Hylander_1314 |
01-27-07 03:27 PM |
Scripted campaigns are why I don't mess around with IL2 series very much, and for the first time in 6 years, CFS2 has improved to where it's playable without becoming boring or too difficult, due to the damage modelling. A dynamic campaign generator, and tweaks to the damage model have helped tremendously. I got spoiled by Dynamix, with their Aces series, and Red Baron games. Excellently done campaigns. The same for EAW. Silent Hunter and AOTD were my first sub sims, and until SHIII came out I didn't buy another subsim, due to lack of a decent campaign, or they were outside the WWII era, which is my favorite era.
But when the real old games were produced, graphics were minimal compared to what can be done today. My old 486 DX2 had a whopping 16 megs of ram total. There was no vidcard. And that was a "powerhouse" in it's day, and now I struggle to keep up with what's the latest and greatest in hardware. I remember having to make bootdisks to free up himem in the config.sys, and autoexec.bat files, so the games would run smoother.
And with all the technology increases, the eye candy and envirornmentals can be increased. Now there 512mb vidcards that can be run in dual modes giving you a full gig of video memory. There are sound cards, and they are starting to have their own memory on them to reduce the drain on the main system, as games are becoming more and more intricate. So game developers are in a tough position, as things get more intricate, either more time to make the game is required, or hiring more staff to cover the same same ground, and keep up with the schedule. But you have to generate enough revenue to accomplish either path to the same end. Tough choice.
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