SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] How to use: TheDarkWraith .GR2 Editor (https://www.subsim.com/radioroom/showthread.php?t=198840)

TheDarkWraith 05-27-13 09:59 PM

Quote:

Originally Posted by V13dweller (Post 2063858)
I am sorry that I am getting frustrated.

I have been trying to workout and use this program for quite some time.

But placing and adding nodes usually create and error, and when even just opening airplanes I get a mixed values error, I get a similar error when opening the AI_Sensors.GR2 and the Guns and radars GR2.

Sorry for expressing how I feel.

(I have reported the errors to TDW already_

I have not worked on the GR2 Editor/Viewer in quite some time. I've been busy working on patches for the game. I'll try and spend some time with it here soon to get a stable version out (though it might be limited in what it can do). There's just so much I have to change/add that was exposed by some GR2 files I tried to load. Some of my guesses were completely wrong and there were items I had no clue what they meant but now I do. It was very frustrating and I had to walk away from development on it for awhile and work on something else and let my mind think it over.

V13dweller 05-27-13 11:00 PM

Quote:

Originally Posted by TheDarkWraith (Post 2063880)
I have not worked on the GR2 Editor/Viewer in quite some time. I've been busy working on patches for the game. I'll try and spend some time with it here soon to get a stable version out (though it might be limited in what it can do). There's just so much I have to change/add that was exposed by some GR2 files I tried to load. Some of my guesses were completely wrong and there were items I had no clue what they meant but now I do. It was very frustrating and I had to walk away from development on it for awhile and work on something else and let my mind think it over.

I admire your way of working these problems out.

It's good how you can keep working on other problems and fixes while your head clears up.

I have been doing that with some other games I have been working with.

kevinsue 05-07-15 06:57 PM

Moderators- This thread may deserve a "Sticky"
 
Quote:

Originally Posted by TheDarkWraith (Post 2063880)
I have not worked on the GR2 Editor/Viewer in quite some time. I've been busy working on patches for the game. I'll try and spend some time with it here soon to get a stable version out (though it might be limited in what it can do). There's just so much I have to change/add that was exposed by some GR2 files I tried to load. Some of my guesses were completely wrong and there were items I had no clue what they meant but now I do. It was very frustrating and I had to walk away from development on it for awhile and work on something else and let my mind think it over.

G'day Sailor Steve and Webster,

I realise that this is an old thread, but for budding "Wannabe" modders like myself, threads like this one by "BIGREG" are invaluable resources.

The problem is that over time, these threads become deeply buried and difficult to find, especially if you're a newbie and are not even really sure what to look for anyhow when it comes to these specialist tools like GR2 Editor Viewer etc.

Just wondering if this thread could be "stickied" because it's taken me a fair while to stumble across it and answers a lot of questions that I didn't even know I should ask. :D

Sailor Steve 05-07-15 07:53 PM

Well, from these last few posts it seems to be unfinished. I'm more that willing to stick it if someone can show me that it does work successfully.

kevinsue 05-07-15 10:14 PM

Quote:

Originally Posted by Sailor Steve (Post 2312306)
Well, from these last few posts it seems to be unfinished. I'm more that willing to stick it if someone can show me that it does work successfully.

I'm about to embark on the very steep learning curve with these tools so I'll let you know...:o

gap 05-08-15 06:31 PM

Quote:

Originally Posted by Sailor Steve (Post 2312306)
Well, from these last few posts it seems to be unfinished. I'm more that willing to stick it if someone can show me that it does work successfully.

Yes, it does, though with some limitations. See Targor Avelany's lifeboats, my and Trevally's barrage balloon (included in OHII), and silentmichael's new interior mod for some working examples. And I still have some unrealeased units created with GR2 Editor on my HD. Of course, if you ask me, it is still an unfinished product; It just takes a lot of trial and errors (and quite a lot of backups) understanding what you can do and what not with GR2E, but once you do, you can do some pretty things with it. Definitely worth one or two stickied threads IMHO :yep:


All times are GMT -5. The time now is 01:13 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.