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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   ISP 2.0 is READY! (https://www.subsim.com/radioroom/showthread.php?t=215710)

TorpX 03-25-15 09:03 PM

I haven't tried to sort out the difference between 'good' and 'excellent' visibility, but the horizon is only about 10 nautical miles, or a bit less. You can never see anything beyond that.

james_nix 03-26-15 04:02 AM

Maybe it's my video card settings but sometimes I get haze on the horizon.

http://i.imgur.com/0M2ai7m.jpg
http://i.imgur.com/N2C6jgl.jpg
http://i.imgur.com/9yWhZsF.jpg

nionios 03-26-15 05:45 AM

Quote:

Originally Posted by TorpX (Post 2300844)
Yes, on a roll of 11+, save the game, quit, and enable the severe weather 'patch', before you start it up again. Otherwise, you will never have severe weather. The idea is to alternate with the patch and without, so you have severe weather sometimes.



For example:

I follow directions and put in the correct scene.dat file in ISP 2.15.

Then I start the game and go out on patrol. My mod list looks like this:
Generic Mod Enabler - v2.6.0.157
[C:\Special Games\Silent Hunter Wolves of the Pacific\#MODS]
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Improved Ship Physics_2.15

The above gives me moderate weather. Winds at 15 m/s will produce 'rough' weather, but not really stormy.

Rolling the dice each day, I later roll a '11'. So I save the game, exit, and enable the ISP 2.15_SW_Patch. My list is now thus:
Generic Mod Enabler - v2.6.0.157
[C:\Special Games\Silent Hunter Wolves of the Pacific\#MODS]
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
Improved Ship Physics_2.15
ISP 2.15_SW_Patch
This will give me more severe weather, mainly at 10+ m/s winds. I continue rolling the dice every day, and when I roll a 11+, I save, exit, and disable the ISP 2.15_SW_Patch. Then my mod load goes back to the list at top. In this way, I get alternating periods of moderate and severe weather.

If you are using the TMO versions, it works the same way; only you use the "ISP 2.x_SW_Patch for TMO" mod.

I hope I explained this clearly.



Ok, good work TorpX.:up:I had understood it correctly.

thegrindre 03-26-15 10:47 AM

I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not.

:)

james_nix 03-26-15 03:50 PM

Quote:

Originally Posted by thegrindre (Post 2300997)
I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not.

:)

Maybe it is just the game and I never noticed before ISP :doh:

merc4ulfate 03-26-15 10:50 PM

Some other environmental mods create tones of it.

TorpX 03-27-15 12:54 AM

I don't think I can provide any information about this. I didn't play around with colors/tones/light because it didn't know enough about it.



HertogJan 03-27-15 04:09 AM

Are you running a Environment Mod?

I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog.

james_nix 03-27-15 06:29 AM

Quote:

Originally Posted by HertogJan (Post 2301237)
Are you running a Environment Mod?

I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog.

I'm just running improved stock environment, maybe that is it. Weird thing is the weather says good visibility!

Looking at another thread http://www.subsim.com/radioroom/showthread.php?t=197296 says it might be a scene.dat bug. :(

Schroeder 03-31-15 07:36 AM

I haven't read through the entire thread so please don't lynch me if this has been posted before but my game crashes when I use the IJN part of the recognition manual. Whenever I reach the ship that comes after the Auxiliary Sub Chaser and before the Momi class patrol boat the game crashes to desktop.

I'm using:
TMO 2.5
TMO 2.5 Small patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Pacific Sound Mod
TMO_Visuals_for_RSRDC
Improved Ship Physics 2.6_TMO_RSRDC

I removed all the mods one by one and it definitely is ISP causing this.
Does anyone else have that problem?:06:

TorpX 04-01-15 03:44 AM

I made a quick test with these:
TMO 2.5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC

I got the CTD you described. Apparently it is the Minesweeper.

I have no idea why this would happen. I didn't change anything in the Rec Manual.

I don't know where the files for the RM are, tbh.


TorpX 12-11-15 01:52 AM

NEW VERSION
 
Improved Ship Physics_2.8 has been uploaded here at Subsim!

:woot:

The link is on the first page.

This version is intended for RFB 2.0 and the corresponding version of RSRDC:
RFB_2.0
RFB_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8

[ISP_2.8_SW_Patch *]
* this is for intermittent severe weather effects


Highlights for v2.8:

* 'fog - lock on' issue corrected
* S-class acceleration slightly reduced
* crew rosters and performance reworked
* torpedo malfunctions/performance reworked
* airborne sensors changed
* map contacts restored
* aircraft physics changed
* rec. manual/stadimeter improved

I recommend people either start new careers (if you are not using ISP now), or wait until you are in port to incorporate this mod. Crew roster changes will likely blow things up if you try to use this at sea, or in a non-ISP career.


Captain Jeff 12-11-15 02:38 AM

Well, the planes got me again so I'm off to start another career. I guess it's a good time for me to try out ISP. I've got a few questions though.

I'm using:
RFB 2.0
RFB patch
RSRDC
RSRDC patch

My system is handling everything just fine. Will it continue to handle everything just fine with ISP 2.8 thrown in the mix? Does the mod put any additional tax on the processor or the video card?

How much does the AI change? Ships move erratically when they know I'm there, they circle or try to ram when I'm firing away with the deck gun, destroyers move in certain patterns when they are depth charging. Are they still doing the same things only their turning ability and acceleration/deceleration ability is different? Or will they basically move in with the same kind of turns but their now using less rudder to do them?

I'll try the mod if it isn't creating any more stress on my processor. The second set of questions is just curiosity before I try it.

TorpX 12-11-15 02:57 AM

Good questions!
The mod should not make anything more taxing than it is now. It may take some time to load, like RSRDC, as there are files for every ship, and aircraft, but when you play your game should run ok, as long as it can handle RFB and RSRDC. It doesn't change visuals, or add eye-candy.



About the AI. No mods, mine, or anyone else's have the ability to really change the AI. The AI will 'think' the same, and attempt the same actions, as before. It is *unfortunately* a 'black box'. We have to live with it. I didn't change sensors, except for the airborne ones. This to correct the issue of a/c being able to see deeply submerged subs.

The ships will have more realistic turning characteristics; so will your sub. This can be good or bad, depending on the situation. :haha:

Ships will still attempt to do the constant helming thing, but their rate of turning, and their speed loss in the turn, will be much less. In short, big, heavy ships will turn like you would expect big, heavy ships to turn. Small patrol boats, and the like, will be able to turn tighter.

Acceleration is much reduced, for both subs and ships.

You should download the mod, and read the documentation. There is a good deal of technical data included.

Captain Jeff 12-11-15 03:13 AM

Thank you, TorpX. That did answer my questions.

I was wondering if a fleeing or attacking ship would still turn in the same arc but, apparently, their arc will be different because of the improved ship physics. They'll still try to do the same things but will be better at them. That's good. I would hate to have a better turning vessel going against something that was still stuck in the stock attack or defense mode. It's good to know they'll be turning as good as I am.

Changes to when a plane can spot me? Excellent!!! I'm looking forward to it!! I was starting to wonder just how deep I had to go to avoid detection!!

Thanks again, TorpX. And thanks for the work you do to help all of us get more enjoyment from the sim. Good luck and good hunting to you!!


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