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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   **Mod Release** Longer Wakes (https://www.subsim.com/radioroom/showthread.php?t=104372)

Madox58 05-13-08 12:59 AM

Any changes to a particals generator may increase system demands.
Of all the things we can mess with, this is the FPS killer.
Tuddley,
Your an addict now so you will adjust again.
:lol:
NV or Zen or whatever today,
You know you did good, as do I.
Nice work is all I can say.
:up:

Tuddley3 05-13-08 01:02 AM

Once again Zen, thank you for your quick reply and advice(especially S3D). Looks like I have hours of work ahead putting most of them back, I leave some alone and maybe I can get away with it. Time to put on some good music and a fresh pot of coffee and get busy.

Thank you buddy,
Tudd's

Madox58 05-13-08 01:07 AM

Now I'm a Prophet!!!
I saw that you'd spend hours again!!
:rock:
Now.... Lottery numers..........
:hmm:

Zen Master Caine 05-13-08 03:05 AM

Quote:

Originally Posted by privateer
Any changes to a particals generator may increase system demands.
Of all the things we can mess with, this is the FPS killer.
Tuddley,
Your an addict now so you will adjust again.
:lol:
NV or Zen or whatever today,
You know you did good, as do I.
Nice work is all I can say.
:up:

Hey Privateer. Nice to see you still around. :yep: I am using this name because I can't retrieve my old nvdrifter password after changing email addresses. I pm'd Neal a while back about this, but got no reply. Oh well.

Anyways, maybe someone could upload Longer Wakes v1.02 to help out Tuddley3. I have no problem with that. It would save him many hours of modding. I can't seem to find the file. Guess I didn't back it up. :doh:

The Bad Wolf 05-13-08 04:32 AM

Quote:

Originally Posted by Tuddley3
Well I have completed my task of modifying the wakes of every ship in the Sea folder. I was very happy in how easy S3D is to use, and how much faster it is to work on your project. Also the wakes look beautiful.

With that said, I have a problem. My question is, does modifying the wakes have an adverse effect on framerates ? I normally run TC at 2048x, and I normally get about 5 or 6 fps while out in open sea with no ships around. Since I did this modification, I am onlky getting 4 fps at 512x, and even worse, 2fps at 1024. It took me 45 minutes to sail grid BF17 south to north(it normally takes me about 5 minutes).

I just don't understand how this would effect fps in open sea away from any ships. And this is the only thing I've done besides adding Anzacmick's Das Boot Immersion mod to my installation.

So does it sound like my rig can't handle Longer Wakes ? I'd hate to have to go through and redo every ship, it took me 4 hrs modify the entire Sea folder.

Thanks,
Tudd's

Hi Tuddley3

Its probably your own sub's wake causing it.

What is your settings in C:\Documents and Settings\****\My Documents\SH3\data\cfg\main.cfg file

[TIME COMPRESSION]
TimeStop=
RealTime=
LandProximity=
CriticalDamage=
CrewEfficiency=
AirEnemyDetected=
SoundEffects=
CharacterAnim=
EnemyDetected=
RadioReport=
Particles=? ---------> This one.
PrayState=
HunterState=
3DRender=
Maximum=

Tuddley3 05-13-08 04:52 AM

Quote:

Originally Posted by The Bad Wolf

Its probably your own sub's wake causing it.

I think you may be on to something. I just reduced 3/4 of the ship wakes in the Sea folder, and when I tested it, I didn't notice any difference. Like I said, my fps are low even when I'm not anywhere near any other ship traffic. I was starting to think the same thing.

Anyhow, here are my settings :

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1024
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=2048
EnemyDetected=8
RadioReport=1
Particles=8
PrayState=512
HunterState=1024
3DRender=2048
Maximum=4096

My subs wake is set at :
1) Total Wake Time > 150
2) Max Wake Quads > 50
3) Follow Ship Distance > -6

Thanks Bad Wolf,
Tudds

The Bad Wolf 05-13-08 05:30 AM

Quote:

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=1024
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=2048
EnemyDetected=8
RadioReport=1
Particles=8
PrayState=512
HunterState=1024
3DRender=2048
Maximum=4096
The CharacterAnim=2048 seems very high - try back at 4.
Unless you want crew fatigue at high TC you could also try lowering 3DRender=2048.

