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*MK.raw = 1802x1802 *RS.raw = 366x366 thats i work with them. but using i'm PhotoShop and its setting pix-value by itself. if u have any chance to get PS, get it. bout black pic *MK.raw after opening.......... - Menu -> Image/Mode/index color - Menu -> Image/Mode/Color table -> load Terrain.act which comes with the package - change first two colors in this table to some of your convinience *RS.raw - Menu -> Image/Mode/index color - Menu -> Image/Mode/Color table -> load Terrain.act from ../datat/Terrain/Pal/ u have to check ur Paintprg. where u can set/select this |
I must admit I am a little confused by the plethora of files in this thread.
If I d/l the following linked file do I just drop it into my SH3 install or is there addional .dat file tweaking needed? http://www.git.com.au/~voyager_tek/HT+CCIP_merge.zip Or is there going to be a simple d/l and install for us .dat file challenged people. I don't sail from Keil because of the lack of the canal but would like to! Thanks |
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Kiel Canal, Scapa Flow, Suez canal : http://rapidshare.de/files/14120318/...n_mod.zip.html http://files.filefront.com/Kiel_Scap.../fileinfo.html Panama Canal : http://rapidshare.de/files/14212138/...Canal.zip.html http://files.filefront.com/Suez_Cana.../fileinfo.html Mod installing tutorial english/german by TigerKatziTatzi : http://rapidshare.de/files/14273315/...cker_.rar.html http://files.filefront.com/tut_Terra.../fileinfo.html Then if you wish you would make a try to CCIP's mod, wich consist's of two parts, one that adds buildings and one wich adds ships. First part : MAKE A BACKUP FIRST Open in a text editor (notepad) (sh3 dir)\data\terrain\locations.cfg file go to the bottom of it and take a note of the last [Location XX] line, you are looking for the last number XX, then copy the following text and paste it at the end of the file, then start numbering the lines [Location ] in the text that you paste with consecutive numbers starting on the number that you previously noted plus one, be carefull not to leave any leaps in the numbering, also as this post is in html format yuo may have extra non visible characters at the end of the lines, you must remove them or SH3 will crash,(happens to me when I installed it). Here is CCIP' s first part of the mod: [Location ] ; Kiel Canal Long=9.731711 Lat=54.348785 Heading=125 OnLand=false ShowOnMap=true FileName=Djakarta [Location ] Long=9.668546 Lat=54.295956 Heading=0 OnLand=true ShowOnMap=true FileName=Muslim_City [Location ] Long=9.518629 Lat=54.196785 Heading=0 OnLand=true ShowOnMap=true FileName=Industry [Location ] Long=9.163964 Lat=53.897373 Heading=0 OnLand=true ShowOnMap=true FileName=City_Fr_Gr [Location ] Long=9.344380 Lat=54.130539 Heading=90 OnLand=true ShowOnMap=true FileName=City_Fr_Gr [Location ] Long=9.120715 Lat=53.8929 Heading=180 OnLand=false ShowOnMap=true FileName=Penang [Location ] Long=9.149465 Lat=53.89304 Heading=90 OnLand=false ShowOnMap=true FileName=Lighthouse [Location ] Long=9.534129 Lat=54.205704 Heading=90 OnLand=false ShowOnMap=true FileName=Lighthouse [Location ] Long=9.971210 Lat=54.352703 Heading=90 OnLand=true ShowOnMap=false FileName=Lighthouse [Location ] Long=10.150210 Lat=54.366870 Heading=90 OnLand=true ShowOnMap=false FileName=Lighthouse [Location ] Long=9.971210 Lat=54.352703 Heading=90 OnLand=true ShowOnMap=false FileName=Lighthouse [Location ] Long=9.774879 Lat=54.374496 Heading=135 OnLand=true ShowOnMap=false FileName=City_Fr_Gr [Location ] Long=9.746878 Lat=54.356659 Heading=90 OnLand=false ShowOnMap=true FileName=Lighthouse [Location ] Long=9.9722 Lat=54.363705 Heading=0 OnLand=true ShowOnMap=true FileName=City_Fr_Gr [Location ] Long=9.836753 Lat=54.380787 Heading=0 OnLand=true ShowOnMap=true FileName=City_Fr_Gr Once you have made this I recomend that you start sh3 to check that everything is ok. Then for the second part (adding ships to the kiel canal) download this http://rapidshare.de/files/13591448/canal.mis.html MAKE A BACKUP FIRST Open sh3 mission editor, select File->Open Scripted layer, open the file (sh3 dir)\data\campaigns\campaign\campaign_scr.mis. next select Flie->Merge in the next dialog check mark merge data saveable and hit ok. in the file open dialog that opens later select the file you have downloaded (canal.mis), once it is loaded select File->Save Scripted layer as...,and save it as (sh3 dir)\data\campaigns\campaign\campaign_scr.mis, this is very important, if you try to save it as a normal mission the editor will start complaining with several errors. Hopefully you're done and everything is ok, but if you don't want to risk with file modding, the second part is eye candy(I'm not trying to diminish CCIP's work :up: ), it don't add any functionality to the terrain mod, if you wait to the next mods that will appear I'm sure they will make use of the terrain mods. Hope this clarifies the thing a little. Ref. |
Excellent!!
