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Losing a 100k patrol because of power failure.
I must buy an UPS urgently! |
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Thinking you had successfully evaded convoy escorts, but the second you surface and start getting outta dodge, they come back and blow everything off of your conning tower.
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Things got even worse now.
The power failure torpedoed and sunk my graphics card (Nvidia Geforce 7600 GT). Now I don't have my desktop gaming machine to play SH3. I post this from my laptop. New card is to come in on Tuesday - if the BdU allows it. |
What card are you replacing it with?
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I think something similar to the lost one as I was satisfied by its performance. The only game I play on my PC is SH3. Any suggestions? |
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My 32bit system is running a Nvidia 7800GS and the 64bit system an ATI Radeon HD 5750 |
1940 in U-13, my trusty IID.
Out from my first patrol from Lorient. New flotilla, new home port. Time to make a name for myself. While heading up the west coast of GB, a convoy appears as a radio contact. It's a little far off, but I figure "What the heck" and plot an intercept course. It's a long shot, over 250 km away, but the intercept point is on the path I'm already travelling. Gun the diesels to ahead full. Bad weather is slowing us down. High wind, torrential rain. Cautiously on 128x tc. Suddenly it's BANG... taking damage. Depth charges in the water. Hull damaged. Bow torpedo tubes damaged. I crash dive, but the depth charges blow me to pieces. Not before my sonar guy picks up the sounds of the convoy's merchants at close range. The lead escort of the convoy ran straight over the top of me in the darkness. Not a peep from my watch crew. Positive: I know my intercept method works. I found the needle in the haystack. It's like shooting an arrow from the sky with a bullet, firing from over your shoulder while using the reflection from a mirror. Negative: Ah S**T! There is no way any of my future intercepts will be this accurate, and all I have to show for it is a sunk boat and a dead crew. I normally play DID, but the situation sucked so badly I've decided to reload from Lorient and start the patrol again. It wasn't my mistake. It wasn't even bad luck. It was a fluke that I'll be damned if I'll accept as a legit death. It's the equivalent of the computer crashing. |
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To help stop so many of these "interesting" encounters I have used SHC3.2 to modify the Time Compression settings so when something is detected (if they detect it that is!) TC drops straight to 1x instead of 8x - that gives you a bit more of a fighting chance :D |
I dunno TBP....... that's sounds liek DiD to me :O:.
I almost got ran over once by what I think was a lone DD, sunk him with a stern shot before he could turn on me, < 500m before i saw him. I assume he was alone, never saw anybody else, but I did hightail it outa there. |
Harbour raiding. Enough said.
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An unaware destroyer is on a course to pass directly overhead. You are silent, so you can't maneuver without giving away your position. It almost seems like you avoided him... random PING.
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Losing the second drive, after a first one had failed, in a 3 drive RAID 5. I had just sat down to start to the repair process, upgrading to a 2 TB R5, when I lost the array. Luckily I had backed up "my Documents", so I kept all that goodness, but didnt get to backing up my downloads sections, so GWX reinstall here I come!
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1st Patrol the war just started. Still amazed that the Kriegsmarine has entrusted me with a Uboot. But time to wreck havok on the English shipping. My type II decides to find its prey the old fashioned way. Sail around randomly til we blunder into an Englishman. Finally a merchie, its night Im going to sail up to his side and sink him. That plan in mind as we get close. I decide to check who he is exactly. Up go my binocs. His flag is orangish red with a white circle in the middle. Turn to my watch officer "who the hell are those guys?!?" He doesnt answer just stares at me creepily. Note to self dump the watch officer shoreside asap. Deciding not to engage we go on a merry tour of the north sea once more. Finally a week into the patrol we come across an english merchant. Still baffled by the whole concept of the fire control comp. I give him 10 degrees of lead and fire. The torps wake heads straight for the boiler room. Scratch one merchie I think. "Klang!" says the torp as it bounce off the side. The merchie panics. A dud? well lets try that again fire 2. "Klang!" another dud from 2 90degree angle shots. The merchie is running zigzagging and more then likely changing his drawers. Spend the next 30 minutes working into a firing position with the same result. If we make it back to shore Im going to have a few choice things to say to the torpedo people. another 30minutes and another dud.:damn: At periscope depth weighing my options with my last shot, here comes the cavalry. Warship inbound and fast, that merchie must be screaming for someone to save him. Another spot of bad luck, he zigs when he should have zagged and im now 100 meters of his portside, going the same course. Up goes the periscope again, only this time Im looking at a destroyer, from the side, who is going slow. Forget the merchie, fire! torpedo sails true and breaks the destroyers back. Now on to the merchie. Only to realize I just fired my last torp and then get to watch the luckiest merchie in history sail off into the sunset. I head back to port with 1200tons of V&W only
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