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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   The Hunt: An illustrated example of how to sink a ship (https://www.subsim.com/radioroom/showthread.php?t=88961)

Gustav Lt. Jr 02-22-13 12:29 PM

Thanks.
 
I know this is a little late, but I just started playing this game. It's so awesome and this helps a lot. So thanks

flag4 02-22-13 01:34 PM

my god. this was posted on...02-01-2006, 06:10 AM

incredible:yep:

ninja turtle 02-25-13 08:24 AM

Quote:

Originally Posted by flag4 (Post 2014417)
my god. this was posted on...02-01-2006, 06:10 AM

incredible:yep:

And still a really helpful tutorial :up: Subsim is just a fountain of info for those still learning. Love it :subsim:

tsotha 03-12-13 10:18 PM

Do ships and convoys change course more often with GWX? More than a few hours and the target isn't where I expect.

ninja turtle 03-13-13 04:26 AM

Quote:

Originally Posted by tsotha (Post 2024370)
Do ships and convoys change course more often with GWX? More than a few hours and the target isn't where I expect.

I haven't played the stock game for a few years and only GWX in the last few months so I'm not 100% sure. However I did come across this example just a couple of days ago:

Spotted a lone merchant ship.
Range worked out, line of direction worked out and speed using 3'15" method.

Manoeuvred sub into the perfect 90 degree angle, 600m range for attack using the torpedo bearing table.

Just sit and wait...

5 mins before the target hit the correct bearing I raised my periscope for a double check only to find that it was on the correct line of direction but had moved 200m nearer to my sub.

Emergency reverse so I'm not too close for the eels to arm themselves.

So the ship must have zig-zagged at some point. I was fortunate that it was still on the correct path.

I did sink it! :arrgh!:

Steve Gad 07-31-13 08:21 AM

WOW!
 
WOW! Pretty amazing read, especially since my uniform is still brand new and without a single patch of sweat anywhere. I'm sure that'll change as soon as I get out of the Academy. I'm stuck on the shelling exam at the moment, so I'm hunting for some tips on how not to waste all my ammo blowing up wooden crates on deck!

Thanks again, this will come in very handy.

Pisces 07-31-13 01:42 PM

Quote:

Originally Posted by Steve Gad (Post 2093200)
WOW! Pretty amazing read, especially since my uniform is still brand new and without a single patch of sweat anywhere. I'm sure that'll change as soon as I get out of the Academy. I'm stuck on the shelling exam at the moment, so I'm hunting for some tips on how not to waste all my ammo blowing up wooden crates on deck!

Thanks again, this will come in very handy.

Do you have stock SH3, or modded the game, like with GWX?

The bigger mods changed the sinking mechanics to prefer damage from flooding, instead of direct hitpoints. So, put some holes below the waterline, and in different spots along the hull. Not all in one spot.

ntz 08-11-13 07:57 AM

yeah, for single target is asking watch officer for measuring its course and speed good if you don't have god's eye enabled (funny is, that all of the most serious guides about mathematical conclusion of speed and course was built upon the marking exact position via enabled god's eye) .. problem is, if you're targeting more ships from convoy .. your WO will still refer only the closest one ..

i play on 100% realism and it's very hard to get enemy's speed from one spot by measuring ..


to be honest i usually make all decisions off hand by some initial measuring .. distance is obvious (it starts to be precise below 3000m), AOB is tricky but still can be derived by eye and the speed should be also precise if you have good watching position (AOB 60-120, 150-210) ..

my second approach is to line up for a while with the target and get this way its course and speed .. disadvantage is that you should count with submerged speed so you'll hardly track this way even medium speed targets

werwulf 08-21-13 09:22 PM

Thank you for this thread! I downloaded the file, so I will have a copy of it to explore at leisure. For those of us who are not really math experts, it is always great to have step by step instructions!

Thank you once again.

Wassail. :salute:

cv02011 12-29-13 11:33 AM

Quote:

Originally Posted by Pisces (Post 1828875)
Unfortunately I never stored this PDF on my harddrive.

But ..... it was stored here on subsim allready in the Download-section :rock:

http://www.subsim.com/radioroom/down...o=file&id=1081

Thank you very much for this post. I was looking all over for the pdf version.
Does anyone happen to have a copy of the online community manual?

It's terrible to see such a valuable resource go missing. I would be happy to host it if someone has a copy of the content.

Gerald 12-29-13 11:57 AM

Welcome to SubSim Cv02011
 
:salute:

Sinkmore 05-02-14 05:40 PM

Thanks, 8 yrs later
 
Great demonstration - thanks! It's still helping skippers find targets, 8 yrs after the OP, which says something about Subsim and the SH community. Pretty amazing, really.

It's great to see it done with proper geometry. But I must boastfully say, I've always done it by guesstimation (pretty new to SH 3-4, but played endless SH2 back in the day), and I was able to guess the convoy's track in the original example within 1-2 degrees in 3 seconds just by eyeballing. With the initial, given speed and heading info being so vague (+/- 12.5 degrees heading, +/- 50% speed...), I figure eyeballing is usually good enough. I've missed my share of intercepts, though, (probably by "overthinking," non-methodically), so I will give this method a try and see if it gets me more intercepts.

In a way, doing it by math will be EASIER than eyeballing and guesstimating - less stress about whether it's a good course etc. And the map tools are fun to play with. So I will try this, and I will enjoy it more when I hear screws closing slow at 270, on schedule.

Again - Thanks!

Leitender 05-03-14 01:29 AM

I couldnīt see if itīs mentioned, but Dantenoc did also an outstanding video tutorial then which is still available on youtoube:

The video hunt

Further, he did some hardcore navigation trials with Silent Hunter:

Hardcore Navigation in Silent Hunter III

Finally, Paul "Wazoo" Wassermannīs tutorial is still available on his site (without pics). Only the adress has changed:

http://www.paulwasserman.net/

Maybe one could update Dantonocīs first post?

Happy hunting!

Pisces 05-03-14 07:43 AM

Quote:

Originally Posted by Leitender (Post 2203246)
I couldnīt see if itīs mentioned, but Dantenoc did also an outstanding video tutorial then which is still available on youtoube:

The video hunt[/URL]

Maybe one could update Dantonocīs first post?

Happy hunting!

A couple of months later he did start this thread publishing the videos:

http://www.subsim.com/radioroom/showthread.php?t=97682

Leitender 05-03-14 12:41 PM

My request for an update of the first post concerned the outdated link to Wazooīs tutorial. But thank you although for giving that link to the video thread! Itīs still interesting to reread that discussion :up:

Wazoo and Dantenoc were my teachers for learning manual targeting und for long range interception. Their tutorials are benchmarks!


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