger CounterDetect by ECM (for example if Seawolf detect By Grisha-V with ESM) in trial scenario.

Grisha (and any other ships) do not see radiation of a radar SSN21 of the player when SUB is on depth 54 feet. When you will order depth of 53 ft, and is higher, only then AI the ships will be capable to see radar radiation.

Molon Labe 12-06-08 01:38 PM

Quote:

Originally Posted by GrayOwl
I speak rather AI of platforms.

Make the trigger CounterDetect by ECM (for example if Seawolf detect By Grisha-V with ESM) in trial scenario.

Grisha (and any other ships) do not see radiation of a radar SSN21 of the player when SUB is on depth 54 feet. When you will order depth of 53 ft, and is higher, only then AI the ships will be capable to see radar radiation.

OK I see what you mean. I wish you would have PMed this since it's an exploit. In any case, I'm at a loss to know how to fix it. If someone wants to make a fix and test it, I'll be happy to incorporate it though.

Molon Labe 12-07-08 04:11 PM

Quick update for you guys.

Progress so far includes:

Edits to:
DM2-A4 (increased range/speed, previously had DM2-A3 stats)
Type 206 loadout (A4 to A3)
USET-95 (significant nerf)
SUT (increased to correct range)

New Platforms and weapons
DM2-A3 torpedo

Alfa SSN (no TA yet--is this correct?)
Charlie-I and -II SSGN (no TA yet--is this correct?)
Model update for SS-N-9
SS-N-7
SS-N-9 SLCM variant (shorter range than surface launched)

Valiant SSN (no TA, is this correct?)
Oberon SSK (UK, CAN, AUS, Chile)
--CAN and AUS versions have stern tubes replaced with towed array
Mk 48 Torpedo

Oyashio SSK (has TA)
Yushio SSK (has TA)

Scorpene SSK (Chile, Malaysia) (has TA)
Black Shark Torpedo (assumed 250kg warhead; other stats available)

Challenger SSK (Sjoormen-Singapore) (no TA, is this correct?)
Type 613 and 431 torpedoes

Sauro SSK (no TA, is this correct?)
A-184 torpedo


You'll notice several subs here to not have TA's. This means I didn't find a source saying it had one--but it's a lot easier to prove a postive than to prove a negative. If anyone has a source saying any of these subs that are TA-less should have one, reply with a link please.

MR. Wood 12-07-08 04:21 PM

new seawolf model please


All times are GMT -5. The time now is 11:54 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.