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-   -   [WIP] Combat Flag (https://www.subsim.com/radioroom/showthread.php?t=119253)

TheDarkWraith 08-15-07 10:56 PM

Quote:

Originally Posted by Mush Martin
On type IXD2 the flagpole is at the stern not on the turm.
M

and the IXD2 uses the 9c_x_hd.dat files for the Turm right? I found a flagpole mounted just like the ones in 7b_1_hb and 7b_2_hd in 9c_1_hd (SH3 1.4b versions of these files). Couldn't find it in 9c_2_hd or 9c_3_hd. I'll reload in Wings3D and see if I can find it on the stern for those.

JScones 08-16-07 02:20 AM

Quote:

Originally Posted by Racerboy
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.

Yes, the flag is a wee bit too small. I was mindful of commenting as I too am a perfectionist (does it show?). It should be 3' x 5'. Have a look at the images I posted earlier in this thread as frames of reference. SSB's size looks closer to the mark.

Best way to get it in proportion would be to take the height of one of the sailors, divide by 6 and multiple by 5. The resulting figure can be used as the long edge length.

BTW, any chance of enhancing this further by binding to a key combination? I still want the choice of when I fly it and when I don't.

Hopefully you can extend this to pennants in much the same fashion.

TheDarkWraith 08-16-07 07:44 AM

I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!

lutzow 08-16-07 11:42 AM

Quote:

Originally Posted by Racerboy
I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!

Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHORĄŻY'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...
Linking rising and lowering flag to rising and lowering observation periscope
seems to me...WEIRD. And how this will be presenting? No way.

And you said about the victory pennants! YES! I was dreamed about them
in my lovely game! And in the future - navigation-position lights!

Man - you have changing the WHOLE game!
Respect to you.
Your friend.

JScones 08-16-07 10:20 PM

Quote:

Originally Posted by lutzow
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHORĄŻY'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...

YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm

:roll:

Quote:

Originally Posted by lutzow
matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!

And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate. ;)

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.

lutzow 08-16-07 11:21 PM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by lutzow
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHORĄŻY'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...

YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm

:roll:

Quote:

Originally Posted by lutzow
matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!

And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate. ;)

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.

JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this :down: ...It's so sad.

JScones 08-16-07 11:38 PM

Quote:

Originally Posted by lutzow
JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this :down: ...It's so sad.

Yeah, I'm sorry if my fantasies in life don't extend to having someone raise a flag up a pole (although, in an odd irony :hmm: :arrgh!: ...).

And yes sunshine, unlike you, *I* do understand metaphor. Seems you don't though... ;)

Anyway, you enjoy your "alternate reality". It's not my place to stop you. But remember to let me enjoy mine. ;)

mountainmanUK 08-17-07 02:31 AM

C'mon guys!!! Let's not start falling out over the details!

I think everyone is pretty much agreed that we all NEED this Mod to finally become reality, in some shape or form. All suggestions of a positive nature are good!

The main thing it actually GET THIS WORKING in a manner that is agreeable TO THE MAKER!! If someone else doesn't like it, then THEY can have a go at creating their own Mod!

Personally, MY ideal "Flag scenario" would see the Flag on a flagpole, positioned as on the real boat, toggle-able (?) by some means.....but also a variable string of pennants, mounted on an INVISIBLE duplicate Obs Scope, that could be raised for returning to port (a la reality!), or raised flying a pirate Jolly Roger, for going into battle (a la theatrical alternate reality!).

No doubt the final result will be nothing like MY idea....but I will respect it, and use it, as it will have been created by someone else for the benefit of the entire SubSimming Community!

The point is......don't argue over the darn thing, when it ain't even built yet!!!

Anvart 08-17-07 05:17 AM

You think, that modders have bad imagination?
You are mistaken...
Modders also pay attention to game features (hardcode) ...

Kaleu. Jochen Mohr 08-17-07 10:31 PM

say Racerboy... when can we expect the flaggy for the other type's ? :hmm:
would be cool to have it on all subs :rock:

TheDarkWraith 08-18-07 09:31 PM

Due to many people saying the flag didn't look 'realistic' size wise I set about to rescale it again. This time I imported a band member from the dock so that I would have something to compare it to size wise. The magic number seems to be 45% of the original value.
So how does this look?

http://static.filefront.com/images/p...dyuanmimlc.jpg

denis_469 08-18-07 10:18 PM

Good view:up:

dmlavan 08-18-07 11:00 PM

Looks great!

TheDarkWraith 08-18-07 11:18 PM

I'll release a BETA version for the GWX VIIb. Please read the txt file enclosed for credits and all. Please report errors, problems, etc. This BETA version is scaled to 45% original value:

http://dodownload.filefront.com/8349...9bad71f9c07173

revised BETA for SH3 based VIIb Turm with flag scaled to 45% original value:

http://dodownload.filefront.com/8349...9bad71f9c07173

JScones 08-19-07 01:33 AM

Quote:

Originally Posted by Racerboy
So how does this look?

Lovely. I wouldn't go any bigger than that.

TAW_CZAREJS 08-19-07 07:07 AM

Racerboy,

Will this work with the twisty periscope thingy mod?

TheDarkWraith 08-19-07 08:43 AM

Quote:

Originally Posted by TAW_CZAREJS
Racerboy,

Will this work with the twisty periscope thingy mod?

Haven't tried it. I'm assumig that the twisty pericope thingy mod altered the Turm files? If so then I'll have to add the flag to the twisty periscope thingy mod if the makers of the mod are ok with it.
I'll D/L the twisty periscope thingy mod, add the flag to it, and try it myself

TheDarkWraith 08-19-07 10:01 AM

Quote:

Originally Posted by TAW_CZAREJS
Racerboy,

Will this work with the twisty periscope thingy mod?


see below:

Turm7b_1_hd (GWX)
http://static.filefront.com/images/p...mhkqjxgatd.jpg

Turm7b_2_hd (GWX)
http://static.filefront.com/images/p...aslcclsvhp.jpg

No problem....:|\\

TheDarkWraith 08-19-07 11:55 AM

today's challenge was to make the flag reflect on the water. I took apart the Turm7b_1_hd.dat to see how the conning tower was made to reflect. As you can see from the screenies, we now have a reflecting flag! It isn't a stationary reflection either, it's an animated one!

http://static.filefront.com/images/p...nhrsemtuqp.jpg

http://static.filefront.com/images/p...ukspqojemj.jpg

updated BETAs to be released soon.....

TheDarkWraith 08-19-07 01:17 PM

I'm going to put something to rest before it even has a chance to surface. I did not copy SSB's work nor did I even look at it. If you see here: http://www.subsim.com/radioroom/show...5&postcount=84
I've been working on adding reflections to the flag for awhile now. It just so happens that I figured out how to do it today. :arrgh!:

Here are updated BETAs with the reflections added. Please give feedback.
Just to let everyone know I'll only be releasing updated BETAs for the 7b Turms for both GWX and SH3 1.4b until I get the flag to where I want it to be. It has yet to be user controllable. Following my motto of think big build in small steps I'll be now concentrating on making the flag user controllable.

GWX version:
http://dodownload.filefront.com/8353...9bad71f9c07173

SH3 1.4b version:
http://dodownload.filefront.com/8353...9bad71f9c07173


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