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-   -   Wolfpack mod (https://www.subsim.com/radioroom/showthread.php?t=84480)

sergbuto 08-08-06 02:55 AM

Quote:

Originally Posted by Kruger
Serg, I've noticed that I cannot download the Lifeboats Mod from your site....can you help me pls ?

There is no download "yet".

bigboywooly 08-08-06 05:22 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by bigboywooly
Can you do the same to the submerged S class so it will attack Axis shipping\uboats if it comes across them ?

In principle, it is possible but they will not attack submerged subs. I am also thinking on adding this ability to the surfaced German AI subs.

Anyhow I will continue to work on improvement of AI subs behavior based on CB ideas of the rudder drag or/and giving better sensors and on possibility to implement real torpedoes. This may take time though since I also have other projects and usually loose interest quite quickly when work on the same problem for some time.

Yeah understand that Serg
Thanks for all you have done so far - its much appreciated :rock:

Kruger 08-08-06 09:59 AM

Great job with everything Serg, thank you.

RedChico 08-09-06 10:48 AM

Quote:

Originally Posted by Safe-Keeper
The things you modders accomplish:o.

When are these torpedoes going to be implemented into the Grey Wolves mod:p?


1st: OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG:rock:

2nd: checkout Grand Prix Legends its a good example how modders can change a game.

bigboywooly 08-09-06 11:30 AM

Serg
Just played the single mission in the wolfpack mod
Subs took plenty of damage
Didnt see any torpedo hits tho
But I did notice the AI subs changed couse
While watching from above the wake from the periscope would alter course - not a wild swing just a gentle curve
Dont know if you can make it out from this pic but rudder is turned and so is wake

http://img252.imageshack.us/img252/4...nter013qk0.jpg

Still not seeing them torpedo anything tho :hmm: will have to give it a few more goes

Anvart 08-09-06 01:55 PM

Quote:

Originally Posted by bigboywooly
Serg
Just played the single mission in the wolfpack mod
Subs took plenty of damage
Didnt see any torpedo hits tho
But I did notice the AI subs changed couse
While watching from above the wake from the periscope would alter course - not a wild swing just a gentle curve
Dont know if you can make it out from this pic but rudder is turned and so is wake
..............................................
Still not seeing them torpedo anything tho :hmm: will have to give it a few more goes

What do you want?
It's the ship in clothes of a submarine.

:rotfl:

bigboywooly 08-09-06 02:01 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by bigboywooly
Serg
Just played the single mission in the wolfpack mod
Subs took plenty of damage
Didnt see any torpedo hits tho
But I did notice the AI subs changed couse
While watching from above the wake from the periscope would alter course - not a wild swing just a gentle curve
Dont know if you can make it out from this pic but rudder is turned and so is wake
..............................................
Still not seeing them torpedo anything tho :hmm: will have to give it a few more goes

What do you want?
It's the ship in clothes of a submarine.

:rotfl:

What I meant Anvart is I have not seen them sink any ships but have in the next play of mission :up: and they definately do turn :rock: to avoid DC

Anvart 08-09-06 02:24 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by bigboywooly
Serg
Just played the single mission in the wolfpack mod
Subs took plenty of damage
Didnt see any torpedo hits tho
But I did notice the AI subs changed couse
While watching from above the wake from the periscope would alter course - not a wild swing just a gentle curve
Dont know if you can make it out from this pic but rudder is turned and so is wake
..............................................
Still not seeing them torpedo anything tho :hmm: will have to give it a few more goes

What do you want?
It's the ship in clothes of a submarine.

:rotfl:

What I meant Anvart is I have not seen them sink any ships but have in the next play of mission :up: and they definately do turn :rock: to avoid DC

In single mission which was applied to the mod I saw.
AI sub shoot invisible guns (not torpedos).


:hmm:

bigboywooly 08-09-06 02:38 PM

http://files.filefront.com/AI_subswm.../fileinfo.html

Only a short video because it kills my computer when recording but you can see the rudders turn

Yes I know they shoot guns not torpedos

sergbuto 08-09-06 03:43 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Anvart
In single mission which was applied to the mod I saw.
AI sub shoot invisible guns (not torpedos).

Yes I know they shoot guns not torpedos

Especially when it is explained in the mod Readme. :rotfl: But one can't see that in the game.

bigboywooly,

I see it has finally worked for you and subs have sunk something. Often they get destroyed by escorts before they get a chance to attack in the mission.

As to evading, what I meant is that submerged AI subs do not seem to do as wide zig-zagging as surfaced AI subs but it might be wrong impression because I have not compared it in detail. Certainly, I would prefer to see more drastic evading efforts from the submerdged subs.

Thanks for the video, by the way.

Cdre Gibs 08-09-06 07:43 PM

Firstly let me say that Serg's efforts on the AI Subs is out standing. Big improvment over just eye candy AI subs.

However, Serg's wolfpack mod at this stage, is not ideal since they still use guns and not torpedo's. Now I know its not an easy thing to get sorted (Guns V's Torpedos for AI subs) but due to the nature of other mods and what happens when they are combined, the wolfpack mod is being watched closley but thats all.

sergbuto 08-10-06 12:32 AM

Quote:

Originally Posted by Cdre Gibs
Firstly let me say that Serg's efforts on the AI Subs is out standing. Big improvment over just eye candy AI subs.

However, Serg's wolfpack mod at this stage, is not ideal since they still use guns and not torpedo's. Now I know its not an easy thing to get sorted (Guns V's Torpedos for AI subs) but due to the nature of other mods and what happens when they are combined, the wolfpack mod is being watched closley but thats all.

And? Am I supposed to loose my sleep now? :lol: I do not recall signing up an obligation about making an ideal mod for someone. :lol:

Cdre Gibs 08-10-06 01:19 AM

Heck No Serg, Ya silly bugger :lol:
I wasn't even directing my comments at you, I was directing them at those wondering about your Wolfpack mod and GW.

I freely admit I can see the potential of your mod and if 1 day we (the modding community that is) can crack those last few little annoying things (like the right weapons for the right units and what not), then we will get the ideal mod. Till then we do what we can and I totaly understand what your up against with regards to the limits of SH3 and its lil quirks.

mikaelanderlund 08-10-06 09:14 AM

I think sergbuto's wolfpack mod is the "ideal" mod, the most important for this sim:up: :up: :up: . Without sergbuto's wolfpack mod included in the game, I'm only a lonely poor dog:down: . Keep up the good work and don't listen to silly buggers!

Mikael

bigboywooly 08-10-06 09:47 AM

:rotfl:
Trouble is none of the AI units "fire" torpedos
Sometimes you just have to accept the limitations the game throws at you
You cant tell they fire guns not torpedos
Makes no odds to me - I think it works great that why I use it :up:


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