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I have a question. How to hit a ship with torpedo using automatic TDC at long distance (1800 meters and above)?
Any help would be greatly appreciated. |
Is there any way to play the type 7b in a campaign?
Hello.
I have such a problem I started campaigns ship type 7a and suddenly I received message that I get a new boat. To my surprise once I got the type of 7c: / Please, help me as very dependent on the type 7B. Is there any way to play the type 7b in a campaign? |
Stuck surfacing
When I try to surface I cannot sub gets to about 7 metres crew are on deck but I cannot get out of conning tower and the sub keeps switching between electric and diesel, can anyone help please.
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Q: I'm a but confused with setting the Angle on Bow.
Example, I'm lined up for a (almost) perfect 90° AoB attack. My target will pass through my view from left to right. When I'm looking at my target through my periscope at 330°, what do I enter as AoB. 60°, 90° or some thing else? Q: When determining range, do I measure from the highest mast, the smoker or from some where else? |
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2. It depends on what the target ship is. They all vary with no rhyme or reason. |
Tip: When reaching the end of your plotted waypoints, the time compression will automatically drop to x1.
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F5 gets you to the deck gun?
Question, is F5 supposed to get you to the Deck Gun station? If not how do you get from the bridge to the deck gun/flack gun for that matter.:hmmm:
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Basically I work the gun like this: When I see something I want to shoot, binocs out, look at it, press SPACE. The gun starts to shoot with people on it. When I'm done shooting things I press F5. This brings up the "Hey, guys are on the gun" icon. I press F5 again and they disappear. For the flak gun, just click on it and you'll enter it (even if it's the one down a level). I've never been able to get AI on the flak guns yet... For the deck gun some people say you can click on it from the bridge like with the flak, but I can't ever SEE it well enough to do that so I just sigh loudly, and climb down the ladder and stomp across the deck to get on it when I want the joy of making things go boom. |
I would assume F5 and F6 are shortcuts for the Deck Officer's abilities. These abilities cost morale so if you are encountering a bug where the morale is lost (or you just don't have any) these keys would appear to do nothing.
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So that's how its done
Thanks Klyania,
Steep learning Curve on SH5 for me.:nope: |
If this has already been asked then im sorry but .... weather report key ?
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How to get crew away from the deck for diving?
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Not in stock, probably in the command keys mod (check mod forum).[/QUOTE]
Thanks for that :) |
For those who don't see the ability keys on the help screen:
F5 toggle the deck gun crew F6 toggles the flak crew F7 toggle action stations F8 toggle silent running (Z-Key does this also on DE keyboards) F9 over-stress Diesels F10 overload E-Motors F11 "tickle" Torpedos F12 preheat Torpedos |
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