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-   -   [REL] Water Stream for Uboats!(Updated:April 9, 2008) (https://www.subsim.com/radioroom/showthread.php?t=133541)

Tomcattwo 03-26-08 07:47 PM

Outstanding!
 
OUTSTANDING WORK, Rubini!!!!! I think it looks simply grand! Any idea as to when this mod will be available for us VIIC skippers?
R/
TC2

nikpinero 03-26-08 08:40 PM

Bug in Water stream mod
 
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Kaleu. Jochen Mohr 03-26-08 08:46 PM

verry nice,n il be waiting for the IXB version then :up:

Rubini 03-26-08 09:13 PM

Quote:

Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i donīt have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.;)

Philipp_Thomsen 03-26-08 09:17 PM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i donīt have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.;)

I have RB's exhaust smoke running with the water streams no problem, if thats what you guys are talking about.:up:

Wolfehunter 03-26-08 09:54 PM

Thanks Rubini it works great!
http://i240.photobucket.com/albums/f...ter/Shot20.jpg

http://i240.photobucket.com/albums/f...ter/Shot19.jpg
http://i240.photobucket.com/albums/f...ter/Shot21.jpg
http://i240.photobucket.com/albums/f...ter/Shot22.jpg
Thanks:rock:

Rubini 03-26-08 10:30 PM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Rubini
Quote:

Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i donīt have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.;)

I have RB's exhaust smoke running with the water streams no problem, if thats what you guys are talking about.:up:

No, we are talking about the RB's FX mod. But is good to know that also his exaust mod is working too.;)

Adriatico 03-27-08 12:25 AM

Talking about VIIc/VIIb... are you going to apply the same size of pattern (.tga) as in IXd2, or thinner one ?

Just was wondering if "skinny" pattern would fit VII series...
:hmm:

Progrocker 03-27-08 09:34 AM

Wow! Another great mod. :up: When it will be available to VIIB and VIIC types? Is it only for IXD2?

nikpinero 03-27-08 10:13 AM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i donīt have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.;)

Hello, Rubini. Thanks for your suggestion, I'll try it tonight. By the way, can apply 3rd party skins to the uboat and would they confilict with your mod?

Sailor Steve 03-27-08 10:15 AM

Quote:

Originally Posted by Progrocker
Wow! Another great mod. :up: When it will be available to VIIB and VIIC types? Is it only for IXD2?

Go back and read the whole thread. That part was discussed at lenght

Jimbuna 03-27-08 10:57 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Progrocker
Wow! Another great mod. :up: When it will be available to VIIB and VIIC types? Is it only for IXD2?

Go back and read the whole thread. That part was discussed at lenght


:lol:

http://www.psionguild.org/forums/ima...lies/read2.gif

Goetz von B 03-27-08 10:57 AM

Which is better right or left?
 
Rubini,
Very well done. In your test single mission you asked to look at the left side and the right side to see which one looked better. Boy, I couldn't tell the difference, both looked very, very good. Just a thought, since to my eye I coudn't really see a difference perhaps you want to keep each side slightly different. This perhaps would be more lifelike so that one side doesn't simply mirror the other side....Just a thought.

Had a strange issue occur during the test mission. When I went to the radio/radar station there was no operator and all I coud see were the shadows of things but not the things themselves....hope that made sense. All other statios were fine.
Thank you for all your hard work.

GvB

Philipp_Thomsen 03-27-08 11:26 AM

Quote:

Originally Posted by Goetz von B
Rubini,
Very well done. In your test single mission you asked to look at the left side and the right side to see which one looked better. Boy, I couldn't tell the difference, both looked very, very good. Just a thought, since to my eye I coudn't really see a difference perhaps you want to keep each side slightly different. This perhaps would be more lifelike so that one side doesn't simply mirror the other side....Just a thought.

Had a strange issue occur during the test mission. When I went to the radio/radar station there was no operator and all I coud see were the shadows of things but not the things themselves....hope that made sense. All other statios were fine.
Thank you for all your hard work.

GvB

Rubini is working on a WIP of the philadelphia experiment and didn't tell us.

Rubini 03-27-08 12:35 PM

Quote:

Originally Posted by nikpinero
Quote:

Originally Posted by Rubini
Quote:

Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, itīs probaby conflicting with some other mod (specifically Racerboyīs effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?

Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i donīt have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.;)

Hello, Rubini. Thanks for your suggestion, I'll try it tonight. By the way, can apply 3rd party skins to the uboat and would they confilict with your mod?

After you try it let me know if it works or not. And yes, you can use any skin...but if your new skin modifies the water drain holes places on main uboat tga then the water stream will drain from wrong places.:up:


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