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Any news about the Damo´s interior lights with the Super Turms? Regards. Fitzcarraldo :salute: |
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Drooling as usual mate, great work :salute: Best regards. Fubar2Niner |
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st nazaire subpens
hi guys
i have a small prob with the mod. enabled mods Conus' SH3GWXWS 2.3 WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Aces' Multimod compatability fix release v1.3 public beta Aces' St.Nazaire Super Pens v5.1 GWX Version and here is the pic http://i268.photobucket.com/albums/j...0-12-08-05.jpg please help ps i had posted this at http://www.subsim.com/radioroom/showthread.php?t=194107 and Magic advised to take a look at 2 aces thread's about new turms and pens. i red them but i couldn't find something. cheers |
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This only for Wilhemshafen,St.Nazaire!!!For rest Bases needs Wac Animated Sub Pens interior start for GWX http://www.subsim.com/radioroom/show...06&postcount=1http://www.gamefront.com/files/21038...art_for_GWX_7z |
the pic is from st Nazaire and as you can see i have followed aces instructions. Now i'll install jimbuna's and i'll be back.
cheers |
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ok is this mod for type vii cs and ixs only? i loaded up all the mods as listed in the readme. i just started a new career and i started with the vii b and my turm has the wrong textures and i cant get into the conning tower room itself from the command room by just clicking the mouse to go up the latter. so is there anything im missing here?:salute:
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Thread necro.
I'd like to find out if anyone is still using the St. Nazaire super pens mod and having any issues. I have a very large mod soup, but I am using Wilhemshafen,St Naz,Schluese and xtra ships V6 as is mentioned in the mod (V5 is actually cited). I didn't have any problem with it on my old system, but I upgraded to a system that is pretty advanced, and I have problems there now. Everything else runs fine. When the mission starts, if I am topside and rotate my view to the 90 deg position I get CTD. However, I have noticed that if I haven't raised my battle flag on the u-boat then it seems to not crash. If I raise the flag, then it will crash later. Also not sure if it is really related or not. Still doing some testing. Disabling the mod seems to work just fine, so that is always an option, but that mod is really nice work that I'd like to keep. So I am just wondering if anyone else is experiencing anything like this. |
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