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Mod updated!
Emergency Bugfix Update: July 4, 2017
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It wasn`t made for a `84 scenario... you only made it unrealistic now. As of today it is "virtually undetectable" (quote). Even for todays standards. It simply is one of the quietest submarines ever built.
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About German "DM-2A3" and export variant "Seahake" you can read this: http://sovpl.forum24.ru/?1-4-20-00000051-000-20-0#022 |
Thank you, but the wire guidance was requested to be added to the USET 80 by the community back when I first released the mod. The game wasn't actually designed for people to play as the Russians, and as such all of the Russian equipment is at a severe disadvantage within the game.
I'll be making changes to the mod here and there that aren't 100% realistic but are needed for gameplay fun and/or balance. We've got several subs in the mod that came out way after 1984, along with weapons that aren't 100% accurate. I have to make a choice between realism and gameplay, so I can't always be 100% realistic. |
welcome aboard!
MrBboy!:Kaleun_Salute:
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In the end, it's all speculation anyway. If about half of what is said about the 212 A is true, I guess it would be pretty much undetectable in 1984. The problem is it's not very engaging to play it as it is; some enemy subs weren't able to detect me on active at under 2 KYD distance. I have never been in danger in this submarine. Just fire your 13 torpedoes at enemies who never see them coming, go back to base to rearm, rinse, repeat. Quote:
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I heared Crew voices at 1.04.. Ar they from the Mod or the Game?
With now 1.05 there are away.. Depends on zhe Mod? What is up here |
I didn't balance the changes to the 212A against the Seawolf, I balanced it against the 688i that I designed myself, which sits at 100 and 25. I might need to reconsider accepting contributions of new subs to the mod, because I'm not sure I have enough time to balance out every class that comes in... either that, or require that contributions be balanced against the 688i that already exists in the mod.
I do know that in my tests with the Red October, any self noise rating of 20 or below is almost impossible to detect on US sonars, and is impossible for Russian sonars. If you make a sub with a self noise below that, it's very unlikely the enemy will detect you unless you do something to reveal your position, like use active sonar or surface. Crew voices are part of the game, not any mod. I'm not aware of them being removed anytime recently, and I'm on the 1.05 beta version. |
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Crew voices are disabled by default in version 1.05b. |
Brilliant, so happy i get to play as all these different nations now. Thanks!
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I just want to say thanks to CaptainX3 for helping other users add content to the game. I would rather have unbalanced ships than turn away new contributions. I know your time is valuable. If you post a bitcoin or other crypto address I will happily tip you for the effort. :Kaleun_Cheers:
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a Playable 212A ??? my god thats my baby, i love those boats....a hell to live on but a nightmare for everyone who was trying to hunt us.
thanks so much for that .... |
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Glad to hear you like it, I love the 212, too! :Kaleun_Wink: |
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According to both lore and Wikipedia, the max speed of the Red October is 27 knots, about half that for the silent drive. Also, there's nothing I can do about the conning tower on the Typhoon breaching the surface. The devs say periscope depth is hardcoded, it can't be changed by us modders. They never intended the Typhoon to be playable, so that's why it does that. I'm afraid we're stuck with it. |
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