When you get the FPS up, then you can start to increase Particles=8.

HERE'S THE SETTING FROM Longer Wakes v1.0 readme (note: CharacterAnim=4).

**Important**

Be sure to set Max Particles to 100 in your options setting.


Also, if you want to use time compression without losing your u-boat wake, set your particles time compression setting to a higher compression number. Find it here:


C:\Documents and Settings\****\My Documents\SH3\data\cfg\main.cfg file

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=2048
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=4096
Particles=2048 <--------- Change this setting to a higher number
PrayState=1024
HunterState=612
3DRender=1024
Maximum=4096



Please note that time compression will be affected when running particles at high speed. This may prevent you from running at the highest compression speeds due to lag caused by the particles.

If you play SH3 in real time only (1x speed with no time compression), you can ignore the above instruction.

Tuddley3 05-13-08 05:59 AM

I will give those a try. I've used SH3 Cmdr for almost 2 yrs now, and didn't know what half the settings where. Your help is greatly appreciated(As is NVdrifter and Privateer).:()1:

SteveR 07-07-11 11:27 AM

Could anyone upload this mod? All the links are broken and I can't find a mirror anywhere. Would really like this. :)

SquareSteelBar 07-07-11 11:50 AM

Longer Wakes v1.0 for GWX 1.03

SteveR 07-07-11 11:58 AM

Fantastic, thank you.. I hope it works with stock.

Tuddley3 07-07-11 06:23 PM

Quote:

Originally Posted by SteveR (Post 1699484)
Fantastic, thank you.. I hope it works with stock.

If it doesn't work with stock, you can do it manually with S3D Silent 3ditor http://s3d.skwas.com/ . It's time consuming, but very simple to do, and you can make the wakes as long as you want. The file to be modified is found in the Sea folder, and within each ship folder you modify the Val file. I believe it's the Ship Wake Time you increase. I normally double the stock value.

Salvadoreno 07-09-11 01:40 AM

i love when ppl dig up these old mods!

Steve Gad 04-10-17 08:25 AM

Quote:

Originally Posted by nvdrifter (Post 395331)
**Mod Release** Longer Wakes v1.0 for use with GWX



As soon as I see anything with 'filefront' in the link, I know it is going to be a complete waste of time. I realise these files are now old news, but few things are as depressing as a file you really want, being on one of these sites.

The SH community has to be one of the very best on the entire Internet, or any sim, at any time - and believe me, I've been around a LONG time - so little glitches like not being able to access a mod, are a small price to pay or the sheer wealth o experience and information these pages contain.

To put it in simple terms, it's been a while since I told you guys how much I appreciate you. So, I'm doing it now.
:Kaleun_Salute:

Plissken_04 04-11-17 12:45 AM

Quote:

Originally Posted by Steve Gad (Post 2478054)
As soon as I see anything with 'filefront' in the link, I know it is going to be a complete waste of time. I realise these files are now old news, but few things are as depressing as a file you really want, being on one of these sites.


:Kaleun_Salute:


If you want it,then here you get it :up:



ftp://Maik:Woelfe@hartmuthaas.no-ip.....0_for_GWX.zip

ftp://Maik:Woelfe@diskstation.gn7vmw....0_for_GWX.zip


So Long

Maik

Lonny007 05-07-17 04:13 AM

Hi, could you guys answer a question for me, i am running a pretty clean SH3 no major mods, i have never seen a snorkel wake when my snorkel is raised, but my periscope has a nice little wake when raised, is this a bug or is something wrong with my game files?

Thank You for any info, kinda would like to see a little wake behind my snorkel like the wake my periscope leaves. Maybe a mod i installed like the RWR snorkel mod removed my snorkel wake?

Lonny


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