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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Dimitrius07 03-21-06 03:02 AM

O my.................................... :o :o

Grey Wolves I LOVE YOU!!!!!!! guys :rock: :rock: :rock:

thanks to all of you for the fantastic work!!!!

p.s I like the das boot movie in the main game menu :up:
The new music is also perfect at least for me :smug: new sonar ship sound is greate :rock:

Also i like a girl picture in the radio room :oops: :oops: .

Now its time for me back to the game after a month of breake

U 101 is back to sea!!!!! arggggggggg :arrgh!: :rock: :ping: :rock:

Montbrun 03-21-06 07:21 AM

After repeated re-installs, and fiddling with settings, both with SH3 Commander, and without, I give up on GW. I am able to load, and play the Training Missions, but when I go into "Career" Mode, and try to load my first mission, I CTD at the "Initializing" Screen. Every time, either with, or without SH3 Commander. I'm now thinking that I have corrupted files. It's a shame, but I liked what I did see.
I have run NYGM with 0 CTDs, and IUB versions 1.02, and 1.03 with 0 CTDs. I guess I'l re-download everything when I get the time....

Montbrun

Dimitrius07 03-21-06 07:57 AM

Montbrun

hmmmmm!!!!!!!!!!!

maybe thise hint will help you my friend :hmm:

open the extract GW mod folder and find GW Part 2 folder and open it (you will see a The Grey Wolves v1.0 Readme!!! and Using the Milk Cow txt files there) - now copy the data folder in to the game directory, I know thise sound stupid but that was actually what hapen to me when i first try to install the mod - simply forgot that damn folder :dead: :doh: :x :stare:

Montbrun 03-21-06 08:12 AM

Quote:

Originally Posted by Dimitrius07
Montbrun

hmmmmm!!!!!!!!!!!

maybe thise hint will help you my friend :hmm:

open the extract GW mod folder and find GW Part 2 folder and open it (you will see a The Grey Wolves v1.0 Readme!!! and Using the Milk Cow txt files there) - now copy the data folder in to the game directory, I know thise sound stupid but that was actually what hapen to me when i first try to install the mod - simply forgot that damn folder :dead: :doh: :x :stare:

After thinking about it, you're right. I incorrectly interpreted the instructions:

Quote:

5. When you come to the folder listed as GW Documentation and optional mods DO NOT copy to the data folder. Simply paste this NEXT TO the "data" folder in the folder you created in step one.
Thanks for the heads up! I'll try it this afternoon.

Montbrun

Imabiggles 03-21-06 10:32 AM

Ok, I used to the torrent to get the Mod. When I was downloading there were 3 full seeds. After I downloaded I left it up with a 400KB/s cap on upload and I seeded over 14 Gigs two days later. When I looked to see how many were seeding - I saw 4. Looking at the log file, I know I seeded full copies to at least 4 folks. This means folks are not seeding it once they downloaded - I would expect a some to not, but when I pump out over 14 gigs and now one left it up to seed, that just aint right. Hence I pulled the seed.

I suggest those using the torrent consider how bit torrent works. I cant stand leeches.

Gizzmoe 03-21-06 10:43 AM

Quote:

Originally Posted by Imabiggles
Ok, I used to the torrent to get the Mod. When I was downloading there were 3 full seeds. After I downloaded I left it up with a 400KB/s cap on upload and I seeded over 14 Gigs two days later. When I looked to see how many were seeding - I saw 4.

There are currently 8 seeds. I´ve checked it several times in the past two days, sometimes there were even more than 20. My test download currently runs at 150kb/s. Not bad.

Dimitrius07 03-21-06 12:58 PM

Well i am using Azureus Bittorent client and i am seeding thise awesome mode for about 22 hourse I will keep seeding 2or 3 days :ping: .

