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-   -   U-boat reflections mod v2.0 (https://www.subsim.com/radioroom/showthread.php?t=85006)

Flakwalker 10-28-05 02:00 PM

Maybe the best solution and less complex is that Sergbuto work with his files not taking care of the cables and then I can fix them later.

Kpt. Lehmann 10-28-05 02:05 PM

Quote:

Originally Posted by Flakwalker
Maybe the best solution and less complex is that Sergbuto work with his files not taking care of the cables and then I can fix them later.

Right! Yes! I believe his files do not fix the cables and your idea is great!

:rock: :rock: :rock:

If you make the fixes using his files... the project is completed!!! :sunny: :sunny: :sunny:

Beery 10-28-05 02:40 PM

Quote:

Originally Posted by Flakwalker
Maybe the best solution and less complex is that Sergbuto work with his files not taking care of the cables and then I can fix them later.

That seems like the best plan to me. The question is, is Sergbuto finished with the files, or is he going to address the off-centre Type IX conning tower reflections issue? I haven't seen anything from him about it. It could be that version 2.0 is the final version, or it might be that he's thinking of doing some more tweaking. I think we need to find out what Sergbuto wants to do before we proceed further. I'd hate to have cables and graphics all done, only to find a version 3 reflections mod that has to be retro-fitted.

Of course if the reflections can easily be tweaked later, then progress can continue at full pace.

Kpt. Lehmann 10-28-05 02:44 PM

Quote:

Originally Posted by Beery
Quote:

Originally Posted by Flakwalker
Maybe the best solution and less complex is that Sergbuto work with his files not taking care of the cables and then I can fix them later.

That seems like the best plan to me. The question is, is Sergbuto finished with the files, or is he going to address the off-centre Type IX conning tower reflections issue? I haven't seen anything from him about it. It could be that version 2.0 is the final version, or it might be that he's thinking of doing some more tweaking. I think we need to find out what Sergbuto wants to do before we proceed further. I'd hate to have cables and graphics all done, only to find a version 3 reflections mod that has to be retro-fitted.

Of course if the reflections can easily be tweaked later, then progress can continue at full pace.

Whatever it takes to get it done is great... but lets be careful that both of them aren't waiting on the other.

Yes we do need to know if Sergbuto is finished with his reflection fixes first though I think... then how to proceed will be clear.

sergbuto 10-30-05 05:26 AM

Yes, I plan to correct the conning tower reflections on Type IX. Furthermore, I plan to address some other issues on U-boats, such as wrong radar placement, destroyed sonar bug, etc. But I can't tell much about time frames, unfortunately. It is ready when it is ready.

Beery 10-30-05 09:33 PM

Since that's the case, I wonder if we can go ahead with the cable fixes? If we stall at this point these things may never get fully finished, and I think I'd rather have boats with a slightly off reflection with corrected cables than boats with a slightly off reflection and no corrected cables. I'm fairly confident, if the cables get done based on Sergbuto's current models, that the reflection fixes for the Type IXs can be hex-edited in later after Sergbuto has fixed the models - if he gets to them. That way, there's no pressure on anyone, and no one is waiting to do the work they want to do.

sergbuto 10-31-05 04:47 AM

A new file which now includes corrections for conning tower reflections on Type IX and a cable fix by Flakwalker for VIIC can be downloaded here

http://rapidshare.de/files/6995438/U...blefix.7z.html

Unfortunately, I do not have a good graphic card at the moment and can not see reflections clearly. Therefore, it was not easy to adjust conning tower reflections on Type IX. If they are still not okay in your judgement, just tell me.

Marhkimov 10-31-05 05:12 AM

Serg,

I will test these right away. I should get some screenshots for you, that way you can use your own judgement.


EDIT: btw, why did you include sensor.dat and sensor.val in the reflection pack? What is their significance?

sergbuto 10-31-05 05:36 AM

Quote:

Originally Posted by marhkimov
EDIT: btw, why did you include sensor.dat and sensor.val in the reflection pack? What is their significance?

That's where snorkels are.

Marhkimov 10-31-05 05:47 AM

Maybe I am mistaken, but I checked in my Library folder and there is no sensors.val. Is this a file that you added to SH3?

P.S. a few other mods use sensors.dat, so keep your heads up for everyone who will complain...


I am now testing... :up:

sergbuto 10-31-05 06:15 AM

Quote:

Originally Posted by marhkimov
Maybe I am mistaken, but I checked in my Library folder and there is no sensors.val. Is this a file that you added to SH3?

P.S. a few other mods use sensors.dat, so keep your heads up for everyone who will complain...

BTW I have already discussed this in the present thread. Take a look at previous pages.

Marhkimov 10-31-05 06:54 AM

Ok Serg, sorry, I figured it all out... :up:


Here's a few pictures of the various turms and reflections/wakes:

VIIC turm3
note the snorkel and both periscope reflections:
http://img496.imageshack.us/img496/1783/11wa.th.jpg

note reflections and wakes:
http://img496.imageshack.us/img496/2647/25cz.th.jpg http://img496.imageshack.us/img496/3382/31ex.th.jpg


VIIB turm2
note the snorkel and both periscope reflections:
http://img496.imageshack.us/img496/197/42jl.th.jpg

note all reflections and wakes:
http://img496.imageshack.us/img496/3100/59zk.th.jpg


IXC turm2
note both periscope reflections:
http://img496.imageshack.us/img496/7048/68ty.th.jpg

conning tower reflection is still slightly off, but hardly noticeable:
http://img496.imageshack.us/img496/1313/74av.th.jpg http://img496.imageshack.us/img496/8373/88ef.th.jpg http://img496.imageshack.us/img496/3591/96ia.th.jpg

Beery 10-31-05 07:24 AM

I'd say that's almost perfect. The conning tower reflection is much better than it was. If Sergbuto was willing to adjust it again, the reflection might need moving forward a tad. I think the reflection was originally too far forward, whereas now it's a tad too far back. But as Marhkimov says, it's hardly noticeable. Perhaps we're getting too picky at this point. I am completely happy with this as it is, and I think we should use this as the base from which to do the cable fixes.

Redwine 10-31-05 10:16 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by marhkimov
Maybe I am mistaken, but I checked in my Library folder and there is no sensors.val. Is this a file that you added to SH3?

P.S. a few other mods use sensors.dat, so keep your heads up for everyone who will complain...

BTW I have already discussed this in the present thread. Take a look at previous pages.

Thanks a lot for the job and effort :up: , Sergbuto. :rock:

I am worry about the same as Marhkimov :hmm: , i installed your files, all but sensors.dat, i cant losse my settings. All works fine :up: but with snorkel with no wake and no reflections, i need to maintain Jungman's/Ortega's settings into sensor.dat file.

I need to look how to merge all in one. :hmm:

Kpt. Lehmann 10-31-05 10:32 AM

Sergbuto and Flakwalker,

Thank you for all your work so far.

It is wonderful to see the reflections and fixes coming together.

:sunny:


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