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Personaly i think they should re think the SH concept.
They know there is atlantic buffs and there is pacific Buffs They know that online campaigns are something that pull people in They know that there is alot of people out there wanting to sail the DD`s etc... I hope that if it comes it will be named "Silent hunter total war" They will use generic internals that the mod team can upgrade to the "real stuf" There will be 1 playable sub for 4 nations that use the generic internal (where the dials and crews are what makes them different) US UK Ger Jap A dedicatet server that can run a dynamic world...(Ubi host this so its only leagal players that can use it) The same will be for Destroyers.. 1 generic internal 4 nations it works like the sub side The game will come with 1 lets go play complete box with all above. They work on the title as platform and give the modders the tools to "upgrade" the game. UBI makes changes to the platform modders adds ships gfx sounds etc.... UBi send out (sell) year based mod packs Out of BOX 1939 (silent hunter total war) 1940 Merchant hell (game expansion 1) 1941 Stalemate (Game expansion 2) 1942 Changing tides (Game expansion 3) 1943 Death from air (Game expansion 4) 1944 winners and loosers (Game expansion 5) 1945 The few brave left (Game exspansion 6) These packs will consist of the new ships for the year. Radio stations upgrades to the subs "nation newspaper" new GFX stuf changes to the navys and the allies / axis. Ubi get money for the expansions, they host the dedicatet server online campaign where you need to buy your way in by "the start box" and the expansions. (they have to make money) This way we get a semi mmo, they earn cash etc.... I have loads of more ideas lol....online ranks where a player can rise to become the one sending others out on missions. (this will be determined by factors. Realism level. How many times you have died doing campaign and tonnáge sunk) So a player playing campaign in 100% realism dont die doing the year campaign and have a high score will have a chanse to get promotet. He can turn it down. The ones not playing 100% wount have the same options.(lets be fair, the hardcore players should be the ones promoting and showing others why 100% realism are fun :03: and there is benefits) The rank system dont have anything to do with special items, its about rank and what choises that comes by the rank. (a player can in theory end up being OKM big boss and send out mission orders) Or us navy boss...royal navy etc....all races(<--woops left over from eve online.. NATIONS) have there own system...based on ranks I could come with more way more...but in general i think people understands what im trying to say...:har: L.T PS. The game is deigned so you can bind player createt ships to the generic internals (that way there will be a easy way to create and make playble ships "russians subs" etc) The mod structure is like combat flight simulator series Before any ships can be used in the online campaign they will be checked by the Server team to rule out cheats. Ships not aproved cant be used online. Player made ships and internals when send in for aproval comes in 2 parts Ship+internal (complete pack) ship+generic internal (ship using generic internal) cant stop lmao Rank system also are a key factor for what you can use. You start in a destroyer, climping in rank and as one of the few you can end up commanding a taskforce on your prime BB flagship... Top spots are only limitet in numbers (there were only so many BB`s) Inactivity for a commander for a period of time (lets say 2 months) will put him on a "leave list" and hes command will be offered to the next one in line.. A returning commander will be offored a position on a capital ship if one is free...(You have to promote online activity and its not fair someone can hold a spot for extended period of time) The online campaign is played by Uplay login The offline game part only will require 1 registration through Uplay then its "offline" all leagal buyers can register for the online campaign and will recive hes command doing the registration. The online campaign.. Start year 1939 Major historical events will be presant but you have a choise to make a difference.. Germany and Japan will loose the war, but you have a chanse changing things by your and your commanders planning etc... Major battles are set in stone (Bismark, coral sea etc) But if you can assist doing these events you might be able to save the Bismark etc... (this needs abit tweaking and more thought) In general all the events will take place, but you as player have a chanse to change to battle outcome, but not how the war ends... No super ships will be in there. The ships build and used will be there, but those never seing battle wount be availiable... The campaign is to place you in ww2 naval warfare, where you matter. We all know how it ended, but the campaign will give you room to se how your actions would change the battlefield. Surface ships only comes with a 100% realism choise (to make sure that subs dont end up in disadvantage) Subs will have more realism options. You can join server in "movie" mode. This option gives you the tools to record using a tool cammera provided using this mode. All kills and deaths will be listet on the ranking boards with a M so all can se that the player have been recording movie clips doing that patrol...(kills made doing M mode wount count on the promotion ladder) Users of external cammeras will be flagged with an icon. They can use external to se everything, the player escorts can se there location. Not speed or depth, but there location (fair have to be fair) This have to be distance based so icon shows within a specific distance.. Simulation Subs comes with the stations like SH5 with 3d movement Surface ships comes with the stations like destroyer command, but with freecam you can walk around the ship. The stations on surface ships are 3d modeled but not the entire ship like the submarines Surface ships will come with generic stations that modders can change to resemble the real thing. there will be generic stations for each ship type Players can make playable tankers, Libertys etc If a mod team wants to add another nation to the campaign lets say russian, they have to make a specific ammount of ships for the nation...and send in the campaign layers so the server team can add the nation campaign into the online campaign... The game comes with the tools needed to create items, ships and campaign files.. The requirements for polys and data etc will be with the game manual... All mods can be testet and used offline... When logging in you can choose start from base or start from hot spot.... If you run 100% realim you can choose ofline AI When you log of the AI will take over folowing the course. The AI will avoid engagements and only work strictly deffencive on the way to course end making sure that the boat wount be lost. You will always have the option to go to a hotspot or return to port... |
