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Well NGYM is its own supermod, and thus is not compatable with TGW. However you can use JSGME to change which is installed on the fly. If you do though, be sure to use separate careers/campaigns for each mod.
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FAQ?
Hi. I was under the impression that there was a very complete FAQ for SH3 somewhere on subsim.com. I haven't been able to find it. I just started playing (just found a gfx card that does pixel shader; yea i'm slow to upgrade, anyhow). I have a few questions I thought an FAQ would surely cover. I have alread checked the community manual and read most of it.
What I want to know is what exactly all the professions/qualifications do exactly. And who best to assign it; to officers or petty officers? What exactly I need in a boat, and what is worth buying, etc. I have tried looking for these topics in the forum but to no avail. So, is there a repository of facts about what does what exactly? Thanks. |
Well the qualifications are simple
Flak gunner qual makes your flak gunner more qualified so more accurate - same with the gunner ( deck ) The radio qual means that your radio ops are better - they run the hydraphones as well as the radio\radar Torps load faster with the torp qualification Watch crew see better with theirs Engine crew efficiency is raised when given their qualification The repairs happen faster when that one given out The Helmsman and Medic are a matter of choice I bother with neither I usually start giving out qualifications to officers then PO's If you give those crewmen medals too it increases moral/efficiency etc even more As to upgrades - well the bolds are a must when available Bigger boat - better flak guns - all depends on how much you have to spend and what your aims are If you dive every time you see an aircraft then no point upgrading to a Uflak as would be a waste of renown |
Thanks. Yea, I guess I wasn't too sure because with the rotation my staff got mixed up and I wasn't too sure whether I needed a watchman in the radioroom. But now I see that it's quite clear: There are icons at the top of compartments that indicates the type of qualifications that gives a boost. Makes sense.
If the radioman has a radio qualification, does it help the sonarman? (I assume it does because both officers make a difference in the overall operation of the radioroom (if you look at the efficiency bar on top). That's initially what got me thinking about qualifications... and a bit confused.) I think I get the general idea now... boost the crew and boat... and sink some ships :) (I used to play SH2). Btw... is there a SH3 FAQ (I mean a good one... with lots of technical info)? I suppose the community manual is as good as it gets? Cheers |
Yes the radio does help the sonar guy as they are both in the same compartment
I dont think there is an FAQ as such Most things have been dicussed to death in various threads over time and the community manual is about as good as it gets The search function can sometimes find you the answers you want But hey if you are not sure just ask away :up: We are here to help out if we can We were all new once Enjoy your stay |
I installed GWX, but I think it's causing some problems. Is there a way to uninstall it? If I want to do a clean reinstall of SH3, how do I keep my career?
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Rob |
Hmmm actually, it isn't. I'm not following. But I figured out something. I wanted to uninstall GWX, but not reinstall it. I didn't find an uninstall so I assumed I had to wipe SH3 clean. But I didn't want to lose my career. (I made a total backup before uninstalling). I figured while uninstalling that my career is in My Documents. So I'll just reinstall now. Hopefully my career is still there once I'm done (but I backup the stuff in MY Documents too, so I should be fine). What I really wanted to know before making a mistake is where my career files were stored to back them up.
Thanks, you guys are super quick. |
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You need to do a completely new, clean copy of SH3 patched with 1.4 so you can reinstall GWX into it. Rob |
Also if using gwx or any of the other supermods you need to start a new career for each one (even for gwx if you had a TGW career going it probably wont work).
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I need help on the mod enabler because when I activate the mod (lets say Venatore's_Torpedo_Mod) after I activated go to the data folder it show in the data foler but not in the apporite folder.
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Then did you run JSGME and move the mod to the right side? Once that is done, did you follow the three "tasks" required by JSGME, Build a data base, Compare that data base and then activate the Mod. Were you in port when trying to install the Mod? "After I activated go to the data folder it show in the data folder but not in the appropriate folder" WHAT FOLDER DOES IT APPEAR IN AND EXACTLY WHAT DID YOU DO. |
Actuall,y I got it right now the mod works.
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Is there any good damage textures mods? And list them so I can pick which one is best.
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