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-   -   [REL] GrenSo's Submarine Environment (https://www.subsim.com/radioroom/showthread.php?t=252773)

petros13 10-08-22 10:58 AM

Maestro, your diligence is amazing.

fitzcarraldo 10-08-22 04:22 PM

I made a first test in patrol and all works fine. Arctic Convoys chapter, Type VIIC. Resumed campaign with a previous savegame with 1.2.5b, now 1.2.6.

My list:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
DBLS for TWoS
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
GSE v1.2.6 by GrenSo
GSE - Radione R3
GSE - alternative Periscope and OBS
DynEnv v2.9 - 6. Sleet for Winter Campaigns
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal_sh5_Radio_Paris
SD_MapLocationNameFix_v1.2
Pascal-sh5-Crew-Uniforms_version14
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
BritishAsdicMkIFinal
Bstanko6's AlarmClock
Bstanko's Night Filter
Compans_Sub chatter
DasBootSehrohr
DBSM_Music_1_0_4
DeckKannon
No Rusted Mines and Subnets by U-190
TWoS Real Navigation
TWoS Encrypted BdU Orders
SeawolvesVoices

Wonder if you can correct the lack of the left button in the hydrophone; it is an old issue with TWoS (I think it came with SilentMichal interiors).

IŽll do a test from the bunker, with an old savegame.

Many thanks and best regards :Kaleun_Applaud:

Fitzcarraldo :Kaleun_Salute:

GrenSo 10-09-22 04:26 AM

Quote:

Originally Posted by fitzcarraldo (Post 2831591)
I made a first test in patrol and all works fine. Arctic Convoys chapter, Type VIIC. Resumed campaign with a previous savegame with 1.2.5b, now 1.2.6.

My list:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
DBLS for TWoS
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
GSE v1.2.6 by GrenSo
GSE - Radione R3
GSE - alternative Periscope and OBS
DynEnv v2.9 - 6. Sleet for Winter Campaigns
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal_sh5_Radio_Paris
SD_MapLocationNameFix_v1.2
Pascal-sh5-Crew-Uniforms_version14
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
BritishAsdicMkIFinal
Bstanko6's AlarmClock
Bstanko's Night Filter
Compans_Sub chatter
DasBootSehrohr
DBSM_Music_1_0_4
DeckKannon
No Rusted Mines and Subnets by U-190
TWoS Real Navigation
TWoS Encrypted BdU Orders
SeawolvesVoices

Wonder if you can correct the lack of the left button in the hydrophone; it is an old issue with TWoS (I think it came with SilentMichal interiors).

IŽll do a test from the bunker, with an old savegame.

Many thanks and best regards :Kaleun_Applaud:

Fitzcarraldo :Kaleun_Salute:




I'm glad everything is working again for you. And I hope it will be the same with your old savegame. :salute:


I'm not sure if I can fix the lack with the button there, because in GoblinEditor and in GR2EditorViewer is everthing fine with it and just ingame is the botton not vissible and shown as red button.

MatzeO 11-01-22 05:51 AM

Quote:

Originally Posted by fitzcarraldo (Post 2831591)
I made a first test in patrol and all works fine. Arctic Convoys chapter, Type VIIC. Resumed campaign with a previous savegame with 1.2.5b, now 1.2.6.

My list:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\TWoS_Parts]

TWoS Campaign Start_VIIB_UFlaK
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Wooden Lifeboats
Air Force for TWoS 2224_re-saved
Das Boot Departure Theme
Das Boot Gramophone music by Navuhodonosor
DBLS for TWoS
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - Testing missions
GSE v1.2.6 by GrenSo
GSE - Radione R3
GSE - alternative Periscope and OBS
DynEnv v2.9 - 6. Sleet for Winter Campaigns
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal_sh5_Radio_Paris
SD_MapLocationNameFix_v1.2
Pascal-sh5-Crew-Uniforms_version14
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM SH5 v1.3 optional louder engine sounds
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
BritishAsdicMkIFinal
Bstanko6's AlarmClock
Bstanko's Night Filter
Compans_Sub chatter
DasBootSehrohr
DBSM_Music_1_0_4
DeckKannon
No Rusted Mines and Subnets by U-190
TWoS Real Navigation
TWoS Encrypted BdU Orders
SeawolvesVoices

Wonder if you can correct the lack of the left button in the hydrophone; it is an old issue with TWoS (I think it came with SilentMichal interiors).

