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http://navruleshandbook.com/Rule22.html Quote:
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Hi mates!
While waiting for this gorgeous lights work, i'm reworking a little some details. Here are first funnel horns pipes (2 with Y shape, not 2 vertical): http://www.sterling.rmplc.co.uk/visions/funnel2.jpg https://image.ibb.co/kzRZtw/SH3_Img_..._11_58_395.png Best regards, Vd |
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Someone had the good idea to launch the effect when the rudder was turning, but how can you link rudder's position to the effect ? :hmmm: |
So, in wings, I have duplicated the material and changed its name.
Now in game, the lantern is bright green during night :up:, but it is white during day :-? ... |
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Btw, voilą a "definitive" version: https://image.ibb.co/npWWQb/SH3_Img_..._26_52_695.jpg Best regards, Vd |
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@gap : I don't manage to make the light city work properly. So, I send you the files : there is a single mission ("QM") which starts before night, so you can use Time Compression and see difference between day and night. https://www.mediafire.com/file/3jctm...-%20QM%20v1.7z |
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What do these "nlusM" files mean? |
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Maybe you can clone the house object, re-model him like portholes (with same materials but different textures?) creating a new library object... so we will maybe have enlighted nightime portholes like a library part we can link as equipment in timeline... Best regards, Vd |
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I must be doing something wrong. Still investigating :salute: |
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Small alternative idea! Why don't create a new sound for queen mary only, adding a "Ship.Queen.Mary._mix" after "Ship.Passenger Ship._mix" into data->sound-> sh3.sdl? In my idea this definition should link to a new file (Queen Mary_mix, in sh3->sound directory) that should include original Passenger Ship_mix trace repeated for 10 minutes. After 8 minutes (for example, or when you want) QM's hornpipes' sound should be added to this trace. After that, from NPPQ_.dsd, index 13 soundsource should be changed to "Ship.Queen.Mary._mix", and every 10 minutes we should be able to hear the horns' sound. Is this possible? Is this stupid? Best regards, Vd |
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