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I'll dig around for the ID's after I finish changeing the UV's for SteelViking.
The Granny Exporter creates them when exporting from the 3D application. All GR2 files in all Games I've checked have ID's like that. |
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That would be great. Thanks Privateer :up:. |
I've done it!! :rock::rock: I have a PT Boat made by a .dat file with collision model rendered correctly in game :rock: Has NO .gr2 files in it at all :D
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:woot::yeah::woot:
always knew you would do it:up: |
Took literally hundreds of times trying to figure out the right combination. Now that I know how it's done it's easy to do :D
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LMAO, as i said you should just make a new game.
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I'll have the PT Boat available for testing here soon :up:
I've shelled it and fired torpedoes at it. All exploded on contact :rock: |
:rock::rock::rock::salute::salute::salute::woot::w oot::woot:
I knew it that you will pop up a solution one day:up: |
:o
Does this mean that we will have more variety of ships in SH5 soon? It's about time! Because I just sank my 1 millionth Liberty Cargo vessel :D Thank you TDW! |
I took the PT Elco boat from SH3 and ported it to SH5 using my new method that I figured out for .dat files. This method will allow ships/airplanes/units from SH3/4 to be imported into SH5 :rock:
Here is my attack on the PT Elco using a torpedo: Here are the 2 PT Elco boats docked: http://www.subsim.com/radioroom/pict...pictureid=3974 Here is my torpedo about to impact one of them: http://www.subsim.com/radioroom/pict...pictureid=3973 The blast from the torpedo sent the PT Boat flying :o http://www.subsim.com/radioroom/pict...pictureid=3972 http://www.subsim.com/radioroom/pict...pictureid=3971 Here it is taking on water and sinking: http://www.subsim.com/radioroom/pict...pictureid=3970 Underwater shot of the sinking: http://www.subsim.com/radioroom/pict...pictureid=3969 Notice the messagebox entry on the bottom right: WEPS: Torpedo Patrol Boat sunk at position: .......:D Now it's not going to be easy to import SH3/4 units into SH5 because the .zon file is NOT compatible! I had to redo ALL the spheres and boxes for this unit. There is still more work to do on it (the .eqp entries and the .sns entries) but the 3D model renders in SH5 using DAT files and has a working collision model now!! :rock: |
:o - so we will have flying ships and naval airplanes?:DL
http://www.subsim.com/radioroom/pict...pictureid=3972 Impatient to test that |
Hey, pretty good news man.
I agree with the General it's about time new units can be imported into the poor SH5... If you can bring some life into this game, the fact that you'll not be using state of the art GR2 format for your files doesn't matter too much (I think), you'll have done your share of the work ! ;) Good luck importing more units ! |
That PT Elco boat is only 35 tons. A torpedo will blow it completely out of the water (with SH5 stock torpedo settings) :yep:
Now I know there is going to be lots of questions as to how I made this work. It's really quite simple when you follow the correct pattern of how the .dat file has to be structured and the file structure itself has to be structured. I'll try to have something put together as to how to do it soon. Problem is I fly out to Denver tomorrow morning and I don't have much time. I'm just lucky I got it sorted out and working with .dat files :D Never give up.....Sometimes you have to try every single possible combination (and then some more) before you figure whatever it is you're trying to figure out :up: |
Related: http://www.subsim.com/radioroom/show...173092&page=22
:o The same day. :o we see light at the end of tunnel. :arrgh!: |
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Be bored more often! :yeah: |
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