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-   -   [TEC]GR2 files and Granny Viewer (https://www.subsim.com/radioroom/showthread.php?t=166641)

Anvart 05-10-10 08:40 AM

Quote:

Originally Posted by privateer (Post 1386866)
Yes.
That's it.
:03:
Also of mention is the fact that AO3 modders
are now in possession of the Granny SDK.

I'm keeping a close eye on that forum as they may be the
unwitting Cannon Fodder none of us wish to become.

I also enjoy going through the website Casey Muratori has out there.
:)

I think, it's trimmed old version...
i saw three links in internet... :haha:

Anvart 05-10-10 08:47 AM

Quote:

Originally Posted by bigboywooly (Post 1387209)
Hope you are wrong or will drive many away
Lack of merchants is a killer

Item about importing of SH4 ships is absent in Buka's (russian) 1.2 version.

TheBeast 05-11-10 08:16 PM

Quote:

Originally Posted by Anvart (Post 1387296)
Item about importing of SH4 ships is absent in Buka's (russian) 1.2 version.

No provissions for importing SH3/SH4 ships in English Patch v1.2:wah:

Madox58 05-11-10 08:24 PM

You can import from reports I have.
Not sure of what is required yet.
Nor what adaptations need done.

From Official sources?
If you have the Granny SDK?
Delete it!

It's considered a major NO NO to have it!
That is directly from RAD Game sources.

No warnings issued yet from RAD but you can bet
it will happen.

Now if I could just hit the Lottery!
:haha:

Anvart 05-12-10 08:33 AM

Quote:

Originally Posted by privateer (Post 1389322)
...
If you have the Granny SDK? (added: and even if you have only some elements of ...)
Delete it!
...
Now if I could just hit the Lottery!
:haha:

You have written: "... AO3 modders are now in possession of the Granny SDK. ..."
I have answered: "I think, ... it's trimmed old version ...".
And no more...

elanaiba 05-12-10 09:57 AM

Quote:

Originally Posted by urfisch (Post 1387138)
the import function for sh4 data is not implemented in the patch.
:stare:

With patch 1.2 dat files should now load textures properly. The problem they have is related to reflections.

AOTD_MadMax 05-12-10 10:13 AM

Quote:

Originally Posted by elanaiba (Post 1389907)
With patch 1.2 dat files should now load textures properly. The problem they have is related to reflections.


The textures are to bright and you are right, there are no waterreflections.
The next problem i got with the wakes.
Its not working like converting ships from SH3 to SH4.
Editing the Val-File from SH5 ships with the ID´s from SH4 ships will not work.

Regards

Maddy

bigboywooly 05-12-10 10:27 AM

Quote:

Originally Posted by elanaiba (Post 1389907)
With patch 1.2 dat files should now load textures properly. The problem they have is related to reflections.

Pity about the damage model
Torps hit but DG shells go right thru :roll:

Madox58 05-12-10 10:36 AM

For the type 14,
I used an SH5 Val with changed ID's
that worked fine.
Small adjustments were needed to get the wakes placed right but that's it.

The zones stuff will need adjusted as I did for the 14
But I adjusted some files for S3D to edit the zones.
Those files were posted here at SubSim.
(Goblin is to much pain for zone work to me.)

haegemon 05-22-10 02:09 PM

Nowdays a simulator without the ability to add new content is worthless. This granny format is a pain in the *** . Still enough bugs and unfinished pieces to think this game wouldn't have to pass a quality test yet.

Madox58 05-22-10 04:42 PM

There are work arounds to the GR2 format.
Most seem scared of this new release.
With the new patch?
GR2 files are avoided.
And GR2 files can be altered if one is willing to Hex them.
Everyone wants an easy way to do things.
Sometimes that just don't happen.
S3D was the best attempt at removeing Hex Guys from Modding.
(Not aimed at us so don't take it that way skwasjer!)
Hex editing will now blaze the trail again.
What we learn?
It will be used to make new tools!
It could be updates to S3D, new conversion Tools, or better/faster ways to do things.

A true Modder never lets new formats stop them!
They will study the files and find a way!
It won't be tomorrow but it will be done!
You can take that to the freaking Bank!

skwasjer 05-22-10 04:56 PM

I didn't take it like that ;)

I am not anti hex editor, I am anti 'use hex editors for every day use'. Hence S3D. I am not writing my e-mails with a hex editor either, perhaps you do? :D

:woot:

Madox58 05-22-10 08:53 PM

No Mate I don't.
:haha:
And I do agree Hex, as an everyday tool is not for everyone.
S3D is The Tool!
And I'll use my Hex abilities to Improve it for SH5 use.
If and when you release an update?
Great!
I'll help, and continue what I'm doing in the mean time.
If it helps you and you use what I do?
Not a problem!
It's not about you or me.
It's about what we can do for others.
It's about time to kick the Pig!
I'm ready to punt the squealer!
:haha:

Anvart 05-24-10 05:00 PM

Hi, my friend.
... any successes in experiments..?
i saw your posts at the forum, known to you... ;)

Madox58 05-24-10 05:54 PM

Many successes my Friend.
:03:

Exports are nearly done useing code from other sources.
Viewing is done in OpenGL and has no World center problem as exporting from Granny Viewer does.

I'm still working on the UI at this point.
Several things in real life are slowing me.
I lost 3 very good friends and my mind is just not ready to
work on this at this time.
:nope:

So I do some 3D work as that does not involve as much brain power.
And I watch videos of jumping out of Aircraft as one of my Friends was a
ParaTrooper like me.

So I'm in a very bad funk just now.


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