IŽll do a test from the bunker, with an old savegame.

Many thanks and best regards :Kaleun_Applaud:

Fitzcarraldo :Kaleun_Salute:


Hi!


Männer, perfect. TWoS any our mod list runs perfect on my system.
Without any problems.



GrenSo --> TOPP job! :Kaleun_Salute:
Fitzcarraldo --> Many thanks for your list. :Kaleun_Applaud:
I have only one question.
I cannot find the mod DBLS for TWoS.
It must be about DAS BOOT theme... correct?


Regards
MatzeO

les green01 11-06-22 05:08 PM

running it now great job:yeah:

tonschk 11-07-22 01:44 PM

Very good GrenSo --> TOPP job! :yeah::up::salute:

GrenSo 11-08-22 09:13 AM

Quote:

Originally Posted by les green01 (Post 2836618)
running it now great job:yeah:

Quote:

Originally Posted by tonschk (Post 2836755)
Very good GrenSo --> TOPP job! :yeah::up::salute:




Thx and good hunting. :Kaleun_Salute:

Cristi_Neagu 11-08-22 11:04 AM

Hello,

Is this compatible with TWoS?

les green01 11-08-22 02:30 PM

Quote:

Originally Posted by Cristi_Neagu (Post 2836884)
Hello,

Is this compatible with TWoS?

yes it is

GrenSo 11-08-22 03:23 PM

Quote:

Originally Posted by Cristi_Neagu (Post 2836884)
Hello,

Is this compatible with TWoS?


It based on TWoS and it is necessary for 100% functionality.


I also write this on the dowload page:

Quote:

This mod was created under using TWoS 2.2.24 and I cannot guarantee that GSE will have no problems and will work with the stock version of SH5.

Cristi_Neagu 11-08-22 05:32 PM

Thanks for confirming that.

GrenSo 11-09-22 03:08 AM

Quote:

Originally Posted by Cristi_Neagu (Post 2836945)
Thanks for confirming that.


You're welcome. :Kaleun_Salute:

Kal_Maximus_U669 11-26-22 09:05 AM

interior mod 2.0.3 by GrenSo
 
Hey GrenSo..greeting:D
http://image.noelshack.com/fichiers/...6-13-49-29.png
I congratulate you for this work I have just tried....
I am in the updates of all my SH3.4.5 I am late in some..
especially sh5
Tell me I still have black labels under the dials in the electrical engine room.. in the "Turm" the center of the compass is still not good.. the dials on the right TDC too..
otherwise the dials in the engine room some have gray needles.. white have you corrected the correct operation of the dials for the fonction of the individual engines..
I don't know but I suspect traces of old backup after having tested several interiors a while ago... I feel that it will end in "fresh Install" so that there is no longer any doubt..:doh:
if I'm deciding I'm going to operate a redesign of my list is operate a new change we'll see..:yep::yep:
Your friend Kal Maximus my best regards Gren...:salute:

skin-nl 01-08-23 08:47 AM

Hey Grenso a quick update :salute:

After a fresh install with the latest twos and gse 1.2.6...i can load a bunker save but when i start a patrol the game crashes.So i downloaded your profile files and loaded your save games, the game dont crash.So i tried other save games from myself (in patrol) and the game dont crash...I have played now a couple of hours....still no crash :D......Maybe my bunker save gets corrupted.

Thank you very much for your support Grenso :up:

GrenSo 01-13-23 01:55 AM

Quote:

Originally Posted by skin-nl (Post 2846419)
Hey Grenso a quick update :salute:

After a fresh install with the latest twos and gse 1.2.6...i can load a bunker save but when i start a patrol the game crashes.So i downloaded your profile files and loaded your save games, the game dont crash.So i tried other save games from myself (in patrol) and the game dont crash...I have played now a couple of hours....still no crash :D......Maybe my bunker save gets corrupted.

Thank you very much for your support Grenso :up:




Many thanks for your feedback. :salute:


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