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"...Also, I notice that in 1.3, you can still pretty much shoot down the entire Imperial airforce with your AA gun..."
Try playing the quick mission Philippine Sea and see if you can shoot down the whole air force without going down yourself. You have two AAA guns and waves of friendlies flying around. -Pv- |
Anyone know if 1.3 is fixing problem with getting orders for new base of operations in middle of mission and not able to dock anywhere? Help preciated.
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1.3 patch
hi captains
am taking ctd after i installed the patch. anyone else had this prob? i made a clean instalation and patching to 1.3 without any mods:down: cheers |
1) 500+ mb saves.. takes forever to save and load.
2)Loading the game takes a few minutes longer than before. 3)I was able to quickly open the doors then close them in 1.3.. but it seems to be gone now. I am using the 1.3 trigger mod/campaign layers mod. |
did you defrag drive ?
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I do not know what tweeking or numbers changed or what but the game plays flawlessly on my rig with this patch. I gained FPS. I now hover at 25+ as before I was 18+. The game loads quickly and when completed shuts down just as fast. I do not hear my hard drive grinding away upon shutdown. All in all just a nice patch. The game is truly starting to shine:sunny: :sunny: :sunny:
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Yippeee! Mods!
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Like AVG I have no issues. Load times are faster and I have no CTDs (actually, I never have had any not related to the original A key.) I have been aggressive in deleting old saves since patch 1.1 when I saw how much space they use. I have an unmodded download version (which by-the-way never required a disk in the drive.)
So far the game seems flawless in that there are no new issues and past issues which were addressed are working as expected. As everyone knows by now, the enemy AI is a LOT smarter. This is getting to be a rich and challenging game experience now. -Pv- |
In-port savegames are safe but not "coherent"
Hi all,
I want to say something I verified in SH4. It seems that the development team made the "in-port" savegames somewhat resistant to modding. This means that, if you start with one of them you will not crash to desktop after a modification of the game files. But this was achieved by copying some important files (regarding crew and submarine) in the savegames. So, is you keep your savegames, even the in-port ones you will never try the new files regarding the submarine and the crew. For that ones you have to start a new campaing or to manually modify also the files in the savegame directory. This file is "ActiveUserPlayerUnits.upc" for submarine (and improvements) and crew. Bye, Mith. |
An observation. I like to keep the menu bar "unlocked" or minimized and off the screen until I need it. When you hover over the lower right corner to check messages or change the depth meter or compass/rudder the menu drops away. A little annoying. I dont think it did this before.
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Hmmm I just sank three freighters about 250 nm south,south east of Rabaul and the torpedo path was great. That's about 28/29 degrees west of the date line so I think it's fixed. :yep: Could be your install? :hmm: |
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nomad_delta |
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I'm at the office now; but can't wait to get home and give 1.3 a try! |
Only problem i encountered so far with fresh install, direct patch to 1.3, new pearl campaign and several mods (that i doubt got nothing to do with problem) is that when i engaged convoy and some destroyers managed to damage my ship, clearly as there is water/steam bursting from pipes in bridge, repair crew dont do anything about it! (no, i'm not in silent running) and in "damage list" there is no damage, so figure out....
But got to say enemy is MUCH more dangerous now, they spotted my periscope at night when i was closing in and started cat & mouse play, so be careful out there! :arrgh!: |
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