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-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

donut 03-19-06 08:09 PM

Herr Karl wrote:"Here is where I D/L'ed the 1.3.4...this is the latest version."
http://members.iinet.net.au/~jscones.../products.html

Thank you,for the link.Herr Karl---Question AboutIUB.v1.03 anyone---------------

Ships position graphics,do not appear on + zooms,on nav.map or TDC.screens. Is this part of the v1.03 mod.?If it is, I can not use this mod.without a repair fix. Eyes,attack plotting are Nav.Officers job.They should be included.It's RL.

Also: There is no tail on Sub.graphic on any map screen. dissorientating course awareness.This needs correction badly.
This is a game,for enjoyment. This BETA,needs inprovement,before realease,IMHO. :hmm:

JonZ 03-19-06 09:00 PM

BETA PATCH v1.1 RELEASED

IMPORTANT:

Before downloading and install make sure:

1- YOU MUST FINISH your current patrol before install. This is crucial, otherwise it may result instability and crash to desktop (CTD). Starting a new career is definitly better and less risky.

2- ROLLBACK your SH3 Commander, very important.

3- UNINSTALL optionnal mods that came with IUB (ClearWater,Harbour Traffic Lite...) and also delete them in the MODS FOLDER

4- YOU HAVE TO remove the Clear Water mod folder in MODS folder, it no longer valid and may result performance loss.


Installation:

Extract the folders over the game directory respective folders (../SilentHunter3/..)

(Data, Documentation, MODS)

and/or

Extract the folders into IuB 1.03 mod folder, again in their respective folders.

(Data, Documentation, MODS)

After this, you might run SH3/SH3 Commander.

Fixes:

- Add an option for 8km for low end computers.
- Possible bug with TypeXXI radar detection BalkonGerat values (Data/Library/Sensor.dat)
- fix Sensors.dat which doesn't include Stiebler Radar Detection as described in the Changelog.
- Remove the Clear Water mod option, this is now to be done with the SH3 Commander.
- fix the draggable Mines&Subnet map in Navigation screen.
- Lowered renowns needed to aquire a Type XXI. 1943=15000, 1944=12000, 1945=10000 (../Data/Cfg/Basic.cfg)
- Fix inaccurate values in Basic.cfg file (../Data/Cfg/Basic.cfg)
- IXD2 Torpedo external loadout was still present (../Data/Cfg/Basic.cfg)
- Update distance of IXD2 with VonHelshing IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
- Upgrade VonHelshing's Real Life Battery Fix v2 and XXI Flak fix v3


- Revision CE FBAC instruments status (Data/Menu/Gui/Layout/Dials1.tga)
- Insert Fubar's XXI skin mod.
- Revise the MAS boat Reconaissance manual (presently showing as a PTBoat)
- Hull Integrity still show in crew management screen (../Data/Menu/en_menu.txt)
- Ranking now appear in German for precision.
- Texts not showing up when creating a new career above 1943 period (../Data/Menu/en_menu.txt)
- Radio Messages not showing properly in some txt (..Data/Campaigns/Campaign/messages_en.txt)

- Remove the Periscope sounds in HeavySoundMods due to sever unsynchronisations
- Issue with the Hollywood Damage mod with the medal and renown cfg file for SH3Commander .
- Add LowContrast BordeInstrumente as an option
- Konrad Krumm V2c texture was missing
- Revise the Crew Uniform with specific colors
- Add Kaleunt's Fog fix
- New Officer's icon with the mix with Captain America officers icon and Redwine.
- TDC screen new Speed dial
- Zone.cfg was faulty, featured changes was missing
- Add Earshot 1.1
- Add Scharnhorst BattleCruiser
- Add Converted Whale Factory 1.1
- Revision of the Documentations
- Fix the issue where the Nationnality mod is under the buttons of the periscopes/UZO

Detailed Changelog:

