![]() |
I haven't tried to sort out the difference between 'good' and 'excellent' visibility, but the horizon is only about 10 nautical miles, or a bit less. You can never see anything beyond that. |
Maybe it's my video card settings but sometimes I get haze on the horizon.
http://i.imgur.com/0M2ai7m.jpg http://i.imgur.com/N2C6jgl.jpg http://i.imgur.com/9yWhZsF.jpg |
Quote:
|
I sometimes get haze on the horizon also. I thought it was the game.
Some days are clear as a bell other times they are not. :) |
Quote:
|
Some other environmental mods create tones of it.
|
I don't think I can provide any information about this. I didn't play around with colors/tones/light because it didn't know enough about it. |
Are you running a Environment Mod?
I think this is whats called Light fog in the game, press the weather button, I'll bet it says light fog. |
Quote:
Looking at another thread http://www.subsim.com/radioroom/showthread.php?t=197296 says it might be a scene.dat bug. :( |
I haven't read through the entire thread so please don't lynch me if this has been posted before but my game crashes when I use the IJN part of the recognition manual. Whenever I reach the ship that comes after the Auxiliary Sub Chaser and before the Momi class patrol boat the game crashes to desktop.
I'm using: TMO 2.5 TMO 2.5 Small patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Pacific Sound Mod TMO_Visuals_for_RSRDC Improved Ship Physics 2.6_TMO_RSRDC I removed all the mods one by one and it definitely is ISP causing this. Does anyone else have that problem?:06: |
I made a quick test with these: |
NEW VERSION
Improved Ship Physics_2.8 has been uploaded here at Subsim! |
Well, the planes got me again so I'm off to start another career. I guess it's a good time for me to try out ISP. I've got a few questions though.
I'm using: RFB 2.0 RFB patch RSRDC RSRDC patch My system is handling everything just fine. Will it continue to handle everything just fine with ISP 2.8 thrown in the mix? Does the mod put any additional tax on the processor or the video card? How much does the AI change? Ships move erratically when they know I'm there, they circle or try to ram when I'm firing away with the deck gun, destroyers move in certain patterns when they are depth charging. Are they still doing the same things only their turning ability and acceleration/deceleration ability is different? Or will they basically move in with the same kind of turns but their now using less rudder to do them? I'll try the mod if it isn't creating any more stress on my processor. The second set of questions is just curiosity before I try it. |
Good questions! |
Thank you, TorpX. That did answer my questions.
I was wondering if a fleeing or attacking ship would still turn in the same arc but, apparently, their arc will be different because of the improved ship physics. They'll still try to do the same things but will be better at them. That's good. I would hate to have a better turning vessel going against something that was still stuck in the stock attack or defense mode. It's good to know they'll be turning as good as I am. Changes to when a plane can spot me? Excellent!!! I'm looking forward to it!! I was starting to wonder just how deep I had to go to avoid detection!! Thanks again, TorpX. And thanks for the work you do to help all of us get more enjoyment from the sim. Good luck and good hunting to you!! |
All times are GMT -5. The time now is 09:24 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.