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I say UBI screwed up in pushing "More, better and Different" and the Devs screwed up by saying "YA...we can do that!" Instead...why didnt they do as you said, and TOOK WHAT WORKED and update the graphics. Example... Take almost ALL the great that was GWX (gee maybe ASK the modders responsible what they did) to include FIXES they did, and update the graphics to SH4 or 5 level and release. (Dont have a cow other modders here....Its just I have played all mods and IMHO think GWX struck the best balance out of all supermods...ALL of you modders ROCK!! ). WOW...that would have been hard. No instead UBI and the devs want to redesign the whole friggin sim (with mostly crap UI, TDC...) and fail miserably at all of them. It just doesnt make sense :nope: |
.....IF....and thats a big if, there is a Silent Hunter 6, if its not a global campaign (like Koei did with PTO IV for the PS2), it should be in the Pacific, with fleet boats. Even things up a bit.....4 U-Boat titles to 2 Fleet Boat titles just doesn't seem right, especially considering Silent Hunter series started in the Pacific. Suggested features to add (aside from the problems that have yet to be fixed in past SH games):
1) The ability to choose your gameplay type. Choose arcade and get renown and buy new equipment for your sub. Choose simulation and have BuShips issue you new equipment like radar. Gun configuration would still be the skipper's choice either way. 2) Take time for refits at Mare Island. Maybe make it to when you get ready for transfer, you have to "trade up" in San Francisco. 3) I know its just eye-candy and does nothing really for gameplay, but have paint wear visible over time. Not necessarily during the patrol, but when you start a new patrol, until you get fresh paint, the paint is more worn than it was the last patrol. 4) Better selection of merchant vessels. SH4 seemed to not include the Japanese Standard Freighters such as the 2A Class. 5) The ability to control the port and starboard props individually from the engine room. 6) The refit option that you had in SH4 should be made to just be refuel. No reload of torps unless playing arcade mode. 7) Better randomizing of new commands. Getting stuck with USS Drum when you upgrade to a Gato or USS Balao when you upgrade to a Balao can be aggrevating. Also the ability to be randomly assigned your command, instead of choosing what you want to command, also the risk of being downgraded to an older class depending on availability of new boats. 8) Automatic crew rotation. The added ability to set your XO, OOD, and other positions. Also automatic transfer after 5 patrols in a boat. Most skippers didn't do more than 5 patrols before being transferred to a new command. And I'm sure there is more I would like, I just can't think of it right now. |
The most worrying about this thread is that we are so many to say that there would better be no SH6 at all... I know the old argument of keepind the series alive despite it's flaws isn't very convincing anymore but SH was the only subsim series alive. If a different company takes over (maybe not EA though) it's fine. If they change the name and instead of a SH6 we get some other title, it's fine too. But what if Ubi scuttles the series and the subsim genre with it? On the other hand, any big company, Ubi or not, wolud try to attract casual players and we are likely to get another dumbed-down and eyecandy-oriented games. While I'm crossing fingers for Dr.Sid and his ComSubSim, it seems that for ww2/ww1 based games a basis from a professionally developed software is still necessary even if it has to be almost entirely re-written, as SH3 with the Supermods compared to the Danger from the Deep project (best whishes for you guys, I'm just saying that the amount of work needed for an entirely indie project is so much greater).
I'd like an indie sim to take over the SH series if it runs aground (and I know XPlanes manages to be a match to MSFS in the air sim world) but if this is not possible, I'd feel better to know that the genre stays afloat before we scuttle SH. And as for a whishlist, I think British subs are definitely what a new game needs, and Dutch boats would be more than welcome. Simply, if they are to make any sense, a serious model of sub physics is needed so that operations in shallow waters become interesting. |
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So as long as there is the SH series, we seem to get mediocre to disastrous products, which even we are starting to put back on the shelf. Now, would it be that bad to make room for a new team to give it a try? Probably a new team would, if the niche market would be free and promising again? Not that I would like Ubisoft to give up on that, but at least to return to providing quality for $ and stop chaining customers. And abandon the strategy to release "franchise based on the same core more frequently", but take more time to finish and debug developments that contain ground-braking progress! If not, then I would say "let them rip!". |
silent hunter 6 wish
That they have the uboats come out of Coby or Penang into the Pacific
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Keep wishing. That's probably all you'll ever have.
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And humm some Armstrong music while your at it.
'Wish Upon a Star' and 'What a Wonderful World'. Even the Bookies in Vegas have hedged bets against any SH6. :haha: |
???
Anyone heard anything about this?
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No, because there isn't anything to hear. Nothing has changed.
WELCOME ABOARD! :sunny: |
I'm still waiting for all those super-realistic sub simulations that were supposed to pop up once the SH series was killed.
Any news on those? :ping: |
hehe
Yeah I've dove headfirst into Silent Hunter 4 and 5 and brought my old destroyer command back out of the box in the last month, I have to say I'm addicted to the Silent Hunter series now, never knew about all these mods...
They have really change the games for me... |
Hey do I get bonus points for pointing out this is a necro after the 3 or 4 posts above me didn't? :smug:
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