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Excellent!Great stuff DD,downloading now:up:
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Wonderfull mod mate thks for the well done job.:rock:
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Wow man, this looks great! :rock:
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Downloaded the file and opened it up to extract it to my mods folder and noticed a neromedia file and a truevision targa image in the rar file,what are they for?
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Not the files you list |
Moin,
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Donīt know neromedia file format. Which file could that be? Could you be more precise and give the names of the related files? Regards, DD |
the file reads
mine_01.dat neromediaplayer 10/04/2007 23:15 33.899 82% 6,169 dd_debris_v1.2 update\data\sea\mine_01 |
Moin,
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Regards, DD |
Looks like your nero media player is associated with dat files thats why it shows as that
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So it gets installed with the rest of the file,dosen't need to be excluded:hmm:
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No it needs to be installed mate
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Cheers,Thanks for the quick reply:up:
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Dowloading now...
Looks great Divingduck!:up: |
DD,
Do these show up as debris when the ship slips under the water like the rest of the debris that currently shows? Are these coded as 'debris' or are they instantiable objects that remain until destroyed? These would be a nice addition to my SH4 effects (and more) for SH3 mod. I would like more information on these objects and this mod please..:yep: |
They are to be added to the campaign as ships are
So when you leave port for instance you will see stuff in the water - drums\crates etc Or out at sea to simulate wreckage from a ship |
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Can these be spawned at random? Like when a ship sinks and the debris pops up can these be spawned the same way? |
I dont think they can in the current form
All is possible I suppose |
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Supposely, one could make a RND entry with 105 units spawning on the same route as a convoy, but that could mean other unwanted 105 units spawning as well. A sinking ships should spawn a 105 unit then... IIRC DD was trying to make such as trigger, but never discovered it... So a couple of 105 units in SCR would make a random meeting at an ocean look like, you were too late. An imiginary experience... |
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