Gameplay;
12-03-06; Revert the completed mission patrol to 200 instead of 400 in IuB1.02 (../Data/Basic.cfg)
12-03-06; Lowered required renown points to aquire the Type21. 1943=15k, 1944=12k, 1945=10k (../Data/Basic.cfg)
12-03-06; Emblems now reduced to 1 day spent in ports instead of 14
17-03-06; The Deckgun loading time has been increase, in revenge, the enemy ship deck items HP has been reduced to be destructible (ie enemy artillery) (../Data/Zone.cfg)
12-03-06; Days spent after patrol pushed to 31 days instead of 0 in IuB 1.02 (../Data/Basic.cfg)
18-03-06; Added Scharnhorst BattleCruiser (mod by unknown, Rec.Manual by JonZ and Ref).
19-03-06; Added Converted Whale Factory (mod by AG124, fix recognition manual by JonZ)

Bug Fixes;
05-03-06; Added VonHelsching's NASA battery v2.0 and XXI Flak fix v3.0
12-03-06; Update distance of IXD2 with VonHelsching IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
16-03-06; Fixed a bug in the SH3 Commander files that decreased the efficiency of the TypII subs in BowTorps room (Fix by GouldGJ and JonZ)
16-03-06; Add Kaleunt's Fog fix (data/scene.dat)
19-03-06; Fixed the issue where the Nationnality mod was under the buttons of the periscopes/UZO (data/menu/menu_1024_768.ini)

Interface and graphics changes;
12-03-06; Added 8Km visual range as an option for low end computers (mod by Marhkimov)
12-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
13-03-06; Added CE instrument status from CE orders bar (mod by AIL and Oakgroove, mixed by JonZ, ../Data/Menu/Gui/Layout/Dials1.tga, Dials1cvr.tga)
14-03-06; Added Boris Single mission loading screen (../data/menu/loading/SingleMission.tga)
15-03-06; Added an accurate Recognition Manual pictures of the MAS-500 Motorboat. (by JonZ and Ref, ..data/Sea/NMAS/*sil.tga)
16-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
17-03-06; Fixed TDC Speed Dial and reduced artifacts on FAT Leg dial (by Sale's 999 and JonZ)
18-03-06; Added Improved Insigna 1.0 (mod by JonZ)

Textures;
13-03-06; added Fubar's XXI skin model (..Data/Submarines/NSS_Uboat21/NSS_Uboat21.DAT + ..Data/Textures/TNormal/Tex/)
14-03-06; added Hafenkräne 1.1 (by donots761976, ../data/Textures/TNormal/Tex/CRN_A.tga)

Sounds;
18-03-06; Added Earshot1.1 (mod by Fangschuss)



Download links:
http://rapidshare.de/files/15943871/..._v1.1.zip.html
http://files.filefront.com/IuB_103_P.../fileinfo.html


Enjoy!

JonZ

q65 03-19-06 11:01 PM

I have the original release and installed the first patch. Do I remove that and install this one?
Great mod so far. Makes me want to play it with little T/C. Bogs down around the ports but I have learned to stay on the bridge. Bloody ships wont get out of my way.
Thanks :up:

JonZ 03-19-06 11:04 PM

Quote:

Originally Posted by q65
I have the original release and installed the first patch. Do I remove that and install this one?
Great mod so far. Makes me want to play it with little T/C. Bogs down around the ports but I have learned to stay on the bridge. Bloody ships wont get out of my way.
Thanks :up:

No. It just an update. But be sure to check the install instructions to save you some troubles. It a bit tricky but saves you some times :up:

donut 03-20-06 01:22 AM

JonZ Sir,Sorry to be a pain,but if you know the answers to my previous post,two back,please respond.I asked in PM ,to help Beta progress to playable Alpha.Real life expectations are my request.Are you getting enough sleep? :roll:

JonZ 03-20-06 08:07 AM

Quote:

Originally Posted by donut
JonZ Sir,Sorry to be a pain,but if you know the answers to my previous post,two back,please respond.I asked in PM ,to help Beta progress to playable Alpha.Real life expectations are my request.Are you getting enough sleep? :roll:

Sorry but I am very busy to answer every pms and to be frank, I did not answer because for one, most of the problems you reported was due for lack of reading the documentations and two, I just can't understand incohenrent sentences.


Download the patch and read the instructions before installing.
see if it help.

JonZ 03-20-06 08:10 AM

BETA PATCH v1.1 RELEASED

IMPORTANT:

Before downloading and install make sure:

1- YOU MUST FINISH your current patrol before install. This is crucial, otherwise it may result instability and crash to desktop (CTD). Starting a new career is definitly better and less risky.

