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JSones:
In referance to your variable wave height (great idea), here is a weather chart from a board game I used to play (Europa). The weather for each area is: North Atlantic: Dec/Feb: Calm 15%, Rough 50%, Stormy 35% Mar: Calm 25%, Rough 60%, Stormy 15% Apr: Calm 60%, Rough 40%, Stormy 00% May/Sep: Calm 85%, Rough 15%, Stormy 00% Oct: Calm 60%, Rough 40%, Stormy 00% Nov: Calm 25%, Rough 60%, Stormy 15% Mediterrannean: Dec/Feb: Calm 50%, Rough 50% Mar: Calm 75%, Rough 25% Apr/Oct: Calm 100%, Rough 0% Artic: Dec/Feb: Calm 00%, Rough 35%, Stormy 65% Mar: Calm 00%, Rough 50%, Stormy 50% Apr: Calm 25%, Rough 50%, Stormy 25% May/Sep: Calm 50%, Rough 50%, Stormy 00% Oct: Calm 25%, Rough 50%, Stormy 25% Nov: Calm 00%, Rough 50%, Stormy 50% I hope this helps you in your wave height setting, but is there any way to make this a variable % for each wave height during each of the different months ranging from 1X (calm) at 100% to 2x (stormy) at 65% depending on the particular month and area ??? That way it could simulate the different weather/storm patterns better with a greater variable to each storm's intensity. Thanks for this great tool and it only gets better. |
JScones said:
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I've thought about making randomized menu screens...
You guys will have to wait and see that one... :hmm: |
Re: SHIII
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But unfortunately is random and only indicates probabilities of change... i think :roll: :88) *Fog=0 (0,1,2,3) FogRand=0 *Clouds=1 (0,1,2) CloudsRand=1 *Precip=0 (0,1,2) PrecipRand=0 *WindHeading=95 (o to 360ΒΊ) *WindSpeed=2.000000 (0 to 15.000000 knts) WindRand=1 WeatherRndInterval=2 (in hours, minimum 2 to 96 h) SeaType=0 *=values at the start of the patrol in home base |
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Anyway, I've added the "shell" code to SH3Cmdr. It will draw upon values stored in 'Miscellaneous.cfg', viz: Code:
;Values used by "Seasonal" wave height setting, by month. |
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I think at this point a better solution would be to adjust the default boat configuration to exclude it...which I think would be better served by a mod like RUb. Of course, though, this idea opens up a whole new avenue with respect to SH3Cmdr randomising startup configurations, so you don't always get the same equipment when you start new careers (ie in 1944 you may get a snorkel as default, you may not. You may get radar earlier on, you may not etc). Gee...will this thing ever end?! LOL. |
How about seeing if Type941 will let you use his new Passenger Liner/Aux Cruiser skin pack? I love his new skins, but unfortunately they're overwritten when loading a career.
That, or just let us know how to manually insert these skins so they show up at the correct dates.:D |
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Hence why I've asked whether anyone here has created their own SH3Cmdr add-ons or adjustments. If so, and it doesn't matter whether the add-on/adjustment is realistic or not, I think it would be a good idea to offer them for others to download. I'd even be happy to host some of them on my website with links through an SH3Cmdr web page. |
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You are puting them into the next version right ? ;) Or at least as seperate files I can get. |
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