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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] A British Med Campaign (https://www.subsim.com/radioroom/showthread.php?t=181770)

TLAM Strike 06-09-11 09:09 PM

I just installed this, I don't play SH4 much since I found the stock game so unchanging and unrealistic but I love this mod! :up:

I think I just got killed by a circle runner in my 'T' class boat near Tripoli. I was was aiming at a 7000 ton tanker in a convoy when I fired all my tubes (it was at a little over 3,000 meters/yards so I wanted a large spread) when something takes out my periscope and floods the tower. First I thought I was rammed (I now think it was a very circle runner since I was shallow due to the heavy seas) Bow torpedo, the tower, control and the engine room all start flooding and I lose depth control. I figure I'm doomed when I see the depth gauge read over 500 feet, then I hit bottom! But I couldn't blow sufficient air in to the tanks to surface before the pressure crushes the boat (makes sense since bow torpedo, and the tower were flooded and the other two compartments were half full).

I did nailed the tanker btw (using manual TDC too)... :haha:

seaplate hitman 06-09-11 09:22 PM

I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.

My Mailbox:Boca2000@live.cn

Thank you very much in advance!

PS: The full name of PRC is People's Republic of China. In the fore post , I made a spelling mistake. Sorry.

JapLance 06-10-11 01:19 AM

Quote:

Originally Posted by seaplate hitman (Post 1680850)
I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.

I will try to send it by e-mail. I've never tried to send such a big file through an e-mail, so I can't assure you will get it, but I tried.

TLAM Strike, you must have been very unlucky with that circle runner. The chances are really really slim, as the British Mk.VIII torpedoes were very, very reliable (contact pistol only though).

JapLance 06-10-11 03:18 AM

Sorry, my account doesn't let me send such a big file :cry:

Jan Kyster 06-10-11 08:45 AM

I wouldn't mind shipping a DVD to China - that would be a first :hmmm:


PM me if you're interested, Seaplate! :up:




About the download, perhaps the site is being blocked from PRC? That would not be a first, would it?

Brewster 06-10-11 12:33 PM

Quote:

Originally Posted by seaplate hitman (Post 1680850)
I can not download it again! The netweb is not available still. If someone can do me a favor,I beg him send this mod to me by E-mail.

My Mailbox:Boca2000@live.cn

Thank you very much in advance!

PS: The full name of PRC is People's Republic of China. In the fore post , I made a spelling mistake. Sorry.


guess that China thinks that on that download site illegal material is..

Sorry my bad didn't think at china at al..

Brewster 06-10-11 12:40 PM

I mailed it to you.

seaplate hitman 06-12-11 01:56 AM

Thanks for everyone's help!
I am very appreciate!:salute::salute::salute:

Brewster 06-12-11 09:26 AM

No problem. If you have it with other things just send me a message:up:

JapLance 06-12-11 12:25 PM

As usual when Googling for something else, I came across this very interesting link:

http://historisches-marinearchiv.de/...schreibung.php

A database of Allied submarine attacks in Europe: North Sea and Arctic, Baltic, Mediterranean and Black Sea. Impressive work.

Brewster 06-12-11 02:54 PM

Quote:

Originally Posted by JapLance (Post 1682354)
As usual when Googling for something else, I came across this very interesting link:

http://historisches-marinearchiv.de/...schreibung.php

A database of Allied submarine attacks in Europe: North Sea and Arctic, Baltic, Mediterranean and Black Sea. Impressive work.


Meine Deutsch is nicht so gut. anyway thanks for the link:up:

max-peck 06-15-11 12:56 AM

Very nice work to all involved in this :up:

Since I read Unbroken I've wanted to operate a U Class out of Malta, and now I can :DL

One question, has anyone else had any trouble with the U Class? When I reload a save game all the dials and gauges in the interior view stop working and get stuck at the 12 o'clock position?

Or have I got a bit of mod soup going on? If it's just affecting me I'll try a clean install.

llamaman 06-15-11 08:28 AM

yes, I get the same thing all dials pointing up after game save,
any ideas ?

Jan Kyster 06-15-11 01:11 PM

Maybe it's related to AI-boats, as in these old links
http://www.subsim.com/radioroom/showthread.php?t=102182
http://www.subsim.com/radioroom/showthread.php?t=93353

But I know nothing! :D

JapLance 06-16-11 12:35 AM

Thanks Jan, I've been reading this threads and I think I found the problem:

Quote:

Originally Posted by Rubini
Hi guys,

Well, well you are suffering from an old known bug. This was adressed a more than year ago.

This problem is related to another Uboat on the campaign files than the player's uboat (AI uboat, cloned or not). In that long time ago I and Sergei just find that only a correctly cloned uboat must be used for AI uboats. So, someone here put a not well cloned or even not cloned uboat on the campaign SCR file. Just delete them (or use a AI uboat that is on the original GW/HT folders) and the bug will go away.

Hopes that could help you!

Rubini.

Not being aware of this problem, I added a couple of submarines in the player starting harbours, to give some atmosphere. They are the same units as the player subs, and seem to be the ones causing this problem. Since I don't usually use the interior view, I hadn't noticed anything wrong with it. Apologies.

A simple solution would be deleting those subs in the file \Med Campaign\Data\Campaigns\Campaign\Med_HarborTraffic .mis with the mission editor. The "professional" way would be creating AI versions of the player subs, but this is something I can't do for the moment.

Unrelated to all that, seems like I found what was causing a crash in the museum. There were a couple of German ships in WDAD that were missing their textures. When I corrected that using the ones Lurker used in OM, and after a really long loading time, the museum worked. I have also found a JSGME function that allows to eliminate previous files while the mod is enabled, so I can eliminate from the roster the ships of, for instance, Lithuania, which were loaded by WDAD but are not needed at all in the Mediterranean, lightening (I hope) the loading times. I still need to do some testing, but it seems to work fine.


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