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-   -   NSS Shark (https://www.subsim.com/radioroom/showthread.php?t=153412)

JJM 09-21-09 05:05 AM

Quote:

Originally Posted by Silverwolf (Post 1175795)
It's kind of right in front of you there. You see the files are not in numerical order by the Unitparts#. You have 1,2,3,4,5,6,7,8,11,16,17,18. Put them in numerical order 1-12 and everything should work fine. Just remember that when you uninstall the subs, because you renamed the unitparts file, they won't uninstall with JSGME and you'll have to delete them manually.

Thanks, that fixed it, I think before I only tried renaming the shark files so that they were sequential to the Titan, apparently I had to change all the mods filenames so that they would be sequential to the entire list including the stock subs. Thanks a lot, the shark looks awesome and now works :yeah:

DrBackJack 10-01-09 04:33 PM

any way to maybe... "cheat" and increase the armor:D I know that thats kinda what the nss blackwolf is for, which ive been playing around with for a while, but the shark looks so smexy. not that the blackwolf doesn't.

Travis Reed 11-02-09 04:36 AM

Has anyone else noticed during long mission or the campaigns that the batteries charge extraordinarily slowly? I ran the batteries down to just under 74% and it took 3 days to get up to 76%... even at only 1/3...

Also, even in a flat sea, if you submerge and then surface, the engine start noise will loop...

Perhaps these are related?

Travis Reed 11-09-09 09:05 PM

I've started tweaking the Shark for my own use. I'm not going to release the changes without getting permission from the original author. Screenshots coming soon...

List of changes:
  • Lower jaw animation tweaked so it doesn't open so wide (still opens wide enough for torps). This is just an eyecandy thing for me as SH4 doesn't model hydrodynamics based on the mesh...but with the jaw opening as far as in the release, the bow would tend to dive when that jaw is opened at any speed above 10 knots (perhaps less)...and even then, the planesmen would still have difficulty maintaining control...
  • Battery charging issue I noted above should be fixed now...
  • Fixed the noise issue, the Shark is now very quiet (though still detectable at close range) I may tweak the settings for this more later.
  • Adjusted periscope depth so that the scopes get washed out less while still being fairly difficult to detect by the enemy. I may tweak this setting more later.
  • Adjusted launch depth for torps. I figured the advanced torps could use a deeper launch depth (300 feet).
  • Adjusted start date and cost of the new torps so they can be used from the beginning of the war (as the Shark itself can in the released campaign files).

assassin13 12-02-09 02:41 AM

can you give me silent hunter 4 1.5 patch.thx

WarlordATF 12-02-09 04:45 AM

Quote:

Originally Posted by assassin13 (Post 1212200)
can you give me silent hunter 4 1.5 patch.thx


The 1.5 Patch is only available with the U-Boat Missions addon, to give it away would be piracy. However its really cheap and well worth the cost when you consider all the mods that are designed for it.

assassin13 12-03-09 02:31 AM

I downloaded u-boat add on but it dosent work. sorry for eng

kendo66 12-20-09 02:48 PM

Quote:

Originally Posted by Travis Reed (Post 1197921)
Has anyone else noticed during long mission or the campaigns that the batteries charge extraordinarily slowly? I ran the batteries down to just under 74% and it took 3 days to get up to 76%... even at only 1/3...?

Is there a fix or workaround for this? Or is there a switch or button im missing?

CapnHeck 01-05-10 11:55 PM

Frustration....
 
The link for the Shark RFB patch/fix seems to be broken, and despite verifying UPCUnit numbers are okay, I can't get the conning tower. I'm also getting the no crew bug when I start to play with mods (in order), RFB 2.0, FOTRS (newest), Shark Mods (with RFB), Titan mod (with RFB), FOTRS fix. Ideas?

Silverwolf 04-02-10 09:25 PM

Quote:

Originally Posted by CapnHeck (Post 1231209)
The link for the Shark RFB patch/fix seems to be broken, and despite verifying UPCUnit numbers are okay, I can't get the conning tower. I'm also getting the no crew bug when I start to play with mods (in order), RFB 2.0, FOTRS (newest), Shark Mods (with RFB), Titan mod (with RFB), FOTRS fix. Ideas?

