SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Type IX for sh5 (https://www.subsim.com/radioroom/showthread.php?t=233811)

mkiii 11-17-17 12:38 PM

scrapped it all again,
renamed all the bones in the stock 7c41 sub to reflect the new type,(does not create errors with the smaller file size, no idea why)
same with the ct,
the cfg nodes had no designation apart from z01 d01 etc, either they do not need one or they inherit from the parent, either way it should be good now.

got to go through all the files again to double check entries (found 1 I had missed but it made no difference)

so time to import all the meshes again (getting pretty good at this now)

vdr1981 11-25-17 06:08 PM

Quote:

Originally Posted by mkiii (Post 2525766)
scrapped it all again,
renamed all the bones in the stock 7c41 sub to reflect the new type,(does not create errors with the smaller file size, no idea why)
same with the ct,
the cfg nodes had no designation apart from z01 d01 etc, either they do not need one or they inherit from the parent, either way it should be good now.

got to go through all the files again to double check entries (found 1 I had missed but it made no difference)

so time to import all the meshes again (getting pretty good at this now)

When you are ready mkii you can upload VIIC/41=>IX replacement files so I can start digging end testing how to implement it as a new playable unit...:yep:

mkiii 11-26-17 12:01 PM

https://s19.postimg.org/hbo5rfwdv/SH...6_16.52.55.png


https://s19.postimg.org/al7oi01ib/SH...6_16.53.30.png


@Vecko I have made a little more progress, in the bunker at Memel, beginning of campaign, complete with a conning tower :Kaleun_Cheers:
clear some pm`s out your box...its full

vdr1981 11-26-17 12:26 PM

Quote:

Originally Posted by mkiii (Post 2527615)


@Vecko I have made a little more progress, in the bunker at Memel, beginning of campaign, complete with a conning tower :Kaleun_Cheers:

Looking great!

Quote:

clear some pm`s out your box...its full
Done!

HW3 11-26-17 05:34 PM

Wow, it fills the bunker up! Looking great mkiii!!!

Aquelarrefox 11-27-17 09:28 AM

this would be in teresting upgrade to considere left for a time sh3...
big work, inderible idea

Brett Sinclair 11-27-17 11:16 AM

This is the most amazing news!
 
As great as Silent Hunter V - with TWoS mod - is, it always lacked the variety of submarines.
While the "lesser" U Boot Typen are less interesting, due to lack of numbers, strictly coastal operations, or lack of operation all together, the Typ IX is truly missed.
To see it in the game - possibly even in time for me to start the parts of the campaign where I "need" the Typ IX? - would be a dream come true.
Thank you so much for your hard work! I cannot wait to be sunken in this one:salute:.

Best,
Brett

mkiii 11-28-17 01:24 PM

its as the saying goes....it will be done when its done, that's if all the problems can be solved, or even solved to an acceptable level.

getting the meshes into gr2 files was bad enough, but solved within acceptable limits.

getting it into the sim as a nine, was challenging, but getting a fully functioning playable sub the same as the type VII, will be harder than you would imagine.

Brett Sinclair 11-28-17 04:24 PM

No hurries =) - that's not what I meant.
Even without knowing the technicalities, I am amazed that you tackle this and make something that most, or even all, of us, would have never expected, possible.

Best,
Brett

HW3 11-28-17 06:00 PM

Take all the time you need mkiii, we have waited this long, a little while longer won't kill us.

mkiii 11-30-17 03:35 PM

@Vecko.... sent the wrong sim file for the conning tower. I deleted the new one and sent the old one :hmmm:
you should be able to get the new one from the link I sent you before, if not I will send another link

vdr1981 11-30-17 06:55 PM

Quote:

Originally Posted by mkiii (Post 2528360)
@Vecko.... sent the wrong sim file for the conning tower. I deleted the new one and sent the old one :hmmm:
you should be able to get the new one from the link I sent you before, if not I will send another link

Rgr that mkiii.:up:

mkiii 12-02-17 07:49 PM

@ Vecko. still no stern tubes or deckgun, but I got 6 bow tubes now.

https://s19.postimg.org/3lsc7g6jn/SH...3_00.36.29.png

the problem is in the script side of things, everything else is ok, eqp files, sim file upcge file, all nodes are set up ok, stern tubes are in the sim +extra reserves they just don`t show up in game.

or on second thought, the scripts are obviously trying to do something, we have got six bow tubes, maybe the problem is how I have renamed the files.

NoMaDEviL 12-03-17 04:21 AM

Quote:

Originally Posted by mkiii (Post 2518761)
Like the title says IX`s in our sim, (hopefully)

[...]

Long time Lurker here, you cannot believe how much I want this mod to happen! You deserve my first post! Keep at it!

THEBERBSTER 12-03-17 05:28 AM

A Warm Welcome To The Subsim Community > NoMaDEviL
Subsim <> Make A Donation <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below


All times are GMT -5. The time now is 11:54 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.