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Will there be crew animations for things like running to the deck to man the anti aircrft guns .
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Will there be dialogue boxes when i want to talk to the crew .
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Little late for the questions I am afrraid ;)
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When will we see some serious screenies/youtube footage? I JUST CANT STAND IT ANYMORE!!!
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Cheers |
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Patience, young grasshoppa. |
Yeah, the current build needs some more love to become something actually worth to be shown as "da kulast ting evah". :DL
But be patient, there's cool stuff coming in, and when it's all out, I think there'll be some jaw dropping. :up: |
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Let's be honest, given the chance there's loads we'd all like to cram into SH5! |
Leadership
:cool: It looks like the devs are also working on the pros and cons of leadership in the game.
How about including underway training. The player would have option of training crew (a clickable option while on patrol or training cruise). Example, Torpedo loading. With each exercise or number of exercises, crew gets better (faster). The penalty, fatigue factor increases. Diving, start with relatively slow dive times, with each dive the time becomes faster until reaching fastest possible time. Torpedo training of weapons officer using neutrals or friendlies as target Gunnery practice Damage control drills Overdoing it, should have a penalty, like morale dropping. When done right , morale and efficiency improves Some could be automatic. Let's say that when assuming command with a fresh crew, Alarm diving time on a VII is 60 seconds. With each dive, the time becomes one second shorter, with a maximum of five dives a day. If exceeding the daily maximum the dive times remains the same as before and cmorale drops.Thus, it would take about 5 days to bring the crew to an acceptable standard of efficiency. A realistic time. But, since the human factor is involved, maybe not all training is succesful and it could take longer (random or other factors can be tossed in) This could be an optional realism setting. |
Hi Brag,
Some good idés there. How about eliminating the unrated POs, as there's no such thing in reality. One should be able to designate their seniormost seamen as strikers by giving them a qualification. All that qualification will do is assigne that particular sailor, to that particular department, for education and training. Once that Seaman has met all the experience requirements, he is eligable for promotion to PO, in that specialty. No more E6 "POs" with no qualifications. That whole idé is osurd (sp?). How's that for training? |
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But it sure would be sweet if it were correctable for SH5. |
Somone here mentioned ship health bars :damn:
makes me being afraid of ships having a simple damage model and going boom when reaching zero. |
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