There is no file for the RFB patch, they're all in one large .rar. You should still be able to download it cause I have no trouble doing so.

Those having an issue with the batteries, it's probably because of the battery life. I don't know where the recharge rate is but the battery life has been extended which the down side is slower recharge rate.

rditto48801 04-05-10 07:50 PM

Edit:
Double checked the thread, got the conning tower thing fixed.
Now there seems to be just a few other issues I have not figured out yet.

On the Shark X2, the rocket launcher at the rear stays deployed when underwater, and the door looks to be sticking out of the left side of the sub.

Also, I seem to be unable to see much with the attack periscope, some stuff blocks its view, and even at the very top it looks like I am looking partly through transparent graphics.

I have found a new problem. Accidentally started a quick mission mission with a Gato when I was trying out a few things with the SharkX2, and the Gato I accidentally selected had no conning tower...

Edit 2
On another try, I noticed an oddity via external camera when dived. The right 'gat gun' was sort of 'floating' to the right of the sub after the sub dived. (Shark X2), and again the rocket launcher wouldn't retract for me.

Silverwolf 04-07-10 05:17 PM

Quote:

Originally Posted by rditto48801 (Post 1348762)
Edit:
Double checked the thread, got the conning tower thing fixed.
Now there seems to be just a few other issues I have not figured out yet.

On the Shark X2, the rocket launcher at the rear stays deployed when underwater, and the door looks to be sticking out of the left side of the sub.

Also, I seem to be unable to see much with the attack periscope, some stuff blocks its view, and even at the very top it looks like I am looking partly through transparent graphics.

I have found a new problem. Accidentally started a quick mission mission with a Gato when I was trying out a few things with the SharkX2, and the Gato I accidentally selected had no conning tower...

Edit 2
On another try, I noticed an oddity via external camera when dived. The right 'gat gun' was sort of 'floating' to the right of the sub after the sub dived. (Shark X2), and again the rocket launcher wouldn't retract for me.

The oddities you are noticing happen when you start a mission with the sub submerged. The animations are thrown off because they only opperate when the sub is surfaced. There is no work around for it you can only set the animations to start open or closed. With them closed you would run into a similar problem when the sub is surfaced. If you start a mission with the sub surfaced you should not have any problems with the weapon animations.

The Gato has no conning tower in some large mods as well. It is not altered by any of my subs since they all used the Balao class as a base. Why it has no tower I don't know.

The periscope problem isn't really a problem with the periscope but a problem with the camera. Because of the camera it clips through the glass around the scope and that is what creates the weird glitch; I cannot fix the problem.

-------------------
Check the first post for two updates.
1. An update that fixes the dates when the subs appear. For what ever reason the dates on the X1 and X2 were reversed.

2. Also there's an update for TMO1.9. This update does include files for the Blackwolf and Shark subs. If you downloaded the Kraken then don't install the update over it because the Kraken has the updated files. The update is only for using the subs without the Kraken installed.

DjZappel 06-02-10 12:35 PM

Shark "died" under water
 
Hello!

Thx for the conning fix... now it`s just fine :up:
... only one bug... "under water" the sharks engines stops...
no reaction from 1/3 till flank!
Same problem with the Titan!

Sorry, my english is not the best! :oops:

Thx and nice day

Sub Commander 12-26-10 06:46 PM

Still alive?!
 
I find this a quite amusing sub, but the prob is, my conningtower is invisible and the game doesnt let me enter it aswell>?

Silverwolf 12-30-10 08:27 PM

Quote:

Originally Posted by Sub Commander (Post 1561049)
I find this a quite amusing sub, but the prob is, my conningtower is invisible and the game doesnt let me enter it aswell>?

Make sure the unitparts.upc files are in numerical order and that there are no duplicate files in your Data\UPCData\UPCUnitsData folder.


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