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-   -   Type 7A for SH3? (https://www.subsim.com/radioroom/showthread.php?t=217926)

Anvar1061 09-06-21 03:59 PM

Quote:

Originally Posted by Jeff-Groves (Post 2766980)
Try this version.

https://sun9-20.userapi.com/impg/4Ur...a82&type=album
https://sun9-4.userapi.com/impg/H1zs...fc9&type=album
https://www.subsim.com/radioroom/ima...n_Confused.gif

Anvar1061 09-06-21 04:02 PM

Quote:

Originally Posted by Jeff-Groves (Post 2767027)
U-32 was the only one photographed with a white stripe on the side of the Turm.

I know this band. It was applied on training u-boats. We're talking about the lane on the ladder.
Does it seem to me or have we really deviated from the topic of discussion?

kyle9154 09-06-21 04:05 PM

This is the texture glitch I was referring too when I was using your newest version before I used Anvar's edit which seemed to fix it.

Jeff-Groves 09-06-21 04:19 PM

VIIA early should also not have the lower spray deflector.
Wasn't till around 1940 that was added.
The Bronze Eagle was removed prior to August 1939.
Prior to the Winter of 1939/1940 the 20mm was on the deck behind the Turm.

Jeff-Groves 09-06-21 04:21 PM

Quote:

Originally Posted by Anvar1061 (Post 2767029)
I know this band. It was applied on training u-boats. We're talking about the lane on the ladder.

Actually that Band was on the VIIA during the Spanish Civil War.

I think we are all on the right track. We want a good VIIA that looks correct.
By talking about that We reach a good version.

kyle9154 09-06-21 04:37 PM

Quote:

Originally Posted by Jeff-Groves (Post 2767040)
Actually that Band was on the VIIA during the Spanish Civil War.

I think we are all on the right track. We want a good VIIA that looks correct.
By talking about that We reach a good version.

HERE..HERE... and yes your are absolutely correct and is essential that the deck gun is behind the turm (rear part of the sub), they had the flak gun in front the same as a Type II iirc.

Jeff-Groves 09-06-21 04:49 PM

The Turm should look much more like the 2A Turm in 1939
And the 20MM AA behind it on the deck.
Forward was a Deck gun.

So I should really look into a proper version of the Turm for early years.

kyle9154 09-06-21 04:52 PM

Looks like I had it the opposite way around lol, but yeah i'm liking what i'm seeing and anvar's file (https://www.mediafire.com/file/ibrk8...r%2529.7z/file) there is enough to hold me over until you finalize more....can't wait to see the results bro, keep up the great work Jeff. :Kaleun_Thumbs_Up::Kaleun_Party:

Anvar1061 09-06-21 11:31 PM

I know when the Eagle of the Reich was removed. In the GWR 21 version, this is done via .eqp and I01 works. Good luck Jeff!

kyle9154 09-07-21 05:22 AM

Quote:

Originally Posted by Anvar1061 (Post 2767075)
I know when the Eagle of the Reich was removed. In the GWR 21 version, this is done via .eqp and I01 works. Good luck Jeff!

I can't get the UZO to work for surface firing with this edited version of the VIIA, are you and Anvar getting the same issues? if not probably has to do with me running Onealex's compilation mod as he has an option where you press shift + U to bring up the UZO but pressing just U (vanilla key) should make me enter it in surface firing but nothing happens when pressing that either.

Anvar1061 09-07-21 09:31 AM

I'm not testing the Mod on OneAlex

kyle9154 09-07-21 09:37 AM

Quote:

Originally Posted by Anvar1061 (Post 2767117)
I'm not testing the Mod on OneAlex

Yea all good, i'm going to wait for Jeff to finalize the VIIA model first and then i'll get with Onealex to see if he can add it to get it working with his compilation mod. I'll just play VIIB early campaigns for the time being until its ready.

Jeff-Groves 09-07-21 12:15 PM

Working on welding the verts for the new front drain hole patches on the hull.
I'll probably fix the UV issues in that area after that is done.

Then I'll move to the rear torpedo tube and redo that whole area!
It's so NOT RIGHT!
:doh:

Will rip the Turm from SH5 so We'll have a proper (Well more proper) Turm.

Anvar1061 09-07-21 04:38 PM

I redid the highlights to work in GWX Onealex Edition 1.49.
https://sun9-44.userapi.com/impg/rnD...c0a&type=album https://sun9-19.userapi.com/impg/W9W...a04&type=album
Much needs to be calibrated, but I don't have much time.
Download link https://www.mediafire.com/file/ibrk8...3_Cmdr%2529.7z

kyle9154 09-07-21 07:47 PM

Quote:

Originally Posted by Anvar1061 (Post 2767194)
I redid the highlights to work in GWX Onealex Edition 1.49.
https://sun9-44.userapi.com/impg/rnD...c0a&type=album https://sun9-19.userapi.com/impg/W9W...a04&type=album
Much needs to be calibrated, but I don't have much time.
Download link https://www.mediafire.com/file/ibrk8...3_Cmdr%2529.7z

See what's weird is if I select use historic uboat availability in sh3 commander it works but if I have it unselected in Sh3Commander options then it crashes it upon red loading bar to main menu. I load it through jsgme as told, is there something i'm missing because even your last file you posted here (texture issues were fixed except reflection but UZO wouldn't work) did the exact same thing I could load up a campaign if I had that option selected in sh3 commander but if I didn't it would not let me start up the game anymore. Whats even more weird is when I unload it out of jsgme you'd think all would be well and can start up a normal Onealex career...nope it corrupts my whole install forcing me to do a fresh Onealex install. Like I can't even load the game up through sh3.exe even, still crashes.

Also Anvar, choosing use historic u-boat availability option that allows me to use this mod gives me option of only choosing VIIB in sh3 commander but if I have it unselected then I get VIIA option for all flotillas but this option crashes/corrupts my game. Try it out for yourself and see what I mean, if you don't have these issues then I can take screenshots. So I can play with the VIIA model but wording on the menus such as when you upgrade equipment on your u-boat or look at crew screen it will still say VIIB.

Another note - When I activate the UZO it appears on the bridge but then when I click the icon to remove it or ctrl + U then it comes off the stand but appears to the left just outside of the conning tower and stays there for good. Even submerge its there just to the left of the conning tower, but as you said much needs to be calibrated so its a good start.


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