Thank you ref...your explanation was very clear and concise and I will certainly give it a shot my next free computer moment :up: For Cdre Gibbs...how does your "HT+CCIP_merg.zip" fit into all this? Is it something totally different and/or unrelated to the instructions that ref posted? |
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It enables you to avoid all the cutting, pasting, renumbering and merging necessary to add CCIP's embellishments in the way ref suggests. Whilst I had no problems in installing the canal, the additional items were a different matter! Messing about with the SH3 mission editor isn't for the unknowledgable or faint hearted - I just couldn't get the merging process to work. Thanks to all concerned in bringing this excellent mod to us : in particular to Cdre Gibs for preserving my sanity! |
Thanks for the info Cheapskate.
I took advantage of my lunchhour to d/l the "HT+CCIP_merg.zip" file on my office computer to check out the readme but there was none. Is the modded "Campaign_SCR" from one of Rubini's mods? I'll presume that the "HT" stands for "High Traffic? If so which version? EDIT: Ok, in reading previous posts ( :oops: ) its apparently from HT 1.47. |
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hmmm still getting a CTD :damn: :damn: :damn: |
so I got my TerrainModding for Helgoland done as well.
Hope some of you will like it too :) Contents of this mod: - An harbor facility for Helgoland with habour layout of Bergen. Unfortunately Bergen layout has a bug and you can move through walls. - Helgoland was adapted and increased by the island surface, in order to receive a kind of 'cliff-look'. - the eastern sandbank had been established. - as land texture a partial original of a photo of Helgoland was used. - Lighthouse by Sergbuto. - a ' city ' on Helgoland. Read the Terrain Modding Helgoland_en.pdf which come with this package !!! DL-Link Helgoland v1.0 Greetz TKT http://sh3.mindforge.biz/forum/hl_1.jpg http://sh3.mindforge.biz/forum/hl_2.jpg http://sh3.mindforge.biz/forum/hl_3.jpg http://sh3.mindforge.biz/forum/hl_4.jpg http://sh3.mindforge.biz/forum/hl_5.jpg http://sh3.mindforge.biz/forum/hl_6.jpg |
Great looking Helgoland TigerKatziTatzi!
Now thats what I'm talking about! :up: |
netx step will be to decode de locations .dat files ^^!
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corrected BREST
here is what i'm working on , with a friend working at brest harbour:
http://perdu.ma.cx/sh3/brest1.jpg http://letortjm.free.fr/PHOTO%20BRET...20RADE%204.jpg reworked "pointe de l'armorique" with the "ile ronde" that was missing http://perdu.ma.cx/sh3/brest2.jpg http://letortjm.free.fr/PHOTO%20BRET...20RADE%202.jpg new "ile longue" and reworked "goulet" http://perdu.ma.cx/sh3/brest3.jpg |
nice work :up:
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WOW! Can't wait to see that. Now if only people who live near other ports can do the same.
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