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Oh ... this is actually a rather unusual problem.
Please excuse my following questions - they are exclusively for systematic troubleshooting. 1. Which version of SH4 is installed? 2. Has a new SH4 folder been created under "My Documents"? 3. Was the 4GB_Patch or alternatively LAA installed? 4. Was my installation sequence kept via JSGME? (A snapshot of the JSGME would be helpful) ... |
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2. Yes, with MultiSH4 3. Yes 4. 1.0 TMO_RSRDC_OTC 1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 2.0 Ralles ModPack for TMO_RSRDC_OTC 2.1 TMO_SubTextures_FooSkin Ralles ModPack V1.3beta Update strategic_map_symbols 3000 Yard Bearing Tool (1920x) Bigger Better Protractors Thanks for such a great mod! :Kaleun_Applaud: |
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Test the pack better first without these modes. :03: Quote:
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I'll keep troubleshooting. |
What kind of hardware do you have?
It could be that my ModPack takes the hardware strong claim in its entirety. Alternative, you can disable the BetaUpdate from ModPack, it is experimental and needs a revision... Further ideas...? |
Got it working! I had to run it in administrative mode.
Don't know why or how that makes a difference. It's not in Program Files but it's own directory. Cheers! |
Good to hear - I'm glad it's going now.
Had also had no idea why it did not work properly before... Hope you like the compilation. Have fun - Cheers :Kaleun_Cheers: |
Revision Ralles ModPack V1.3
https://workupload.com/file/dybLZ7s Replaces all previous versions of Ralles ModPack for TMO_RSRDC_OTC. Please note installation instructions in the first post. Remark: This replaces only the ModPack for TMO_RSRDC_OTC. The proper installation of TMO_RSRDC_OTC before the ModPack is therefore absolutely necessary for the function. So far it was known: Quote:
5. OfficeLinks, InfoBoxes, and 50 cal V2.1 by Frederick J. Barnett 6. TMO torpedoes reactivated (if you like TorpedoUpdate, you can now enable it individually) 7. Equipment and ammunition for deck guns and anti-aircraft weapons revised 8. various small adjustments https://preview.ibb.co/cDZrvk/SH4_Im..._10_55_119.png :salute: |
Wow, Bleiente, I've got to quit doing all this "end of school year" stuff for my kids, modding and testing of mods, and just do me some play time - oh wait... gotta go get furniture tomorrow... dunno what we're going to do with the old stuff yet... :lol: - Pray for me. I'm an old man, and shouldn't be doing that kind of stuff... that's my story, and I'm stickin' to it... :roll:
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Hi Beliente,
One question, is the Traveller harder enemy escorts for TMO makes AI escrots ahrder than OTC Tokko's revenge?? :hmmm: |
This question can not be answered very clearly, since it concerns two entirely different approaches of solution between the Traveller (Harder Enemy AI Escorts) and OTC (Tokko`s Revenge).
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No problem at all. Just wondering if they are "compatible". On a different matter, I was playing my 3rd patrol with many game saves. I exited the game and for no reason at all, ALL of my 3rd patrol saved games became corrput :o :timeout: Has this ever happened to you before? Is there anyway to recover any of those saved games?? I'm talking about 8 different saves. :doh: By the way, how normal is to patrol all along Japanese coastlines in March 1942 for days and not been spotted by any plane at all? o.O |
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Try this adjustment, maybe you like it better: https://workupload.com/file/39dQ7S2 Quote:
Perhaps with you was already the first safe file defective... Quote:
The air traffic was actually corrected by OTC, I myself have made no changes. :salute: |
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To test that, I changed area, this time I went to the Solomons area and the only thing that appears are sea planes unnarmed!! If I don0t submerge, a lot will come in but completley unarmed and even like that, they dare to attack with slingshots maybe? I'm used to TMO_RSRD without OTC (years ago), but with the OTC mod, planes and sometimes escorts behave in an unusual way (at least to me). As again, planes with not even a single bomb or 20kg rock to throw? :doh: :timeout: |
Another example, in the Solomons area, I engaged a Fubuki DD , failed to sink and I said "damn...time to run". The DD just made two runs, 8 DC thrown max, and then just circled around like if it would have ran out. I even try to test him at periscope depth ahead flank. He knew where I was but no trying to kill me :doh: o.O
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