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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   [REL] Video Tutorals: TDC + PK advanced. (https://www.subsim.com/radioroom/showthread.php?t=118923)

Rockin Robbins 06-24-08 11:44 AM

That's great to hear. I wouldn't rate TMO as better than RFB (at least after the kinks are worked out of RFB), I'd rate it as just different. I'm a TMO guy myself, but I know there is a lot of great stuff in RFB. Alternatives that can be easily switched back and forth with JSGME are good. :up:

MrSargyano 06-25-08 09:49 PM

Hmm
 
I need to re-examine the differences between the two (TMO and RFB). The way I recall, TMO restricted contacts of any kind on the map which was the initial deal breaker for me. I wanted to stack RFB on top of TMO but opted out cause I figured I'd loose the contacts entirely.

I have noticed some quirks with my current mod setup, particularly damage visuals, but I'll have to strip mods one layer at a time to find the culprit.

So much to read out here and so little time :)

Regards,
Mr Sargyano

MDV_4life 07-02-08 03:03 PM

Why is it still a sticky ? The files aren't even availably to download anymore. :(

looney 07-02-08 03:12 PM

Quote:

Originally Posted by MDV_4life
Why is it still a sticky ? The files aren't even availably to download anymore. :(

Browse through the thread somewhere halfway there are mirrors

MDV_4life 07-02-08 03:17 PM

Ok ;) I think he would better edit his first post so people don't have to search

MDV_4life 07-02-08 03:24 PM

:o It looks like he uses the attack map with the RFB mod. But I never saw the white line (true course) and the interseption point and stuf like that. I only see some strips where the torpedo would pass. Is this an extra mod he has or something ?

Rockin Robbins 07-07-08 06:11 PM

WernerSobe links:
http://files.filefront.com/SH4+Basic+TDC+Tutorial+Wewmv/;8894792;/fileinfo.html
Basic TDC/PK course
http://files.filefront.com/SH4+Compl.../fileinfo.html Advanced TDC/PK course
http://files.filefront.com/WernerSob.../fileinfo.html Sonar Only Manual Targeting

Rockin Robbins' links:
http://files.filefront.com/Nav+Map+C.../fileinfo.html Map Charting Tools Tutorial
http://files.filefront.com/Dick+OKan.../fileinfo.html The Dick O'Kane Manual Targeting Video
http://files.filefront.com/Dick+OKan.../fileinfo.html The Dick O'Kane Sonar Only (by God!!!) Video
http://files.filefront.com/TTSE+001+.../fileinfo.html Dick O'Kane Convoy Attack Follies Video
http://files.filefront.com/Automatic.../fileinfo.html Rockin' Robbins' Auto Targeting Video

Sorry folks, it seems WernerSobe is on extended leave. Perhaps the war is over for him. His links are expired. Since I am not the owner of the thread, I cannot edit the first post. However I can keep the links alive and add interesting stuff of my own, and I have. But those first three links of WernerSobe's were the tutorials that started me and hundreds of others on their road to manual targeting mastery.

It's my good deed to try to make up for some of my offensive rants when I'm trying to be funny. Remember that next time I'm irritating all of you with one of my Admiral Lockwood posts. :yep:

Thanks for reminding me to spiff the place up a bit.

Rockin Robbins 07-07-08 06:24 PM

@MDV_4life: Both RFB and TMO eliminate all the unrealistic things that wouldn't appear by magic on a tracking plot: the ship silhouettes, velocity vectors, impact points, etc. You don't need them. You can supply the information yourself like the real plotting crews had to.

The alternative would to be turn map updates off. I find that much more unrealistic, because you a are supposed to be the captain, not the gargage man. The crew takes out the garbage and makes the plot. You interpret it and gather information for it as a captain would really do.

It can still be argued that you have a bit too much information, but with the limitations of the game engine, it's pretty darn good. It can never be perfect so why sweat it?

MDV_4life 07-13-08 04:00 AM

Quote:

Originally Posted by Rockin Robbins
@MDV_4life: Both RFB and TMO eliminate all the unrealistic things that wouldn't appear by magic on a tracking plot: the ship silhouettes, velocity vectors, impact points, etc. You don't need them. You can supply the information yourself like the real plotting crews had to.

