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-   -   (Rant) More focus on gameplay, less on graphics (https://www.subsim.com/radioroom/showthread.php?t=97791)

hyperion2206 01-27-07 02:38 PM

Quote:

Originally Posted by Sailor Steve
SHII had a scripted campaign much as you described. It was like playing a First Person Shooter; if you died you started the same level (mission) over. If you didn't fulfill the primary goals you started the level over. There were alternate campaigns created, and they were much better, but the problems still existed.

What the SHIII devs seemed to be aiming for was an expanded version of that. Depending on how well you did you would go to different scenarios; one if you did well, one if you did poorly and one if your performance was adequate. How it would have worked, no one knows. I'm just glad they listened to us when we said we didn't want that.


If they'd done that we'd basically have SH II with improved graphics and a slightly different campaign. That would have really been lame! I already disliked SH II because of that scripted campaing.:nope:

Hylander_1314 01-27-07 03:27 PM

Scripted campaigns are why I don't mess around with IL2 series very much, and for the first time in 6 years, CFS2 has improved to where it's playable without becoming boring or too difficult, due to the damage modelling. A dynamic campaign generator, and tweaks to the damage model have helped tremendously. I got spoiled by Dynamix, with their Aces series, and Red Baron games. Excellently done campaigns. The same for EAW. Silent Hunter and AOTD were my first sub sims, and until SHIII came out I didn't buy another subsim, due to lack of a decent campaign, or they were outside the WWII era, which is my favorite era.

But when the real old games were produced, graphics were minimal compared to what can be done today. My old 486 DX2 had a whopping 16 megs of ram total. There was no vidcard. And that was a "powerhouse" in it's day, and now I struggle to keep up with what's the latest and greatest in hardware. I remember having to make bootdisks to free up himem in the config.sys, and autoexec.bat files, so the games would run smoother.

And with all the technology increases, the eye candy and envirornmentals can be increased. Now there 512mb vidcards that can be run in dual modes giving you a full gig of video memory. There are sound cards, and they are starting to have their own memory on them to reduce the drain on the main system, as games are becoming more and more intricate. So game developers are in a tough position, as things get more intricate, either more time to make the game is required, or hiring more staff to cover the same same ground, and keep up with the schedule. But you have to generate enough revenue to accomplish either path to the same end. Tough choice.


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