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Hi,
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By the way... Quote:
I mean, anchors are the same object on both sides, the only thing one needs to do to make it look right on both sides is duplicating the object and rotating it the proper way, as far as I know... edit (Yet the shadow map would not look good on one side, so the object would have to be mirrored indeed. :hmmm:) |
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in the past I faced exactly the same problem as you: objects that could simply be cloned the way the_frog explained, if it wasnt for their Ambient Occlusion map which would require the flipping of the object for looking good. Unfortunately there is no way that I am aware of, of flipping or even scaling the meshes bound to any individual node. For small objects as anchors and chains, you could consider giving up the AO channel though :03: By the way: your models look awesome :up: |
Alex, gap,
I was not refering to problems with shaddow/AO maps. Thetricky part are are not due to the anchors but the chains: https://www.mediafire.com/convkey/f3...s6ie5sss6g.jpg The opposing sets of chains can be re-created by splitting them into smaller pieces but it is possible to use a single, repeated model. At least I was not able to create a mirrored instance of a 3D model in S3D. If possible, I would be very happy someone could explain the preocedure. |
Meantime - we are armed!
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This is my rendition of a Mk 6 depth charge with its throwing harbor, by the way (no AO mapped yet): http://i519.photobucket.com/albums/u...2012.03.33.png Most details, including bolts, detonator, filling holes, etc, are 3D, but the chain was created by mapping a texture with opacity mask set appropriately, on top of two band shaped, almost flat, objects, overlayed one on top of the other and with back faces set as visible so to give the impression of a three dimensional chain. http://i519.photobucket.com/albums/u...2013.30.29.jpg The final resut is obviously far from perfet, but at a distance and under most angles discovering the trick would require a skilled eye. I think that chains in stock SH5 models were done using a similar method, and in game they look fairly good. :salute: |
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Ahoy ! Any news from the French Navy ?
:ping: |
Done
I would like inform everyones about the finishing of this project - after 10 months from start.
You could find new mod, called 'Bearn 1+1' here: http://dfiles.ru/files/hlrplvee6?redirect Mod was checked with GWX 3.0 Enjoy. And one last photo - for atracting attention https://img-fotki.yandex.ru/get/1040..._60ca9952_orig |
Congratulations mate ! :yeah:
Thank you very much for sharing your beautiful work ! :yep: :Kaleun_Cheers: |
THANK YOU VERY MUCH FOR YOUR ADMIRABLE WORK. :Kaleun_Applaud::Kaleun_Thumbs_Up::Kaleun_Salute:
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Well done texelbo. The French Navy has always been one of the major elements missing from SH games, and despite the effort put by many skilled model builders in expanding main belligerents' navies, French warships and aircraft were rarely considered.
Thank you for filling the gap with your amazing models! :yeah: |
So, I tested the plane during attack against german merchants.
http://i.imgur.com/g1Gu06q.png First problem : the machine-gun (see on the picture) when turning. I have corrected the problem in .sim file. Now the gun can turn without bug. Second problem, just after dropping the bombs, the aircraft disappear and the game crashes. I've added the .zon file which was missing, and tried again. The game doesn't crash anymore but the airplanes still disappear. I don't know how to solve that bug. :06: Here are the files I've corrected : http://www.mediafire.com/file/p9p458.../Fix_PL101.zip Please have a look. Thanks. |
@Texelbo:
Very, very nice models :up: Just on thing I noticed on Kendras picture: could it be the machine gun has no texture? Cheers |
Dear Mr. Texelbo,
Let to ask You with all respects for Your admirable models if You plan to creat any French cruiser model of WWII for Silent Hunter 3? La Galissonnière-class cruiser, for example. |
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