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-   -   Kriegsmarine mod (https://www.subsim.com/radioroom/showthread.php?t=92389)

chris911 08-21-06 10:23 AM

When I looked at gregs modells i realized that he made a Norfolk and Suffolk Class Heavy Cruiser, too. Now my question to u serge is if plan to convert that one too ?
I think it would be wonderful to have that Ship in the game cause it represents a whole class of British Ships which are missing from SH3 complely.
Especialy when u think about the important role those heavy cruisers played in the first 3 years of the war and in the Operations against the scandinavian based Parts of the Kriegsmarine.

sergbuto 08-25-06 07:32 AM

Quote:

Originally Posted by SeaWolf IV
Whats the status of this amazing work?

-Continue to make proper damage models for the ships
-Adjusting gun properties for the ships
-Looking for lucking ship characteristics, such as RPM, etc.
-Looking for sensor characteristics
-Trying to find out how to have animations for the gun crew for new German guns

sergbuto 08-25-06 07:36 AM

Quote:

Originally Posted by Laffertytig
is anyone using these ships with GW or nygm?

The ships have not been released yet.

I doubt they will be ever used in NYGM due to quite perculiar understanding of "Leading Edge Realism" by the NYGM team from my point of view.

sergbuto 08-25-06 07:38 AM

Quote:

Originally Posted by chris911
When I looked at gregs modells i realized that he made a Norfolk and Suffolk Class Heavy Cruiser, too. Now my question to u serge is if plan to convert that one too ?

If Greg will want me to. So far I do not have those models.

rasmus1896 08-26-06 08:33 AM

any news from the mod?

i think this will be a very nice mod!:D

chris911 08-26-06 10:25 AM

I hope u will release this one asap, couse its the mod I am looking forword to the most atm. Great Work so far.:up: :up: :up: :up: :up:

bigboywooly 08-26-06 10:28 AM

Same as Chris
The game urgently needs a minesweeper

rasmus1896 08-26-06 12:46 PM

yeah it realy does. i have hitted mine like hundreds of times.

it would be cool that you could call one to find mines on front of you;)
,but i dont know how realistic is that.


sorry for my bad english:nope:

bigboywooly 08-26-06 12:59 PM

Quote:

Originally Posted by rasmus1896
yeah it realy does. i have hitted mine like hundreds of times.

it would be cool that you could call one to find mines on front of you;)
,but i dont know how realistic is that.


sorry for my bad english:nope:

Minesweepers were used as escorts as well
Multipurpose
Just one of the smaller ships the game is missing

rasmus1896 08-27-06 04:07 AM

but what happens when it finds a mine.
will he just send a radiomassage about it or will he detonate it somehow?

chris911 08-27-06 04:43 AM

I dont think that the engine of SH3 allows such a behavior by an AI unit.

Cdre Gibs 08-27-06 08:40 AM

Its an Irish Minesweeper. Detects the mine by impact! Mine is now destroyed, your clear to move forward! :D

bigboywooly 08-27-06 09:06 AM

Quote:

Originally Posted by Cdre Gibs
Its an Irish Minesweeper. Detects the mine by impact! Mine is now destroyed, your clear to move forward! :D

:rotfl: :rotfl:

The General 08-27-06 11:49 AM

"Where does he get those wonderful toys?"
 
I have downloaded several new ship models, including H.M.S. Hood, I was wondering if I'm likely to run into these new ships in the Campaign? I have the Greywolves Mod by the way.

I wanted to take the opportunity to thank those people who take the time and effort to create these wonderful Mods. :up:

bigboywooly 08-27-06 11:55 AM

Quote:

Originally Posted by The General
I have downloaded several new ship models, including H.M.S. Hood, I was wondering if I'm likely to run into these new ships in the Campaign? I have the Greywolves Mod by the way.

I wanted to take the opportunity to thank those people who take the time and effort to create these wonderful Mods. :up:

You will need to open up your scr - located in C:\Program Files\Ubisoft\SilentHunterIII \data\Campaigns\Campaign

GroupName=Hood (Revenge7) <------------ Delete the (Revenge7)
CommandUnitName=Hood
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=true

[Group 6.Unit 1]
Name=Hood
Class=BBRevenge <------ Change to BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19410524
GameEntryTime=327
GameExitDate=1941052

Go thru the scr making changes to all entries as above for the Hood


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