2- ROLLBACK your SH3 Commander, very important.

3- UNINSTALL optionnal mods that came with IUB (ClearWater,Harbour Traffic Lite...) and also delete them in the MODS FOLDER

4- YOU HAVE TO remove the Clear Water mod folder in MODS folder, it no longer valid and may result performance loss.


Installation:

Extract the folders over the game directory respective folders (../SilentHunter3/..)

(Data, Documentation, MODS)

and/or

Extract the folders into IuB 1.03 mod folder, again in their respective folders.

(Data, Documentation, MODS)

After this, you might run SH3/SH3 Commander.

Fixes:

- Add an option for 8km for low end computers.
- Possible bug with TypeXXI radar detection BalkonGerat values (Data/Library/Sensor.dat)
- fix Sensors.dat which doesn't include Stiebler Radar Detection as described in the Changelog.
- Remove the Clear Water mod option, this is now to be done with the SH3 Commander.
- fix the draggable Mines&Subnet map in Navigation screen.
- Lowered renowns needed to aquire a Type XXI. 1943=15000, 1944=12000, 1945=10000 (../Data/Cfg/Basic.cfg)
- Fix inaccurate values in Basic.cfg file (../Data/Cfg/Basic.cfg)
- IXD2 Torpedo external loadout was still present (../Data/Cfg/Basic.cfg)
- Update distance of IXD2 with VonHelshing IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
- Upgrade VonHelshing's Real Life Battery Fix v2 and XXI Flak fix v3


- Revision CE FBAC instruments status (Data/Menu/Gui/Layout/Dials1.tga)
- Insert Fubar's XXI skin mod.
- Revise the MAS boat Reconaissance manual (presently showing as a PTBoat)
- Hull Integrity still show in crew management screen (../Data/Menu/en_menu.txt)
- Ranking now appear in German for precision.
- Texts not showing up when creating a new career above 1943 period (../Data/Menu/en_menu.txt)
- Radio Messages not showing properly in some txt (..Data/Campaigns/Campaign/messages_en.txt)

- Remove the Periscope sounds in HeavySoundMods due to sever unsynchronisations
- Issue with the Hollywood Damage mod with the medal and renown cfg file for SH3Commander .
- Add LowContrast BordeInstrumente as an option
- Konrad Krumm V2c texture was missing
- Revise the Crew Uniform with specific colors
- Add Kaleunt's Fog fix
- New Officer's icon with the mix with Captain America officers icon and Redwine.
- TDC screen new Speed dial
- Zone.cfg was faulty, featured changes was missing
- Add Earshot 1.1
- Add Scharnhorst BattleCruiser
- Add Converted Whale Factory 1.1
- Revision of the Documentations
- Fix the issue where the Nationnality mod is under the buttons of the periscopes/UZO

Detailed Changelog:

Gameplay;
12-03-06; Revert the completed mission patrol to 200 instead of 400 in IuB1.02 (../Data/Basic.cfg)
12-03-06; Lowered required renown points to aquire the Type21. 1943=15k, 1944=12k, 1945=10k (../Data/Basic.cfg)
12-03-06; Emblems now reduced to 1 day spent in ports instead of 14
17-03-06; The Deckgun loading time has been increase, in revenge, the enemy ship deck items HP has been reduced to be destructible (ie enemy artillery) (../Data/Zone.cfg)
12-03-06; Days spent after patrol pushed to 31 days instead of 0 in IuB 1.02 (../Data/Basic.cfg)
18-03-06; Added Scharnhorst BattleCruiser (mod by unknown, Rec.Manual by JonZ and Ref).
19-03-06; Added Converted Whale Factory (mod by AG124, fix recognition manual by JonZ)

Bug Fixes;
05-03-06; Added VonHelsching's NASA battery v2.0 and XXI Flak fix v3.0
12-03-06; Update distance of IXD2 with VonHelsching IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
16-03-06; Fixed a bug in the SH3 Commander files that decreased the efficiency of the TypII subs in BowTorps room (Fix by GouldGJ and JonZ)
16-03-06; Add Kaleunt's Fog fix (data/scene.dat)
19-03-06; Fixed the issue where the Nationnality mod was under the buttons of the periscopes/UZO (data/menu/menu_1024_768.ini)