Good luck and good hunting :|\ :up: :arrgh!: :rock:

AlanSmithee 03-21-06 12:59 PM

I think I've spent more time installing and tweaking GW, and setting up my computer so I could properly seed it, than I have actually playing it. So far: two hours fighting software, firewalls, and inability to connect to the tracker, combined with about an hour of installing and tweaking. All of that for 15 minutes of GW. (Of course, that latter part is also my fault, since I couldn't avoid watching the Cuba-Japan baseball game last night, to the detriment of my SH3 playing. And those 15 minutes were worth it. Great mod. :up: )

So, in conclusion - come on people, let's keep those seeds available! :D

Sir Big Jugs 03-21-06 01:01 PM

Baseball=Sport, Sport=YUCK! :damn:

Anachronous 03-21-06 06:04 PM

0 FPS in port. Career mode.

Is ok in navigation map view, and if i head out of port its fine. Though if i turn the camera around to look back in the direction of the port I just left. Then its 0FPS again.

Default GW mod. No atmosphere mods.

CCIP 03-21-06 06:05 PM

Stickied as official feedback thread!

Kpt. Lehmann 03-21-06 06:37 PM

Thanks CCIP!!! That was very cool of you!!! :cool: :cool: :cool:

Kpt. Lehmann 03-21-06 06:47 PM

Fatigue issues: (Torpedos not loading/Crew not recovering in bunk rooms etc.)

Quote:

Originally Posted by jcwolf
Been playing since morning, and almost cryed when i had to exit the game to come here and ask something !!!! :rock: :rock:
Beautifull, and run like a surffbord on the waves!!!
No bugs no crashes to desktop, no screen frizing, nothing, there is no errors to report...This is the result of the brilliante work you've done and most of all a seriouse aproch on the game Motor itsellf...

Question:
Even with the fatigue model, I just don't understand this saylors that i've got on mi sub...They get tierd even when they sleep!!! :rotfl: :rotfl: :rotfl:

Whell what are the goods and the against, if i use SH3 commander, i can't leave without it, Does it changes any importante partes in game data files, or what??? :-?

K.Lehman hope you're not sleeping all the time now!!! :arrgh!:

Another detaille, just give mi congrats. to the guy that decided to had the outstanding main sond track...Love it...!!! :rock: :up:

I'm awake I'm awake! :D
Sorry guys, the Kpt. was verrrrry tired. (No not by Goodyear Avon Lady. :D )

LOL... regarding fatigue...


IMPORTANT!!! :ping:

Also, at 64x TC in GW, crew fatigue and recovery STOPS until below 64x TC again.

JCWOLF,
To answer your question about fatigue, I need to know:

1) Are you using other mods on top of GW?

2) Are you using SH3 Commander?
If the answer to this question is yes... you must UN-CHECK/ DE-SELECT "Use fatigue model" option in SH3Cmdr to take advantage of the GW fatigue model properly. Hopefully in days to come SH3 Commander will include the GW fatigue model and using JSCones awesome program will be more intuitive for the user.

3) Did you delete the "SH3" folder in your personal documents before installing GW?

4) Did you download GW from Terrapin's website or from Bittorrent?

Kpt. Lehmann 03-21-06 07:12 PM

Also over the coming days I will be editing the first post to include answers to previously posted questions and a downloadable zip of the GW content/credits as soon as I am comfortable with the correctness of it.

Given a little time, this will be the GO TO place for finding solutions to GW related issues.

Thanks for all your support so far and patience with us.

Kpt. Lehmann 03-21-06 07:25 PM

JSCones asked me a couple of good questions. So I thought I'd post my answers here.

Quote:

Originally Posted by JScones
will any patches just be released as updates? Surely this would work for your GW-TW combination?

Anyway, another question... I see GW changes the map contact lines all to grey. Cool. But does it remove single ship contacts, or interfere with map plotting in any way like RUb does???

Yes patches will be released as updates.

As far as all matters regarding the GW-TW combination, all remains to be seen when we (the GW and NYGM teams) hash that out in a few weeks.

Regarding map contacts in GW vs RUb- GW Does not remove single ship contacts nor does it interfere with map plotting in any way.

Regarding RADIO contacts given to you in-game as distant potential targets, these are quite reduced as are the number of single ships available as targets as the war progresses.

You must now rely on hydrophone checks to find most of your individually sailing targets.

However, when you get within visual detection range... that contact will stay visible on your map as long as you are in contact with it.

When you submerge and have the periscope down, the grey contacts will revert to grey contact lines indicating their relative bearing to you via listening to underwater noise.


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