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Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it https://www.youtube.com/watch?v=nht2RoYBUfA |
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Can't you just unwrap only the hull again, and not the full model ? |
Hello Gap ! Did you make any progress ? :ahoy: I hope this good ship is not stuck in the shipyard forever.... :hmph:
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Any news on this? Really nice model & skinning work imo..:hmmm:
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Any news ? :)
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to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model. As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol :oops: One of the next days I will post some screenshots. Stay tuned guys :salute: |
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Files sent by PM. Additional notes :
- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) : Ship.Whistle_01 whistle_01.wav Attachment 5009 - I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct.... - I didn't provide the sound for the flag (not important anyway) Here a single mission to test : |
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Thank you Gap :yeah::salute::up: |
@gap : In case you missed it : https://www.subsim.com/radioroom/sho...8&postcount=24
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