Interface and graphics changes;
12-03-06; Added 8Km visual range as an option for low end computers (mod by Marhkimov)
12-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
13-03-06; Added CE instrument status from CE orders bar (mod by AIL and Oakgroove, mixed by JonZ, ../Data/Menu/Gui/Layout/Dials1.tga, Dials1cvr.tga)
14-03-06; Added Boris Single mission loading screen (../data/menu/loading/SingleMission.tga)
15-03-06; Added an accurate Recognition Manual pictures of the MAS-500 Motorboat. (by JonZ and Ref, ..data/Sea/NMAS/*sil.tga)
16-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
17-03-06; Fixed TDC Speed Dial and reduced artifacts on FAT Leg dial (by Sale's 999 and JonZ)
18-03-06; Added Improved Insigna 1.0 (mod by JonZ)

Textures;
13-03-06; added Fubar's XXI skin model (..Data/Submarines/NSS_Uboat21/NSS_Uboat21.DAT + ..Data/Textures/TNormal/Tex/)
14-03-06; added Hafenkräne 1.1 (by donots761976, ../data/Textures/TNormal/Tex/CRN_A.tga)

Sounds;
18-03-06; Added Earshot1.1 (mod by Fangschuss)



Download links:
http://rapidshare.de/files/15943871/..._v1.1.zip.html
http://files.filefront.com/IuB_103_P.../fileinfo.html

and of course at http://u-boot.realsimulation.com/

Enjoy!

JonZ

donut 03-20-06 02:05 PM

Perhaps you should learn to read writeing,when writen rotten. :rotfl:

JonZ 03-20-06 02:45 PM

Donut,

Why not post your observations here. It will be much usefull rather than bringing it to PM.

I'm helpless when it comes to PM...

JonZ

Montbrun 03-21-06 08:24 AM

What are the MOD names for the Additional (and small - to the left) Orders MOD, and the Map MOD showing the Convoy Routes? I really like these, and I'm going to try and integrate these into some other MODs I'm using.....

Thanks,

Montbrun

JonZ 03-21-06 06:23 PM

Well, I think this is it.

I played a bunch of games with IuB 1.03 and I think it all good for an official release.

With GW on the way, I think it better to let her ball rolling and start thinking about 1.04 or something.

What do you all think Kaleunts?

Gammel 03-21-06 06:40 PM

Quote:

Originally Posted by Montbrun
What are the MOD names for the Additional (and small - to the left) Orders MOD, and the Map MOD showing the Convoy Routes? I really like these, and I'm going to try and integrate these into some other MODs I'm using.....

Thanks,

Montbrun

i guess it´s "integrated orders mod" by chomu (me likes it too :P)

and

"NavimapModV1" made by FLBSales

They should be available at terrapins site...

donut 03-21-06 07:55 PM

JonZ, Per.Your Request.
Kudos,for your efforts,and I agree,you need help,but to dissrepect the hand that is feeding you,dosen't get it. Are you aware? That I donated hard cash to terrapins site...so that both you and the comunity could enjoy hosting. This was because of your origional request for help. Boy Oh Boy,You dissed me off! BAD!This is, My point of view.

#1 SHIII bug, Base was changed to Kiel,pop-up notice,must click 6 times to acknowledge.It is not correct orders.

#2 Wound Badge,when presented in game,would not apply to wounded Officer.Notice;he already had it,he didn't.

#3 Flag.tga,will not pull down,sometimes.

#4 U Boot w/out tail,on nav.map,is disorientating as to course.Compass is difficult to read,to cluttered,needs N,nne,NE,ene,E.so-on around,just a thought.

#5 It's a good new game! Didn't notice hit points,being less.Flack gunner,does not fire on PT.boot,hit same; 7 times w/deck
gun,no sinky,little effect.

#6 Install--Only worked w/extract, to MOD.folder,C&P goofed-up,maybe me.

#7 Damage Control: TOO REAL! Great,Not complaining.

#8 Loading screen & Das Boot clips, COOL !

#9 Sonar, i.e.. Hydrophone indications, need to be darker, IMO.

#10 Pin-up girl not working in radio-rm.,placket in place,not cool.

