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I doubt these mods work with 1.4. I would input the info using Nicolas original technique and input the commands into the dials.cfg directly.
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Hey!
Hey ddgrn! Long time, no see. Either you have been on patrol, or thinking of new ways to win the War! The Easy AoB mod link has had almost 6,000 hits. It is now and established part of the game. I use it All The Time, except when it is dark I have a problem getting a good range/aspect ration fix. I have not seen on the site Nicolas lately. He told me he a computer programmer by day.
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Good to hear its working out, it is very useful for me too, I play LAN with my brother 100% realism so any tools that can help are much appreciated ;]
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Well I finally got the mod installed correctly, chalk up another "user stupid" error. If anyone has the same problem I did of the TDC Target dial not rotating with the AoB dial, here's what I did. I downloaded Nicolas's mod from the megaupload link, unzipped the whole rar file to a seperate folder, then ran the mod installer from there, copied the dials.cfg file that gets created in the folder to my SH4/Data/Menu/Cfg file. And now it's working.
Thanks for the mod Nicolas and ddrgn, it's really fantastic. |
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Im kind of a noob to SHIV so bear with me here.
2 questions. 1. How the hell do I do a bearing only launch using just the periscope? 2. The initial directions for a convoy attack using the easy AOB mod have me scratching my head. Dont I have to identify the new target? Dont I have to get the range and bearing before AOB? Any help would be appreciated. |
Those pre-calculated bearing lead solutions like Fast-90, O'Kane, Cromwell, and Vector Analysis all require that you:
1. Find target course (usually by plotting) 2. Find target speed (usually by plotting) 3. Calculate your bearing lead angle based on the above as well as your relative course to the target. 4. Actually shoot along the course with the sight bearing lead angle that you calculated. I guess you could do it the most direct and at the periscope by taking a couple of accurate bearing-range shots and using the automatic course/speed calculator built into the game's interface (aka stopwatch button). You'd then set the speed and course (AOB) into the TDC and then try various periscope bearings until the solution gave 0 gyro angle. That would give you your shoot bearing. The convoy talk is nothing too important. And no you don't have to do anything in any particular order. You can set AOB without any identification if you know it from whatever method. Range/bearing, AOB, and speed can all be input separately in any order you like. I think all it's trying to say is that you can drag the AOB dial to set a target course on the first try since the AOB information updates as you're dragging the dial instead of the stock behavior where you have to "Guess and check" since you can only see your handywork after each press of the update button. I'm curious if it's possible to extend the EasyAOB concept beyond speed, distance, and AOB to bearing such that the bearing changes as you swing the periscope around. I know this would be annoying for some people to futz with their TDC dials just for having a look around but used the right way it could be nice. |
frederf
If you have plotted the course and speed of a convoy and used the on screen tool on the HUD to identify the various targets in the convoy that are on the same (or close to the same) course, select Target No. 1.
Target No. 1 - With the periscope locked on this target, acitvate the PK, set range with the TGT tool and check it against the Attack Map. When the Attack map verifies you are on target and have a good firing solution, fire. Move your periscope to Target No. 2. Target No. 2 - Move your periscope to Target No. 2. With the periscope locked on this targt, set range with the TGT tool and check it aganst the Attack Map. You have already activated the PK so leave it activated. When the Attack map verifies you have a good firing solution, fire. Move your periscope to Target No. 3. Target No. 3 - Move your periscope to Target No. 3. With the periscope locked on this targt, set range with the TGT tool and check it aganst the Attack Map. You have already activated the PK so leave it activated. When the Attack screen verifies you have a good firing solution, fire. Move your periscope to Target No. 4. Target No. 4 - If you are out of forward torpedoes, keep your periscope locked on Target No. 4, and swing your boat around until you have a topedo angle using the aft torpedoes. You will see the torpedo angle on the Attack Map. Follow the instruction for Target Nos. 2 and 3. The PK has been activated previously so leave it activated. This works, and is a lot of fun. After several successful attacks where I sunk 2 or 3 ships, I tried a head on attack on a convoy so I could use aft torpedoes as the targets passed my position without bringing the boat around to secure a good firing solution. Unfortunately, the destroyer that had missed my position as it passed reversed course and started depth charging me after I sunk one ship, so I had to abort the attack. |
I'm currently playing Op Monsoon, but I think I could use a 2nd instal for the US side, is this mod compatible with TMO?
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For those who missed it
Easy Aob won the Subsim Award for runner up for mod of the year. Hats off to nicolas and ddrgn for this brilliant mod which coordinates adjustments to dials on the the Attack Data Tool (as defined by CapnScurvy's High Realism Tutorial, page 2) with the target ship's dial on Position Keeper. It was a major technological break through in manual targeting, and enables accuarate torpedo shots at various angles at long range.:woot::D:salute::know::|\\:yeah:
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Undoubtedly one of the better mods for SH4,i love this mod:up:
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I'm trying to learn the basics of the US TDC (might be the correct name, if so then I don't know the german name ;) ).
My question is: The course dial (left top), what should the tag of it be? Cause I think I got it wrong again... Come to think of it how can I check if I got it installed correctly? Question: The outer ring of the top left dial is the course of the target ship? |
http://img.photobucket.com/albums/v9.../SH4/TDC_3.jpg
Outer ring is target's true heading, yes. Inner ring is target's AOB. |
Tnx makes much more sense :)... now I got to figure out how to plot the enemy fast :)
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