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Thanks for all you have done so far - its much appreciated :rock: |
Great job with everything Serg, thank you.
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1st: OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG:rock: 2nd: checkout Grand Prix Legends its a good example how modders can change a game. |
Serg
Just played the single mission in the wolfpack mod Subs took plenty of damage Didnt see any torpedo hits tho But I did notice the AI subs changed couse While watching from above the wake from the periscope would alter course - not a wild swing just a gentle curve Dont know if you can make it out from this pic but rudder is turned and so is wake http://img252.imageshack.us/img252/4...nter013qk0.jpg Still not seeing them torpedo anything tho :hmm: will have to give it a few more goes |
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It's the ship in clothes of a submarine. :rotfl: |
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AI sub shoot invisible guns (not torpedos). :hmm: |
http://files.filefront.com/AI_subswm.../fileinfo.html
Only a short video because it kills my computer when recording but you can see the rudders turn Yes I know they shoot guns not torpedos |
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bigboywooly, I see it has finally worked for you and subs have sunk something. Often they get destroyed by escorts before they get a chance to attack in the mission. As to evading, what I meant is that submerged AI subs do not seem to do as wide zig-zagging as surfaced AI subs but it might be wrong impression because I have not compared it in detail. Certainly, I would prefer to see more drastic evading efforts from the submerdged subs. Thanks for the video, by the way. |
Firstly let me say that Serg's efforts on the AI Subs is out standing. Big improvment over just eye candy AI subs.
However, Serg's wolfpack mod at this stage, is not ideal since they still use guns and not torpedo's. Now I know its not an easy thing to get sorted (Guns V's Torpedos for AI subs) but due to the nature of other mods and what happens when they are combined, the wolfpack mod is being watched closley but thats all. |
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Heck No Serg, Ya silly bugger :lol:
I wasn't even directing my comments at you, I was directing them at those wondering about your Wolfpack mod and GW. I freely admit I can see the potential of your mod and if 1 day we (the modding community that is) can crack those last few little annoying things (like the right weapons for the right units and what not), then we will get the ideal mod. Till then we do what we can and I totaly understand what your up against with regards to the limits of SH3 and its lil quirks. |
I think sergbuto's wolfpack mod is the "ideal" mod, the most important for this sim:up: :up: :up: . Without sergbuto's wolfpack mod included in the game, I'm only a lonely poor dog:down: . Keep up the good work and don't listen to silly buggers!
Mikael |
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Trouble is none of the AI units "fire" torpedos Sometimes you just have to accept the limitations the game throws at you You cant tell they fire guns not torpedos Makes no odds to me - I think it works great that why I use it :up: |
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