#11 Not credited,for sinking C-3. I saw Her blow-up,30 min.after torpedoed ?Escorts keeping me down,no fish left.

#12 Ships graphic, doesn't show up in + screens of nav.map,or TDC.
These are observations of Beta, Feedback.
Yours, in IUB.,Donut
PS.I like Redwine's officer icons.

Quote from you:Add an option for 8km for low end computers. [DONE] option--- where?---
FLAGS: It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.-- NEEDED !---
#12 Oh yeah,It's damn dark at night! Last question:Can I get ships position indications on TDC.screen back?

#13 What do you find so difficult to read. DDDD's in english,I have no talent for.

Please,be more conciderate of slave labors.PMs meant to be presumed,uncluttering,to tread,for consideration of fourm readers.

No,I haven't installed your 3rd patch,& I may not! GWs beating you out.-----------If you don't like this in the OPEN,thus PMs advantage---

JonZ 03-21-06 08:50 PM

Quote:

#1 SHIII bug, Base was changed to Kiel,pop-up notice,must click 6 times to acknowledge.It is not correct orders.
Stock SH3 bug, Nothing I can't do. Or you tried to resume a campaign which is not recommended.

Quote:

#2 Wound Badge,when presented in game,would not apply to wounded Officer.Notice;he already had it,he didn't.
Same as #1, or something I can't make out in your sentence.

Quote:

#3 Flag.tga,will not pull down,sometimes.
Can't understand what you mean. Beside, I have no Flag.tga in the mod...

Quote:

#4 U Boot w/out tail,on nav.map,is disorientating as to course.Compass is difficult to read,to cluttered,needs N,nne,NE,ene,E.so-on around,just a thought.
Latest patch include the tails as an option for people who downloaded the early version on FileFront.

Quote:

#5 It's a good new game! Didn't notice hit points,being less.Flack gunner,does not fire on PT.boot,hit same; 7 times w/deck
gun,no sinky,little effect.
the last Patch 1.1 correct some HP features.

Quote:

#6 Install--Only worked w/extract, to MOD.folder,C&P goofed-up,maybe me.
Again, can't make out what you are saying. Sorry.

Quote:

#7 Damage Control: TOO REAL! Great,Not complaining.

#8 Loading screen & Das Boot clips, COOL !

#9 Sonar, i.e.. Hydrophone indications, need to be darker, IMO.

#10 Pin-up girl not working in radio-rm.,placket in place,not cool.
Opinions are not bugs.

Quote:

#11 Not credited,for sinking C-3. I saw Her blow-up,30 min.after torpedoed ?Escorts keeping me down,no fish left.
I believe it a stock SH3 bug, but again this issue is unknown or unconfirmed. I tried my best to fix the issues, but the reasons why it happen still obscure.

Quote:

#12 Ships graphic, doesn't show up in + screens of nav.map,or TDC.
They show fine here, maybe a bad install or unpatched??

Quote:

Quote from you:Add an option for 8km for low end computers. [DONE] option--- where?---
Download the patch 1.1

Quote:

FLAGS: It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.-- NEEDED !---
Download the patch 1.1

Quote:

#12 Oh yeah,It's damn dark at night! Last question:Can I get ships position indications on TDC.screen back?
FAQ from the Documentations of IuB:
Quote:

Q6: After installing IuB, I get a black sky during the daytime.
This issue is possible due to other mods interfering with IuB through a faulty installation of IUB and SH3 Commander. If this happens, use the “Rollback” option in SH3 Commander, disable IuB in JSGME, and then enable it again. To avoid similar file problems with *any* mod in the future, ALWAYS rollback SH3Cmdr BEFORE installing/enabling new mods. Whilst usually not a problem, it is always a good habit to get into to ensure that you limit the potential for file clashes.
Quote:

#13 What do you find so difficult to read. DDDD's in english,I have no talent for.
I have no talent to read uncomplete sentences, abbreviated or "leet" speak neither. Plus I've learned english in my early 20s :oops:

Quote:

No,I haven't installed your 3rd patch,& I may not! GWs beating you out.-----------If you don't like this in the OPEN,thus PMs advantage---
Up yours.

JonZ

donut 03-21-06 11:38 PM

"Up yours"
Sorry,I can not sink to your ego perfection.That's all I have to say,about that.


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