SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Type XXI 1939 (https://www.subsim.com/radioroom/showthread.php?t=143816)

BigWalleye 12-26-14 08:04 AM

Quote:

Originally Posted by brucesim2003 (Post 2144061)
Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?

Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol.

Cheers

Bruce

Forgetting to roll back SH3 Commander can seriously corrput your game's data files (any and every file in the \Data folder). You may start experiencing CTDs or find you are unable to reload saves. If you see anything like this (or even if you just want to not have to worry about it), remove all mods, then recopy (or uninstall and reinstall) stock SH3. If you have to reinstall SH3, this would be a good time to make a copy f the entire stock game. Then add fresh unzips of all your mods to the copy and use the copy to play the game. Use the pristine install to make fresh copies of the game as and when you need them, and never, ever, use it to play the game. Then you will never have to uninstall and reinstall it again.

BTW, you can make multiple copies (like for different mod lists). Use a little program called MultiSH3 (http://www.subsim.com/radioroom/down...o=file&id=1869) to keep your saved games separate.

Merry Christmas!

Wreford-Brown 12-27-14 05:49 AM

Quote:

Originally Posted by Jaegerkiller (Post 2271926)
i like what i read about the mod but do i need a media fire account to download the mod ?

You don't need a MediaFire account - simply click on this link and download.

Sandman_28054 01-11-15 12:39 PM

I have the old one, from 2009.

But it won't install.

Extracted to GWX 3.0 Mods folder. Enabled viaJSGME. Even extracted to SH3 Commander folder.

No good.

Start date 2,10, 39. No XXI.

mym1a7a 12-09-15 09:47 PM

Quote:

Originally Posted by Wreford-Brown (Post 977443)
This mod will make a type XXI U-boat available from the start of the war with a mixture of TIII and TIX torpedoes. It is a beta, so any comments or complaints (preferably constructive!) should be posted on this thread.

Thanks to the sterling work of JScones, this mod is now fully functional and you will be allocated patrol grids. Thank you, Jaesen.

Remember, you realism gurus - it's just for fun, OK.

WB

http://hosted.filefront.com/WrefordBrown

game crashes when i play xxi :o

Aktungbby 12-09-15 10:45 PM

welcome aboard!
 
mym1a7a!:Kaleun_Salute:

Magic1111 12-10-15 08:04 AM

Quote:

Originally Posted by Aktungbby (Post 2364920)
mym1a7a!:Kaleun_Salute:

From me welcome aboard too! :salute:

Jimbuna 12-10-15 09:38 AM

Welcome :sunny:

HW3 12-10-15 01:48 PM

Welcome Aboard!

Wusaah 02-23-18 09:27 AM

Hey !:)
I always have the wrong conning tower ...
I am using LSH.:Kaleun_Salute:

olddriedseaweed 02-23-18 06:58 PM

This is what the code needs to look like.
 
A couple of things.
First, the conning tower turm code is different - it needs to look like this :

Z01_00=15 ; XXI
A01_00=9
A02_00=9
SuperCharger_00=1261
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Sonar_00=1274
Sonar_00=1274
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1282
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=0

You'll also notice the radar/RWR has changed from WB's work. That because LSH doesn't handle FuMo391 very well.

Next - if you're going to use it in a career, you'll need to update the flotilla config.
The .sns is slightly different - For the sake of expediance I just deleted the (fine) work of Evans XXI and used the stock XXI in LSH
Working on a WAC compatible mod now.
I've done a full rework of this mod - hell, I've combined it TVII torp, ASN torps and 20mm shells that are in effect a micronized stick of dynamite. I asked the authors for permission to do a combi mod, but only TDW got back to me. Everyone else was mum. Come to think of it, I think it has been 6 months.................

Obviously, it isn't a historic mod and just for fun. I always laugh when I watch a destroyer pirouette mid air after I torpedo it. This is definitely a one shot one kill mod.

MiKAeLtheMASK 04-02-23 02:09 AM

How to make this work with OneAlexGWX
 
Hey, so I want to use this mod with the OneAlexGWX but to no avail, it keeps crashing on loading, any help

Aktungbby 04-02-23 11:56 AM

Welcome aboard!
 
MIKAeLtheMASK!:Kaleun_Salute: fianally on the surface since 2016!??; the infamous :subsim: 7-year-itch strikes again!:up:


All times are GMT -5. The time now is 01:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.