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-   -   [WIP] Real Uboat crew (https://www.subsim.com/radioroom/showthread.php?t=183661)

TheDarkWraith 05-18-11 07:51 PM

Spent all day making a path for the characters to walk/run from bunks to deck gun/flak gun and once they get in the conning tower and try to go above decks the game won't render them anymore :damn: God one obstacle after another. And that was going to be so cool to see....

THE_MASK 05-19-11 12:27 AM

Quote:

Originally Posted by TheDarkWraith (Post 1666490)
Spent all day making a path for the characters to walk/run from bunks to deck gun/flak gun and once they get in the conning tower and try to go above decks the game won't render them anymore :damn: God one obstacle after another. And that was going to be so cool to see....

Thats ok , because the next post always says i figured it out LOL .

mobucks 05-19-11 08:49 AM

I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!

Trevally. 05-19-11 12:00 PM

Quote:

Originally Posted by sober (Post 1666575)
Thats ok , because the next post always says i figured it out LOL .

:har:

Stormfly 05-19-11 03:31 PM

Quote:

Originally Posted by mobucks (Post 1666730)
I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!

better coffee than rum :D:O:

Captain Can 05-19-11 07:30 PM

Quote:

Originally Posted by sober (Post 1666575)
Thats ok , because the next post always says i figured it out LOL .

haha so true. :haha: even a bad programmed game engine can't be an obstacle for TDW.

nozaurio 05-19-11 11:45 PM

Quote:

Originally Posted by mobucks (Post 1666730)
I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!

:yep::yeah::yeah::03:

TheDarkWraith 05-20-11 01:46 AM

Quote:

Originally Posted by sober (Post 1666575)
Thats ok , because the next post always says i figured it out LOL .

You all know me too well :O:

Quote:

Originally Posted by Captain Can (Post 1666984)
haha so true. :haha: even a bad programmed game engine can't be an obstacle for TDW.

No but it sure can be one hell of an obstacle and a challenge :D

My newest creation: http://www.gamefront.com/files/20348...ng_deckgun_mkv

You'll figure out what it is from watching it (I couldn't stand how they teleported to/from that station all the time). Just a taste of what is yet to come :rock: :|\\

stoianm 05-20-11 02:03 AM

It is very nice and immersive... can you see them climbing and unclimbing the ladder also?

sentenc3 05-20-11 03:23 AM

Beautiful :sunny:... you are steadily realizing the dream of the best simulator uboot of the story:ping: ... thanks is all we can say:salute:

urfisch 05-20-11 03:33 AM

looks very promising.

:salute:

but the returning slow turn of the models looks a bit odd, any chance of getting this solved? and there is NO ladder animation? what about letting them jump down from the turret?

;)

Stormfly 05-20-11 06:53 AM

there is a "jump down" and fall animation in MFCM, did you check the ladder animation which is playing in the bunker ?

TheDarkWraith 05-20-11 12:28 PM

Quote:

Originally Posted by Stormfly (Post 1667177)
there is a "jump down" and fall animation in MFCM, did you check the ladder animation which is playing in the bunker ?

the problem with most animations is that they were created for a specific purpose. The distance the characters covers, the rotation they face, etc. is hardcoded in the animation for that purpose. Makes it hard to find acceptable animations to use for my purposes.

Should have flak gunner(s) running to/from flak gun here soon :up:

sentenc3 05-20-11 01:03 PM

TDW, your idea is also to create more members of the crew or just those that work there now? thanks:up:

tonschk 05-20-11 04:28 PM

Quote:

Originally Posted by sentenc3 (Post 1667121)
Beautiful :sunny:... you are steadily realizing the dream of the best simulator uboot of the story:ping: ... thanks is all we can say:salute:

:DL I fully and totally Agree :yeah:


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