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and this UI works around the current one and looks more seamless |
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http://img218.imageshack.us/img218/3628/64421676.png http://img218.imageshack.us/i/64421676.png/ |
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All the code and features I've added to my UIs mod will not be released or permission given for others to use them all. I'll allow some of them but the main ones will remain only available in my UIs mod. |
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As it stands this UI will conflict with all TheDarkWraiths's scripts. Also as my scripting prowess is almost zilch I have done things the old fashioned was by moving items of screen via the Menu Editor or else cropping there x,y cordinate to zero hence removing them.
DW has done this in a more elegant way by scripts moving there anchor points of screen on the fly. This is really an eye-candy Mod and does not contain the bug fixes that are in DW's Mods, wish I could do them but I can't. The only fix I have managed is for the broken Obs Periscope Markings Group. But unless you wanted custom Graticules to illuminate at night you wouldn't even notice the stock Obs was broken. I for one would love to see this working with DW's mod an maybe he might like it enough to do the hard work and include it as an addon to his mod as he's done with many others. Then you could have the best of both worlds. He's has my full permission to use any of my stuff. After all silent hunter 5 is unplayable without his Mods, his Stadimeter fix alone make it playable for me. :yeah: (That is when, or if I get a chance to play) Its my dream to play SH5 with all the fixes and the looks... but dreams came come true ;). |
Can you release what you have?
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Yes, I'm just put a few last bits together for an Alpha release.
This will be far from finished but should hopefully be playable at least. Just got the hide/unhide Panels and controls working yesterday and polised this morning (ie button Graphics). Hopefully This will work with all resolutions not only 1080P as now panels can be hidden so not obstructing the scope :DL. Keep an eye out for it soon - needs testing. :ping: |
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Have also tested it with 1440x900, 1360x768 and 1280x800.
Worked Ok - Though dials do start to get big at lower resolutions, but the can be hidden if blocking views and unhidden when needed. :up: |
Ok I have released the Alpha Version. It can be downloaded from the New Thread for this Mod:
:yeah:http://www.subsim.com/radioroom/showthread.php?t=169119:yeah: |
I tested the alpha out on a lower res system and the only problem was that the boxes were too big and in low res
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Yes it was really designed for use on my 1080P LCD TV. In stock Most things are designed to scale ay you go up in resolution.
For Example any of the TDC Dials are created 125x125 pixels - These are then scalled up or Down depending on the Resolution. Default 1024x768 displays them at 90x90 Pixels so at higher resolutions you start to get a lot of pixel bleeding. In My UI I'm using fixed scalling so no matter what resolution you get 1:1 Scale. Hence the Large size at low resolutions, the flipside is as you go oner 1080P things start getting smaller. As its designed for 1920x1080P all dials were made at 150x150 this was the best size I found during testing to Keep the Images as sharp as Possible. (Still there's not much diff betweeen 125x125 and 150x150 so its only possible around 15% better quality than Stock). But no scaling so no bleeding. But when ya see it on a 48" LCD, boy does it look good :sunny:. |
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