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One the Sturgeons we had a "Dot plotter". This was for a tracking party. Bearings on contacts were called out periodically and a grease pencil was used to mark the track which was positioned over a map. The Nav team also had a layout map for the CO or OD to view.
Our washer and dryer on the Archerfish really sucked. Ultra quiet definitely mandated not using them or even using (flushing) the crapper. Under the polar ice cap the dryer was forbidden because the damn thing caught fire all too often. Our blue coveralls were called "poopy suits" for a reason.:arrgh!: |
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We would use a ruler attached to an arm on the table to draw bearing lines onto the paper placed on top of the table. The plot coordinator (one of the jobs I did) would then lay down various solution possibilities using rulers calibrated to different speeds. After changing courses and speeds some solutions would be eliminted until the actual solution would remain. Even with all the fancy computers this tool was very popular with the most talented of the OODs. |
^^^
The old subsim, Fast Attack simulates that nicely. There's no picture of the drawn plot shown in that review but based on your input, Rip, it functions just as you described. What I never understood was how in the hell did you find a good solution on a track. It seems like there could be an infinite number of course/speed solutions you can find using your speed strips. |
Just managed to get fast attack and even to run in dosbox. Generally the plotting screen is more or less same as on FFG in DW right ? Except it can be zoomed and moved at will. It's pretty tricky to really make solution like this. I ended shooting torpedo at actual target bearing and leaving it to the seeker. Then I used the wire to measure the exact range .. it was 60% off. :)
So no funky tactical map as we know it from the Hunt movie ? |
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"Con, FireControl, weapon reattack on port side.... Weapon Acquired!" I wish that DW used that sort of active voice feedback for weapons. Its more realistic. Quote:
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Be sure you guys grab the training guide available at subsim (http://www.subsim.com/subsim_files/p...tml#fastattack). It talks about how to get better use out of the plotting table.
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One is by using what is called a lag leg. Which basically means moving in the opposite direction of a contact in the line of sight bearing lines will cross between you and the target. This provides an absolute minimum range. Next you change directions in the line of sight and if possible overlead him. This will cause bearing lines to cross beyond the target. Bang absolute maximum range. Between that you just try to get a certain target solution to fit the bearing lines as you alter ownship course and speed creating legs that will only allow one solution to match the bearing lines thought your maneuvers. The more legs the better the solution. The fire control systems really do the same things it just displays the bearing errors as a stack of dots. If you make the dots stack perfect the solution fits all the bearing lines. |
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That's interesting. I heard that the OOD did this on British submarines, but didn't realize that American submarines did it too. Were all plots kept on the same paper? (in the case of multiple contacts of interest?)
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There was only one table so everything that was being plotted at once had to go onto the same sheet. Now we would pull the paper and start another for a new contact at a later time. We didn't plot all contacts only ones being tracked or those important to the current tactical situation. Also the plot wasn't always being used. Only if the tracking party was stationed which usually meant a particular contact of interest was being engaged.
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In Clancy's 'Submarine' there is talk about automatic solution. It is said that Brits use only this, and that US use both automatic and manual.
Which is which ? Is 'automatic' stacking dots on fire control or is there some other station ? I did full auto TMA by least square method and it was quite good, so I guess navy uses something like that too. Is 'manual' plotting desk ? Also I'm bumping the request about 'link' contacts. Where are they displayed ? Or is whole 'link' on subs just a fantasy ? |
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We never had "link" info on the boats I was on. Not certain f that is something they now have. We only got info on contacts via text message and that was often old locations. |
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One of those operational security things... |
Link exist is totally fine for me. For game purposes, it could be done that older subs and small navies would rely on text message/voice message and manual plot, while modern subs could use some tactical display and digital link (like DW has).
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Here's a general question:
In general, what was your favoriate *type* of mission? What was your least favorite *type* of mission and why? |
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NTPI's and ORSE's sucked.... Hunting outbound Soviet boomers was the best IMO because you actually felt like you were doin something other than punching holes in the ocean.:salute:
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