The alternative would to be turn map updates off. I find that much more unrealistic, because you a are supposed to be the captain, not the gargage man. The crew takes out the garbage and makes the plot. You interpret it and gather information for it as a captain would really do.

It can still be argued that you have a bit too much information, but with the limitations of the game engine, it's pretty darn good. It can never be perfect so why sweat it?

I'm starting to get used to it. Now I can sink 3 ships in a convoy with one quick single attack ( 4 torps ) With seperated firing solutions though !!

But I came acros something a week ago. When I zoomed in on a convoy, suddenly their appeared a red ship, like you could see before i start using RFB. I think it happened to be a Medium Old Tanker but I'm not quite sure.

When I was observing a convoy these days i noticed that some ships are realy going waaaay left and waay right while other ships ( with the same size ) are balanced going trough the water. Sometimes my torps go under the ship because of this. Have experienced this too ?

PS. After 10 tries I tried a homing torpedo (had only 1 of it for testing reseans :p ) Only that could hit it :shifty:

Kpt. Weyprecht 07-13-08 06:34 AM

AOB?
 
That must be a newbie question but I'm just getting in the SH4 since I still play mostly SHIII: I watched the 'complete setup' video several times and I can't understend how do you know that the target is heading 1? I tried to start the training mission where the Mogami is obviously steering something about 270 but still I can't find it indicated anywhere on my dials?
(Of course after sending the second bearing/range mark and neither befor nor after sending the calculated speed).

Rockin Robbins 07-13-08 03:36 PM

Welcome! If you'll check out my Dick O'Kane Targeting Video a couple of posts back it will cover how you plot the target's course and speed with plenty of accuracy.

Now, the AoB dial has two sets of numbers, the angle on the bow on the inside and target's course on the outside. If you know the target's course, you can just set to that instead of the AoB, although it takes a bit of trial and terror to do so.

Edit: it should be obvious, but it wasn't to me at first. To read the target's course, use the bow of the ship, showing zero on the inside scale. The number on the outside scale, opposite the zero is the target's course.

Mush Martin 07-13-08 03:40 PM

I have come to thee to be baptized :doh:
(kidding)

Well done on a great project:up:

skwasjer 07-29-08 02:09 PM

Very classy videos, excellently explained. :yep:

Q3ark 08-10-08 05:30 PM

Hey Rockin Robbins, nice videos thanks man. Even I unterstood it :up:

Q3ark 08-12-08 06:30 AM

http://img299.imageshack.us/img299/6...3652236my2.jpg


This is a shot of my second victim using the Dick O Kane method, first target didn't stay afloat long enough for a picture :rotfl: . It's realy improved my game, Hell i split that sucker in two. Fired three fish with one dud.

Still on my first patrol with the Searaven, four ships given the deep six and nine fish left :arrgh!:

Rockin Robbins 08-12-08 10:34 AM

I can die now!!! I've received the endorsement of the Japanese merchant marine. They're literally on fire for the Dick O'Kane targeting technique. :up:

Thanks Q3ark! Leave some targets for me.:arrgh!:

Q3ark 08-12-08 07:03 PM

Quote:

Originally Posted by Rockin Robbins
I can die now!!! I've received the endorsement of the Japanese merchant marine. They're literally on fire for the Dick O'Kane targeting technique. :up:

Thanks Q3ark! Leave some targets for me.:arrgh!:

They cartainly are "hot" for it :roll: ha ha:rotfl: . Oh the beer is flowing well tonight. Can you be arrested for being drunk in charge of a submarine??

The General 08-13-08 03:08 AM

Great Work
 
A big thanks to WernerSobe for his wonderful tutorial on Sonar only Torpedo Attacks :up:

Brusilov 08-30-08 01:36 PM

Thanks for posting the links to the tutorials. Much appreciated.

I did play SH III a fair bit a while ago and bought SH IV but never got into it. SH IV has now been installed (on a Vista 64 bit Ultimate Edition) and am looking forward to learning submarine war all over again. These tutorials will help that process.

patio87 09-01-08 06:05 PM

I think the link is broken, when I click the link it just takes me to the filefront homepage.


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