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-   -   [REL] 3D TDC and Radar Range Unit (https://www.subsim.com/radioroom/showthread.php?t=170944)

I'm goin' down 07-17-10 03:02 PM

I am in a Gato
 
that is me in the Barbarinna. I am the boat practicing the O'Kane method.:D

Nisgeis 07-17-10 03:36 PM

Quote:

Originally Posted by I'm goin' down (Post 1446977)
that is me in the Barbarinna. I am the boat practicing the O'Kane method.:D

Could you post up a screenshot of what you do see then? If you installed the mod and you are in a Gato, then you should see the range unit (with all the numbers on it). Not seeing the TDC either would suggest it hasn't installed properly.

I'm goin' down 07-17-10 03:40 PM

Quote:

Originally Posted by Nisgeis (Post 1446870)
It can be installed at sea.



If you're using it with TMO, remove the menu folder in the data folder and that should fix the stopwatch changing sides and tools changing size. As for not seeing the 3D TDC, then it's only in the Gato and Balao at the moment, are you in one of those boats? Pressing F9 in TMO will take you to the TDC. You could also try removing cameras.dat as well and see what happens.

I could not find the folder you are referring to in the TMO data file.

Nisgeis 07-17-10 03:43 PM

Go into whichever folder your mods folder is, then go into the radar mod folder, go into the data folder. Delete the menu folder.

I'm goin' down 07-17-10 04:41 PM

deleted the file
 
I delete the menu file. The compass and tools reverted to original size. The stop watch reverted to the right side of the screen. However, the mod does not show up. I tired both a Gato and Gar in 1943. Any ideas? F9 takes me to the correct station but not the mod.

Patchman123 07-17-10 05:52 PM

Is it also possible to make an RFB version as well?

That would be nice. Could we also change the TBT as well and have it transmit to the TDC as well? Does it also work with the TBT as well?

14C1. General. The target designation system is used for the purpose of transmitting and indicating the bearing of the target from the bridge or radar to the torpedo data computer (TDC) and the 2 plotting stations.

http://www.maritime.org/fleetsub/elect/chap14.htm

The bridge thing with the angle on bow can be removed also. How would you make it work with the TBT as well?


PROCEDURES DURING THE APPROACH AND ATTACK; Using the TBT, Radar, Periscopes, Sonar, the bearing of the target is fed into the TDC. When ranges are obtained or estimated, this is manually cranked into the TDC. When target course is estimated, using angle on the bow, this is manually cranked into TDC. An estimate of target speed (sometimes using sonar shaft turn count) is manually cranked into TDC. Now the TDC operator has the following: Submarine course and speed, Target bearing, range, course and speed. At the same time the DRT operator is plotting the target bearing and range on the track sheet from the little light that is keeping track of the submarine course and speed. All of this is just the initial estimate. When periscope observations are made, the approach officer should be made aware of the submarine speed, and depth, so as to minimize the feather of a wake made by the scope He should also be made aware of the time elapsed since the last observations, as this may give some indication of whether or not the target is on a zig zag plan and changing course about every six minutes. The TDC operator should also announce what the generated bearing of the target is so the periscope can be placed on the target immediately. Periscope observations should be of only a few seconds duration. The primary purpose of each periscope observation is to determine the target bearing (this is accurate and automatically transmitted to the TDC), the angle on the bow, ie: the target course , and the target range (described above). The range is an estimate, but can be refined by using ST radar.

http://www.bergall.org/320/patrol/torpedo.html

I was wondering if there could be a seperate TDC station as well added into the game on the menu bar in SH4. Could the TDC functions be removed for the bridge also to make the TDC more realistic? Can you also get the TDC to work with the TBT as well?


Can you also manually calculate the speed and angle on bow? The angle on the bow should be transmitted into the TDC as well. How would you implement a new system where the TBT works differently like the AOB thing is removed from the interface of the TBT and replaced just transmitting the bearing.

The bearing transmitter should dials should start working when a ship is locked on by the TBT on a target like a ship.

John Channing 07-17-10 08:36 PM

Using TMO 1.5 it works perfectly with the TBT.

Tutorial coming (slowly).

JCC

I'm goin' down 07-17-10 10:35 PM

Quote:

Originally Posted by Nisgeis (Post 1446991)
Could you post up a screenshot of what you do see then? If you installed the mod and you are in a Gato, then you should see the range unit (with all the numbers on it). Not seeing the TDC either would suggest it hasn't installed properly.

Naw. Nope. No way. I just reloaded the mod. the menu file was deleted per your advice. Guess what? Now the tools on the Nav Map are the correct size. The stop watch is on the right side. The radar range mod is working. I am good to go. :woot: I still have to figure out how to use it:hmmm:, but I am working on it. Thank you for your help.:salute:

Donkey-Shot11 07-18-10 03:33 AM

@Nisgeis: Sorry for the late reaction, I can see everything: except for the two triangles on the A-scope. Everything else is visible.

Nisgeis 07-18-10 03:59 AM

Quote:

Originally Posted by Donkey-Shot11 (Post 1447291)
@Nisgeis: Sorry for the late reaction, I can see everything: except for the two triangles on the A-scope. Everything else is visible.

Hmmm, sometimes the green triangle isn't that visible. The white one starts off at 0, so it is tucked to the very left of the screen and hidden by the radar shroud. Move the dial or drag the screen and it should pop into view.

Donkey-Shot11 07-18-10 04:05 AM

@Nisgeis: that did it. I can now see them both. I was looking in the wrong place. I was looking underneath the rader signal (greew wavey line) instead of in it.

Now that I've found what I was looking for (sounds odly religious, anywho...), I'll go give this mod a try.

TopcatWA 07-18-10 07:41 AM

Great Mod. Can't wait to give it a go.
Thanks for the effort & operating input:yeah:

Nisgeis 07-18-10 08:55 AM

Quote:

Originally Posted by TopcatWA (Post 1447412)
Great Mod. Can't wait to give it a go.
Thanks for the effort & operating input:yeah:

Thanks for the future feedback, hint hint :DL.

Donkey-Shot11 07-18-10 01:06 PM

Well, I gave it a try: it works! Managed to sink me a large tanker in heavy rain with near zero visibility. I didn't know it was a tanker just seconds before I fired my torpedoes. I fired a spread of tree fish, all of them hit home.

The most dificult thing to get right is the bearing. Right now I just take a whole lot of bearing/range readings and I'm hoping the errors average themselves out. As soon as I get a reasonebly consistent plot from my crew, than that's what I'll use.

Of anyone has any tips on getting the bearing right with radar I'ml be all ears. Oh, plotting a single target inside a convoy is also pretty tricky, it's hard to figure out wich blip is wich :)

Nisgeis 07-18-10 01:25 PM

Well done Donkey-Shot, congrats. Yep, you have to keep a mental map of where all the ships are so when they cross bearings or range you can hold it in your head for when they uncross. With enough practice, you'll get like Neo in The Matirx.

Bear in mind that radar wasn't the best tool to use for bearings, so if you have a choice, use the periscope. To get radar bearings, sweep over the target clockwise, then step backwards (anti-clockwise) with the mousewheel until the pip appears and that's the target's bearing. Rock it back and forth over the pip to keep following the bearing. If the target is at 045, you'll get a radar return from 037 through to 045, so what you're doing is using the 'trailing edge' of the radar lobe (beam) to get the bearing. It's slower than using optical bearings and can be quite dis-orientating with multiple targets.

When I do the next update, I'll trun down the gain on the 'A' Scope, so you can more clearly see the different in pip heights at longer range - the larger targets are actually larger spikes.


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